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OpenXcom Forum
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Modding
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Released Mods
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40k
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bulletdesigner
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ohartenstein23
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40k
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Topic: 40k (Read 95804 times)
bulletdesigner
Moderator
Commander
Posts: 521
Re: 40k
«
Reply #525 on:
June 23, 2019, 03:12:08 pm »
Asked befored, theres a way to do it by map script but involves infinite work, meaning we make map spawn other tiles by research and map script, but those tiles are not part of the craft
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ohartenstein23
Moderator
Commander
Posts: 1718
Flamethrowers fry cyberdisk circuits
Re: 40k
«
Reply #526 on:
July 03, 2019, 05:09:27 am »
Version 021 is being uploaded right now! We're proud to release re-worked final missions, including separate variations for the Imperial Guard and for going the path of corruption. bulletdesigner has also finished preparing the aux mod to allow you to change your Space Marine chapter to the Blood Angels. Get it fresh on the
mod.io site
now!
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ohartenstein23
Moderator
Commander
Posts: 1718
Flamethrowers fry cyberdisk circuits
Re: 40k
«
Reply #527 on:
September 03, 2019, 10:37:25 pm »
Another update, containing lots of bugfixes! It also has some new Sentinels and bulletdesigner's hard work in making the minimap look nice. Version 022 is now available on
our mod.io page
.
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ohartenstein23
Moderator
Commander
Posts: 1718
Flamethrowers fry cyberdisk circuits
Re: 40k
«
Reply #528 on:
October 12, 2019, 04:21:23 am »
If you've been watching
this thread at all about unit response sounds
, Version 023 is now live that includes the unit response feature!
Get it from our mod.io page
!
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OpenXcom Forum
»
Modding
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Released Mods
»
40k
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bulletdesigner
,
ohartenstein23
) »
40k