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Author Topic: The Disconnected Future. Working Version.  (Read 1648 times)

Offline mutantlord

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The Disconnected Future. Working Version.
« on: May 02, 2024, 06:57:50 pm »
Greetings to all. I have finally completed a working version of my Disconnected Future. That you can play from start to finish.

This is my personal Hybrid Mod. Tells a story when the world of the future where the Eurocorp Syndicate and reigned unchallenged until an unknown computer virus fractured UTOPIA, the A.I server that unite the Hexagon Chip that control every citizens from around the world.

This is a very challenging mod. It requires you to raid cities at the start with no man power and salvage the hell of what you find in those cities to build your armies to defend earth from the future Alien threat.

Have five episode arc. First is the scavenging building your way around, UFO, TFTD, APOC and Advent invasion. 5th Arch is open ended. No ending.. yet.

Don't expect the UFO and TFTD follows the vanilla story. It has been heavily modded to accommodate for this mod.

Special thanks to:

Meridian - For all his help over the years and feature that requires to make this mod happen.
Yankes- For his off the forum help with scripting.
Supsuper- For just tolerating me.
Xilmi- For his Brutal A.I and more than 8 bases feature.

Modders

Nord - For his TWOTS adapted to my mod and also his assets.

Solarius for assets from his mod.

Dioxine for assets from his mod.

Hobbes, for his Terrains, with some modified for this mod.

Finnik, for his codes and contribution to enable hyrid features.

efrenespartano, for his assets contribution.

Luke83, for his advice during the contruction of this mod.

Alice (8mono), for his/her contribution to the persuadatron codes.

Firaa, for his mortality codes.

bulletdesigner for his assets.

Alex_D for his Lotus AquaCar

The Martian, for his assets contribution.

Memmaker, for his contribution on special abillities.

https://www.mediafire.com/file/ebry2gf4bgcr0fb/Disconnect_Brutal_A.I_ver.zip

https://discord.gg/W3JD9y69

For bug reports. For OXCE bugs please post it here on this forum.

« Last Edit: May 02, 2024, 07:08:21 pm by mutantlord »

Offline mutantlord

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Re: The Disconnected Future. Working Version.
« Reply #1 on: May 02, 2024, 07:04:42 pm »
Unfinished Features.

-Syndicate missions are yet to be fully tested.

-Syndicate Wars missions are incomplete.

-Stargate missions are not fully started or still Planned.

Offline mutantlord

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Re: The Disconnected Future. Working Version.
« Reply #2 on: May 02, 2024, 07:11:23 pm »
Tips for playing this mod.

-Build close to a city, raid it. First time you don't succeed, try again. Each raid is different.

-Look for a specific building, that has specific loots.

-Research those loots.

-Raid Museums for plans. Banks for money.

-Watch out for turrets. Church of Nine Zealots, Mercenaries and Police.

-First base has to be on land, others can be on oceans once research is done.

-Don't attempt underwater mission asap. You need the infrastructure first before attempting.

-Capture Civillians and interrogate them for Soldiers, Scientist, Engineers or just ransom them for money.
« Last Edit: May 02, 2024, 07:13:09 pm by mutantlord »

Offline ratmaster006

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Re: The Disconnected Future. Working Version.
« Reply #3 on: June 16, 2024, 12:42:54 am »
I've decided to give this a quick shot, however I'm having issue's right from the beginning, primarily on one point. How do  you raid a city? I send a craft on over but I can only just waypoint on top of the city, not actually raid it.

Offline mutantlord

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Re: The Disconnected Future. Working Version.
« Reply #4 on: June 17, 2024, 08:50:53 am »
You need to move your craft over a city, wait for a few hours game time. Then intercept with your craft like you intercept an alien base. In city raids you cannot defeat a base or city. You can only retreat with what you loot

Offline mutantlord

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Re: The Disconnected Future. Working Version.
« Reply #5 on: June 18, 2024, 03:44:18 pm »
Here is a guide to raid a city.

First select a city

In this case, the city is Buenos Aires

Offline mutantlord

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Re: The Disconnected Future. Working Version.
« Reply #6 on: June 18, 2024, 03:46:20 pm »
Then wait for a few hours, until the city pops up for selection

Offline mutantlord

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Re: The Disconnected Future. Working Version.
« Reply #7 on: June 18, 2024, 03:47:12 pm »
Now select the city

Offline mutantlord

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Re: The Disconnected Future. Working Version.
« Reply #8 on: June 18, 2024, 03:48:50 pm »
Here is a typical city while raiding mission is on. Highlighted are Barracks, Military base and Madam's Pub. Resources can be raid from Barracks are weapons in storage lockers, provide you defeat the guarding forces. Madam's Pub can capture mutants. So you can hire Mutants

Offline mutantlord

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Re: The Disconnected Future. Working Version.
« Reply #9 on: June 18, 2024, 03:52:50 pm »
Here are two resource building to raid.

The larger one is a wood mill. You can pick up raw wood from there.

The smaller building is a refinery. You can pick up raw material and refine metal from there.

Offline mutantlord

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Re: The Disconnected Future. Working Version.
« Reply #10 on: June 18, 2024, 03:53:59 pm »
This is a Sea city, which you can raid too. But in this case, is a Terror mission gone terribly wrong.

Offline mutantlord

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Re: The Disconnected Future. Working Version.
« Reply #11 on: June 22, 2024, 04:46:40 am »