Author Topic: 40k  (Read 450007 times)

Offline Yankes

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Re: 40k
« Reply #120 on: September 14, 2017, 11:12:59 pm »
Probably he mean new Power Armor Mark X

Offline bulletdesigner

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Re: 40k
« Reply #121 on: September 15, 2017, 02:30:23 am »
is that pre-heresy armor?.. i cannot keep up with every new launch , new battle tanks, new everything
but in answer to the question , currently i´m making monk servo bot´s and if i add more new units to spacemarines will be centurian! before even that event tau or orks or some new enemy race

Offline Yataka Shimaoka

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Re: 40k
« Reply #122 on: September 15, 2017, 06:59:37 am »
That's the newest power armor employed with terminators in open battlefield. Technically, this armor is a combination of the Mark VII and the devastator suit

Offline bulletdesigner

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Re: 40k
« Reply #123 on: September 15, 2017, 10:44:01 pm »
sorry men i won´t be making that armor in a near future
some update on what i´m doing
Servitor and monk civilian units Drawing r 4



Offline Dioxine

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Re: 40k
« Reply #124 on: September 16, 2017, 10:32:48 am »
Whoa, you outdid yourself again. These sprites are great.

Offline bulletdesigner

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Re: 40k
« Reply #125 on: September 18, 2017, 09:06:23 pm »


The custom made inventory for both.. since the priest and the ethereal inventory don´t convey the monk tunic spirit

Offline Yataka Shimaoka

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Re: 40k
« Reply #126 on: September 24, 2017, 07:21:54 am »
Got a crash similar to new_civilian's. Though it looks correct enough, can't really pinpoint what causes the crash. Now every time I load my save, it crashes

Offline bulletdesigner

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Re: 40k
« Reply #127 on: September 25, 2017, 01:01:26 am »
Got a crash similar to new_civilian's. Though it looks correct enough, can't really pinpoint what causes the crash. Now every time I load my save, it crashes

Can you send me your save game?

Offline Dioxine

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Re: 40k
« Reply #128 on: September 28, 2017, 05:47:21 pm »
Do you have any ork sprites already?

Offline bulletdesigner

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Re: 40k
« Reply #129 on: September 28, 2017, 07:12:18 pm »
Do you have any ork sprites already?

Nop, this what´s in process at the moment:




Offline Dioxine

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Re: 40k
« Reply #130 on: September 29, 2017, 07:20:13 pm »
I'll try making some orkz then. Damn, your stuff is getting better and better.

Offline bulletdesigner

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Re: 40k
« Reply #131 on: October 02, 2017, 12:21:49 pm »
I'll try making some orkz then. Damn, your stuff is getting better and better.

Niceeee some ork boyz! and thanks, i guess the issue now is that i got to redo a lot of stuff so that the old stuff have the same quality as the new one

Offline new_civilian

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Re: 40k
« Reply #132 on: October 03, 2017, 02:44:36 pm »
some small bugs i encountered, the CTD i once poste about seems to be caused by upgrading the mod during a running campaign, i cant recreate it anymore

mastercrafted chainsword appears in the purchase screen
mastercrafted pistol ammo dito
mastercrafted plasma weps can be manufactured even though i dont have researched plasma
map did not fully generate - CTD on terror mission (randomly, maybe try them all out in the battle generator)
typoes:
-Tatical Armor misses a C
-is it prometheum or promethium

The difficulty of missions is varying wildly, too wildly imo, i landed two dropods with 8 crew and a turret in a terror mission, encountered 8 rocket-dreadnoughts and a bazillion of chaos elite guys, the mission did last exactly 1 turn, i didn't do anything except turning around one unit. Month 3 iirc.

also: what PRECISELY does the ToArmor and To Health stats explain? If the bolter has 1.0 to health and no armor entry, does it ignore armor then? If something has 0.9 to armor, is that good or bad? see what i mean.

The resources in your mod: Wow, just wow!  :o

p.s I made something funny (see attached screen, see chest area)


Offline ohartenstein23

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Re: 40k
« Reply #133 on: October 03, 2017, 03:00:50 pm »
The To<Something> values are multipliers of the weapon power after the armor affects it (except for ToArmorPre, that happens before armor but after the percent resistances). These values are then applied to whatever the <Something> was. ToHealth: 1.0 means 100% of power after penetrating armor is applied to the target's health, while ToArmor: 0.9 means 90% of the power after armor penetration is used to damage armor where the shot hit. Each value has its own default, based on original xcom behavior. ToHealth defaults to 1.0, ToArmor to 0.1.

Offline Yataka Shimaoka

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Re: 40k
« Reply #134 on: October 03, 2017, 03:56:12 pm »
some small bugs i encountered, the CTD i once poste about seems to be caused by upgrading the mod during a running campaign, i cant recreate it anymore

mastercrafted chainsword appears in the purchase screen
mastercrafted pistol ammo dito
mastercrafted plasma weps can be manufactured even though i dont have researched plasma
map did not fully generate - CTD on terror mission (randomly, maybe try them all out in the battle generator)
typoes:
-Tatical Armor misses a C
-is it prometheum or promethium

The difficulty of missions is varying wildly, too wildly imo, i landed two dropods with 8 crew and a turret in a terror mission, encountered 8 rocket-dreadnoughts and a bazillion of chaos elite guys, the mission did last exactly 1 turn, i didn't do anything except turning around one unit. Month 3 iirc.

also: what PRECISELY does the ToArmor and To Health stats explain? If the bolter has 1.0 to health and no armor entry, does it ignore armor then? If something has 0.9 to armor, is that good or bad? see what i mean.

The resources in your mod: Wow, just wow!  :o

p.s I made something funny (see attached screen, see chest area)


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