Author Topic: 40k  (Read 448808 times)

Offline bulletdesigner

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Re: 40k
« Reply #105 on: August 08, 2017, 10:52:56 pm »
Pretty nice torso, though still looks WIP.
Limbs are of course way too thick, but I'm sure you know it already.

heheh, true still i´m waiting for the rumored terminator mod to arrive so i can steal the steel skeleton frame

Meanwhile wheres a brand new map for the mod, i guess the terrain pack had the airport still i made a more complex one using the VOSS i created for the tutorial , and using some mcd from the industrial area converted to 40k

« Last Edit: August 11, 2017, 03:30:31 pm by bulletdesigner »

Offline Wolfstarr

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Re: 40k
« Reply #106 on: August 09, 2017, 02:42:02 am »
Pretty nice torso, though still looks WIP.
Limbs are of course way too thick, but I'm sure you know it already.

Yeah very WIP lol :) The torso is a modified one from a game called Skeleton Krew but I shrank it down.

I did produce a terminator styled one a while back (see attached) but could do with some refinement!

I have found a pretty cool skeleton animation from another game but unfortunately has a sword and shield blocking the all important limb animation :(

Offline bulletdesigner

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Re: 40k
« Reply #107 on: August 09, 2017, 01:38:14 pm »
well here´s my approach to the necron, a skin skeleton , with  should pad´s and a hunchback
« Last Edit: August 09, 2017, 02:00:53 pm by bulletdesigner »

Offline Wolfstarr

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Re: 40k
« Reply #108 on: August 10, 2017, 02:30:43 am »
Nice bullet :) Always an admirer of your work!

Not sure if you have seen it but a recent edition to Piratez seems to be some form of android unit.

Tonights handiwork at a torso as well :)

Offline Yataka Shimaoka

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Re: 40k
« Reply #109 on: August 11, 2017, 05:16:42 pm »
Bullet, any chance for us to test your new version build? Pretty excited to give it a spin!

Offline bulletdesigner

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Re: 40k
« Reply #110 on: September 01, 2017, 10:07:41 pm »
Bullet, any chance for us to test your new version build? Pretty excited to give it a spin!
the file it´s almost up to date

also i´m planning a release soon, but the more i do the more i get involved and do more stuff


--- posts merged ---

new version UP
« Last Edit: September 05, 2017, 10:42:52 am by Solarius Scorch »

Offline Yataka Shimaoka

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Re: 40k
« Reply #111 on: September 02, 2017, 03:21:33 pm »
does your download package already contains the new OXCE+ version??

Offline bulletdesigner

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Re: 40k
« Reply #112 on: September 02, 2017, 06:06:02 pm »
new version UP


Nop the size is from video files

Offline new_civilian

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Re: 40k
« Reply #113 on: September 04, 2017, 02:50:34 pm »
Got a CTD (and had to reboot) after researching 2 live aliens, the log said something about a FATAL missing str_threat_one. I checked , it is there, but maybe sth is wrong in the unlock part of it?



Offline bulletdesigner

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Re: 40k
« Reply #114 on: September 05, 2017, 02:14:04 am »
Got a CTD (and had to reboot) after researching 2 live aliens, the log said something about a FATAL missing str_threat_one. I checked , it is there, but maybe sth is wrong in the unlock part of it?



to be honest, i haven´t changed that part since one of the early release, does the problem persists? because i check ruleset and all is in order and one problem can be a invisible space that cannot exist next to the STR_THREAT_ONE

- name: STR_FLOATER
    points: 50
    needItem: true
    unlocks:
      - STR_THREAT_ONE(space)<<del it

try it and let me know

Online Solarius Scorch

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Re: 40k
« Reply #115 on: September 05, 2017, 10:44:12 am »
      - STR_THREAT_ONE(space)<<del it

This shouldn't cause problems, it must be something else. Perhaps changes from the old version?

Offline bulletdesigner

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Re: 40k
« Reply #116 on: September 05, 2017, 12:45:12 pm »
the only changes i made was organize the whole research (rearrange with # tab´s) and put research rulleset on separate file.
Maybe is the fact is STR_THREAT_ONE was 4 dependencies? while other 4 corpses correspond with unlock ... isn´t the 4 corpses unlock´s not enough? (maybe oxce+ don´t need dependencies and unlock at the same time)

Offline Yataka Shimaoka

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Re: 40k
« Reply #117 on: September 14, 2017, 06:21:57 pm »
Mark X, is it possible to have these in? (Don't mind this feature request if its not possible and hard to do

Offline bulletdesigner

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Re: 40k
« Reply #118 on: September 14, 2017, 07:44:41 pm »
Mark X, is it possible to have these in? (Don't mind this feature request if its not possible and hard to do

i don´t understand the request , explain better

Online Solarius Scorch

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Re: 40k
« Reply #119 on: September 14, 2017, 07:48:59 pm »
i don´t understand the request , explain better

I know a lot about WH40K, but I didn't understand either. :P