Author Topic: 40k  (Read 448926 times)

Offline Yataka Shimaoka

  • Colonel
  • ****
  • Posts: 284
  • I'm the trouble maker
    • View Profile
Re: 40k
« Reply #90 on: July 26, 2017, 06:22:18 pm »
Ah, bullet, are you somehow aware that the power fist doesn't work anymore at the 3.9 ver. of OXCE+? Dunno if it is the exe or the mod itself causes this problem. Looking forward to your reply

Offline bulletdesigner

  • Moderator
  • Commander
  • ***
  • Posts: 685
    • View Profile
Re: 40k
« Reply #91 on: July 27, 2017, 10:34:49 pm »
Ah, bullet, are you somehow aware that the power fist doesn't work anymore at the 3.9 ver. of OXCE+? Dunno if it is the exe or the mod itself causes this problem. Looking forward to your reply

i´m completely off on that subject, also the powerfist is just a simple melee weapon in the mod with no extended script so even if anything is wrong i can´t do much

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9091
    • View Profile
Re: 40k
« Reply #92 on: July 27, 2017, 11:01:02 pm »
i´m completely off on that subject, also the powerfist is just a simple melee weapon in the mod with no extended script so even if anything is wrong i can´t do much

It's probably just missing clipSize: -1

Offline Wolfstarr

  • Colonel
  • ****
  • Posts: 248
    • View Profile
Re: 40k
« Reply #93 on: July 27, 2017, 11:53:01 pm »
meanwhile
just made 3 of the objectives
-Video Cutscenes .FLC ( can only be 7 dunno why)
-A war map with tank and support
-1 more flying race ( for tank´s to work)

the hard battle to do stuff dynamic
https://www.youtube.com/watch?v=H0KkXagsx34

predator now explodes when destroyed
tank and stormtalon appear random on map

Awesome stuff bullet, has the download been updated with the glorious new stuff :)

P.S. What is this unit?
« Last Edit: July 27, 2017, 11:58:36 pm by SideQuests »

Offline bulletdesigner

  • Moderator
  • Commander
  • ***
  • Posts: 685
    • View Profile
Re: 40k
« Reply #94 on: July 28, 2017, 12:21:10 pm »
Warptalon



Offline Yataka Shimaoka

  • Colonel
  • ****
  • Posts: 284
  • I'm the trouble maker
    • View Profile
Re: 40k
« Reply #95 on: July 28, 2017, 12:39:40 pm »
What are warptalons? Are they going to be a lot stronger than the obliterators?

Offline Wolfstarr

  • Colonel
  • ****
  • Posts: 248
    • View Profile
Re: 40k
« Reply #96 on: July 28, 2017, 02:38:28 pm »
Awesome is it in the mod or is this coming soon :)

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: 40k
« Reply #97 on: July 29, 2017, 07:36:19 am »
you can have way more than 7 videos, you just have to define them in the cutscene ruleset and ivoke them using any of the many triggers

Offline Wolfstarr

  • Colonel
  • ****
  • Posts: 248
    • View Profile
Re: 40k
« Reply #98 on: July 30, 2017, 01:10:55 pm »
Have you got plans for the the Necrons bullet? :) spent last couple of days reading about war hammer ...

Offline bulletdesigner

  • Moderator
  • Commander
  • ***
  • Posts: 685
    • View Profile
Re: 40k
« Reply #99 on: July 31, 2017, 10:04:10 pm »
you can have way more than 7 videos, you just have to define them in the cutscene ruleset and ivoke them using any of the many triggers
i tried to have like 9 or 10, i guess i missed out something

Have you got plans for the the Necrons bullet? :) spent last couple of days reading about war hammer ...
other races are in the future... but not near one , also orcs are easy, so more likely . Right now i´m planning to add some tiles to the experience, as you can see in the shipyard tread i´m adding VOSS craft´s to map to do more immersion and as an enemy chaos guard craft

Offline Wolfstarr

  • Colonel
  • ****
  • Posts: 248
    • View Profile
Re: 40k
« Reply #100 on: July 31, 2017, 10:31:45 pm »
Cool :) Have the warptalons been added or are they are a WIP :)

Offline bulletdesigner

  • Moderator
  • Commander
  • ***
  • Posts: 685
    • View Profile
Re: 40k
« Reply #101 on: August 04, 2017, 08:54:51 pm »
Cool :) Have the warptalons been added or are they are a WIP :)

there fully in game

also a image of whats to come on near future

Offline Wolfstarr

  • Colonel
  • ****
  • Posts: 248
    • View Profile
Re: 40k
« Reply #102 on: August 04, 2017, 08:59:26 pm »
Sweet :) is that in the latest version as in the first post or another version you are planning to upload?

NM I've seen them and they look glorious! Kudos to you my good sir :)
« Last Edit: August 04, 2017, 11:10:22 pm by SideQuests »

Offline Wolfstarr

  • Colonel
  • ****
  • Posts: 248
    • View Profile
Re: 40k
« Reply #103 on: August 08, 2017, 02:32:34 am »
Practicing my sprite editing skills, not quite as good as reference images but my first attempt at a Necron :)


Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: 40k
« Reply #104 on: August 08, 2017, 10:46:01 pm »
Practicing my sprite editing skills, not quite as good as reference images but my first attempt at a Necron :)

Pretty nice torso, though still looks WIP.
Limbs are of course way too thick, but I'm sure you know it already.