Author Topic: [OXCE][BETA][MAJOR] Vigilo Confido  (Read 22133 times)

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8171
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #45 on: March 07, 2021, 04:42:45 pm »
That is intended since I do not want the player to hire scientists at all via buying.

Since OXCE v7.0, it is possible to disable hiring scientists and/or engineers via research gates.

Attributes `hireScientistsUnlockResearch` and `hireEngineersUnlockResearch`

Offline eclecticbibliophile

  • Sergeant
  • **
  • Posts: 18
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #46 on: June 07, 2021, 08:34:49 pm »
Any idea how I would go about getting this working on OXCE v7.0?

Offline Varana

  • Captain
  • ***
  • Posts: 50
    • View Profile
    • Email
small patch
« Reply #47 on: July 18, 2021, 11:10:56 am »
Here is a small patch mod to make Vigilo Confido 0.9.8.1 run in oxce 7.0. Must be placed after (below) the Vigilo Confido mod and must be activated together with Vigilo Confido.

edit: I played it now on an easy level and lost after a good and very successful July with a ridiculous score of -11224 points. Found many bugs in the Ruleset, but not the one leading to this score.
I think this mod has some good and interesting ideas, but it is far from being playable. It is not beta, it is alpha.
« Last Edit: July 20, 2021, 04:45:54 pm by Varana »

Offline eclecticbibliophile

  • Sergeant
  • **
  • Posts: 18
    • View Profile
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #48 on: July 22, 2021, 03:08:06 pm »
Thank you very much! Shame about the bug, but I really appreciate the effort

Offline efrenespartano

  • Commander
  • *****
  • Posts: 734
  • I know a lot about the law and other lawyerings.
    • View Profile
    • Email
Re: [OXCE][BETA][MAJOR] Vigilo Confido
« Reply #49 on: August 24, 2023, 09:55:11 am »
The mod is impossible to play on the most recent OXCE build, so I made a quick update. Added a couple of new things, like the latest CMP release and a slightly Mechtoid sprite I tweaked for my mods (closer to the nuCom dude)

:)