Author Topic: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)  (Read 20896 times)

Offline The Reaver of Darkness

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #120 on: March 24, 2018, 02:22:22 am »
Another way to do it:

OpenXcom is good with having multiple installations. You can easily have a 1.0 installation in a different folder from your nightly installation, and you can simply run the 1.0 to play Awesomeguns. You won't be able to find other mods for that version, but you don't need them since Awesomeguns covers such a wide variety of game features.

Offline anomalou

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #121 on: August 14, 2018, 08:34:36 pm »
This mod is support OXCE+? Or not?
« Last Edit: August 14, 2018, 08:37:02 pm by anomalou »

Offline Solarius Scorch

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #122 on: August 14, 2018, 10:00:14 pm »
This mod is support OXCE+? Or not?

Any mod can by run with OXCE+.

Offline The Reaver of Darkness

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #123 on: August 15, 2018, 12:49:50 am »
Any mod can by run with OXCE+.

That's not actually true. This mod uses the 1.0 file system and cannot be run on any recent version, it just crashes. If I fixed what was making it crash, for all I know it'd just crash for a different reason.

Offline Solarius Scorch

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #124 on: August 15, 2018, 04:45:26 pm »
That's not actually true. This mod uses the 1.0 file system and cannot be run on any recent version, it just crashes. If I fixed what was making it crash, for all I know it'd just crash for a different reason.

Well, perhaps I should have clarified that it must be an OpenXCom mod too? :P

Offline FeruEnzeru

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #125 on: August 15, 2018, 06:56:28 pm »
That's not actually true. This mod uses the 1.0 file system and cannot be run on any recent version, it just crashes. If I fixed what was making it crash, for all I know it'd just crash for a different reason.
Well, perhaps I should have clarified that it must be an OpenXCom mod too? :P
Yeah, i'm kinda unhappy that the creator of the mod CanadianBeaver's not coming back the OXC forums by not updating it.
I would liked to try that mod after i'm done with my MVII stuff (like converting TFTD nodes to UFO nodes first, then do map node collecting via making maps that can help me collect and learn all of the nodes from vanilla UFO and TFTD maps including or excluding custom maps), but the issue is, the mod's kinda outdated and still uses 1.0 system (unless you/we have a nightly patch).

I wish CanadianBeaver comes back maybe next year or in the 2020s future i believe. :-[

Offline anomalou

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #126 on: August 15, 2018, 09:54:21 pm »
That's not actually true. This mod uses the 1.0 file system and cannot be run on any recent version, it just crashes. If I fixed what was making it crash, for all I know it'd just crash for a different reason.
This would be cool if you try fix this mod becouse he really good.

Offline The Reaver of Darkness

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #127 on: August 16, 2018, 12:30:11 pm »
Yeah, i'm kinda unhappy that the creator of the mod CanadianBeaver's not coming back the OXC forums by not updating it.
It's actually not out of date, and it has had quite recent support. CanadianBeaver has intentionally built the mod with 1.0 compatibility in mind.

This would be cool if you try fix this mod becouse he really good.
I might try it at some point, but I don't have a concept for how difficult it will be. It might be just a few minutes of changes, or it could be more difficult than rewriting it from scratch. So don't get your hopes up for anything from me.

Offline FeruEnzeru

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #128 on: August 16, 2018, 12:33:06 pm »
It's actually not out of date, and it has had quite recent support. CanadianBeaver has intentionally built the mod with 1.0 compatibility in mind.
Okay, cool.

Thanks for the reminder, Reaver. I'll be waiting for replies and responses on the OXC froums then.

Offline anomalou

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Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #129 on: August 17, 2018, 09:02:31 pm »
I might try it at some point, but I don't have a concept for how difficult it will be. It might be just a few minutes of changes, or it could be more difficult than rewriting it from scratch. So don't get your hopes up for anything from me.
No problem. I understand.