Author Topic: 40k  (Read 78999 times)

Offline doctor medic

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Re: 40k
« Reply #510 on: January 16, 2019, 12:18:58 pm »
From which 40k media is the music used in this mod from,i only managed to figure out a few tracks like the dawn of war space marine theme.

Offline bulletdesigner

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Re: 40k
« Reply #511 on: January 16, 2019, 12:31:17 pm »
From which 40k media is the music used in this mod from,i only managed to figure out a few tracks like the dawn of war space marine theme.

mostly are from the game chaos gate
kyrie from death note
Fate and Im my spirit for evagenlion 2.0

Offline ohartenstein23

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Re: 40k
« Reply #512 on: January 18, 2019, 06:18:46 am »
For those not aware, the recently-released version 017 has a new sub-mod that will show up as "Chapter Change" in your mods menu. This allows you to completely change the look of your space marines from the Ultramarines Chapter to the Imperial Fists Chapter! I'm attaching a small preview of one of the new inventory images for the re-skin. If you're tired of blue, this one's for you.

Also, I have a preview of a some recently completed Lasgun variants to spice up your life if you are sick of green everything for your guard regiment. The Accatran Pattern Lasgun is already in the latest version to pick up, and the new ones will appear next version, along with a greater chance to get the rare lasguns from landed/crashed craft missions!

Offline ohartenstein23

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Re: 40k
« Reply #513 on: January 31, 2019, 04:48:48 pm »
We now have a discord server so we don't clog up every other mods' or the main OXC server! Here's the invite link!

Offline ohartenstein23

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Re: 40k
« Reply #514 on: February 08, 2019, 06:04:06 pm »
Version 018 is being uploaded to the mod.io page! This update features a large balance pass including a rework of the plasma weapons' damage model, manufacturing costs for the heavy weapons now requiring resources, master crafted weapons taking Honor Badges instead of corpses, and trading corpses for Honor Badges. Plus we have new craft maps - one for the Marines' Stormeagle and the new Gorgon superheavy APC for the Imperial Guard!

Offline Jackfalcon

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Re: 40k
« Reply #515 on: April 06, 2019, 11:04:02 pm »
Out of curiosity is there a way to see stats on the specialty weapons like different pattern las and bolsters?  At this point my primary squad is armed with all plasma but my secondary squad I have enough specialty bolters to arm them. I may even swap some plasma for bolters if they have some advantage to make them worth taking.  But since they aren’t enemy I can’t research them and they don’t show in the codex.

Offline bulletdesigner

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Re: 40k
« Reply #516 on: April 08, 2019, 12:26:33 pm »
Out of curiosity is there a way to see stats on the specialty weapons like different pattern las and bolsters?  At this point my primary squad is armed with all plasma but my secondary squad I have enough specialty bolters to arm them. I may even swap some plasma for bolters if they have some advantage to make them worth taking.  But since they aren’t enemy I can’t research them and they don’t show in the codex.

yap they don´t show in codex, we will work something out

Offline Thunderwing280

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Re: 40k
« Reply #517 on: April 08, 2019, 04:40:43 pm »
Have you ever considered making combi weapons? Like combi-plasmas and such

Offline bulletdesigner

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Re: 40k
« Reply #518 on: April 09, 2019, 02:13:17 pm »
yes, my personal i haven´t manage to make it happen, but other people on discord are on the case

Offline ohartenstein23

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Re: 40k
« Reply #519 on: April 13, 2019, 06:49:39 pm »
Version 019 is being uploaded to the mod.io page! We're excited to roll out the first stage of the mission generation rework, including new bases for Orks, Cultists, and Traitor Guardsmen. The path of corruption for the space marines has also received a major face-lift, and we have a new and improved globe to show off. Enjoy!

Edit: The released version has a few bugs, it's been taken down until those are sorted.

More Edit: The bugs are fixed, 019 is live for real this time!

Offline Yataka Shimaoka

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Re: 40k
« Reply #520 on: April 19, 2019, 06:42:08 pm »
Big props to you guys for making it third to Google's top 3 search for "40K mod"

Offline ohartenstein23

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Re: 40k
« Reply #521 on: May 02, 2019, 05:01:56 pm »
Just released Version 020 on the mod.io page! This is mostly fixes for bugs that came to light in the previous release, but there is new content such as Tanith Imperial Guard gear with sprites by Lord Flasheart, and enemy ground vehicles showing damage when "shot down" by your craft!

Offline mercy

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Re: 40k
« Reply #522 on: June 21, 2019, 10:26:55 pm »
Just released Version 020 on the mod.io page! This is mostly fixes for bugs that came to light in the previous release, but there is new content such as Tanith Imperial Guard gear with sprites by Lord Flasheart, and enemy ground vehicles showing damage when "shot down" by your craft!

After reading the codex, tried it out on highest difficulty with the default weaponry, giving my soldiers 'insta-explode' grenades in both hands, one grenade/rocket launcher and the default lasguns. Scouts shot my skyranger to smithereens so I stormed a landed "scout".   Many enemies. I killed about 70% of them and took the grenades from their fallen, but when I finally approached their ship with my beaten up squad, those turret guns made short work of my people. I simply couldn't get through and gave up.

Now I'm trying a similarly landed scout mission with a sniper rifle, rocket launchers and heavy bolters + grenades. :D   Still have no idea how the hell to destroy those MOFO ship turrets.  Those were a magnificent idea, whoever created them!!  Completely changed the gameplay.

Offline Ultimoos

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Re: 40k
« Reply #523 on: June 22, 2019, 03:59:33 pm »
I have a question. On your videos and screen shots we can see multiple deployed crafts in mission. Is this a mod feature? If so, how do I do it?

Offline ohartenstein23

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Re: 40k
« Reply #524 on: June 22, 2019, 04:04:43 pm »
Having the player's landing craft plus some support tank or aircraft is a trick of map generation for special missions. No way for you to do it on normal missions.