https://puu.sh/CuCSR.pngon the third difficulty on .16
2 krak grenades, 7 salvos of full auto ripper gun, two strikes from a power fist, a sniper AP round, a burst of AP heavy bolter, a full auto bolter shot and 3 pistol bolter shots and this piece of trash is still standing. I'm utterly convinced you've over-turned the armor on a unit that takes my entire force at 100% to not even kill right out the gate. You guys need to scrap having warbeasts/raptors as one of the only enemies early game, they're the hardest in the game. Traitors, cultists, orks and slanneshi aren't even slightly as difficult as warbeasts and raptors.
on a previous run on a lategame assault tactic army I had the raptors/warbeasts were one of the only forces that gave me any issue, when most of my encounters were spent fighting traitor guard and normal traitor marines it became a chore.
There are no tools for dealing with units not even a month into the game that can out-move, out-range, and most especially out-damage everything you can do several fold when you obviously have much easier enemies to be spawning ingame IE traitor guard and cultists, IF it's a design choice to have easier content gated behind extremely difficult content for the sake of trying to artificially produce a challenge then I've got to say that's very unwise to have the base timeline of events to playing out ingame.
" Thats nothing yet, wait till you see Chaos Terminators, this is pure suffering to fight with, at least Raptors and Warbeasts die from 1-3 Sniper AP shots or 1 Lascannon shot, same cant be said about Chaos Terminators.
But really no offense but armor values forced me to come up with some radicilous troops composition, like 2 snipers with AP, 2 marines with Lascannons, one medic marine and one guy with bolter or something light for scouting. "
I've dealt with chaos terminators like they're nothing. A few melee strikes from behind is easy to pull off later game once they've shown up.
Edit: It doesn't even make sense from a lore perspective that raptors and warbeasts are the first forces deployed given the existence of cultists and traitor guard.
Edit 2: Making the early-game unfun on purpose discourages players from trying out other tactics if they might have run into difficulties later on in their run.
Edit 3: Friends of mine I'm trying to recommend this mod to are also sick of the difficulty curve early game