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Author Topic: [TFTD] [Expansion] TWoTS+ Release (v.2.61)  (Read 725393 times)

Offline psavola

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.61)
« Reply #2160 on: March 12, 2024, 12:55:30 pm »
Apparently the UFO firing rate was also rebalanced the way CrazedHarpooner proposed above.

Offline murkhach@centrum.cz

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.61) Shoggoths
« Reply #2161 on: March 15, 2024, 12:57:40 pm »
Well In my opinion
  Shoggots should be much more bigger
  something like Shaihulud from X-Chronicles

I know that they were used as workers but  according to Lovecraft novels they are huge (so 2x2 model will be more appropriate)

Offline murkhach@centrum.cz

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for smoother playing I suggest to add small vehicles for Seamaster and Typhoon (in early game drones can be a great help)
CRAFT.rul

For P6M add lines
    vehicles: 1
    maxSmallVehicles: 1
    maxLargeVehicles: 0

For typhoon  add lines
    vehicles: 2
    maxSmallVehicles: 2
    maxLargeVehicles: 0 

As well the stingray with 4 crews can easily handle small USOs just after shoot down and it brings a more fun (especially with limited arsenal)

    soldiers: 4
    pilots: 2
    maxItems: 25

    deployment:
      - [4, 7, 0, 4]
      - [4, 6, 0, 4]
      - [4, 5, 0, 4]
      - [4, 4, 0, 4]

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.61)
« Reply #2163 on: March 15, 2024, 04:51:13 pm »
Never saw "maxSmallVehicles" parameter. Should use.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.61)
« Reply #2164 on: April 20, 2024, 05:24:42 pm »
Player will lost Triton (and possible any ship) if lost mission against Church of Sirius at new yacht vessel even it uses 2 square tiles for initial placement and no Triton present on that map. Is this another bug?

Offline Nord

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.61)
« Reply #2165 on: April 20, 2024, 11:22:19 pm »
Player will lost Triton (and possible any ship) if lost mission against Church of Sirius at new yacht vessel even it uses 2 square tiles for initial placement and no Triton present on that map. Is this another bug?
No.
If you lost all your aquanauts - there are no one to pilot Triton back to base.

Offline Shiroi Bara

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.61)
« Reply #2166 on: April 23, 2024, 08:50:23 pm »
This is non logical. If all aquanauts will die but at least one drone left and player abort, drones will pilot it back? Triton not even present on on that map. For example initial layout close to terror cruise ship, but player not loss Triton if hes team get wiped out.

Offline Legacy

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Re: [TFTD] [Expansion] TWoTS+ Release (v.2.61)
« Reply #2167 on: May 08, 2024, 03:46:03 am »
Another year another attempt to defeat the challenges this mod has to offer. Thank you for putting so much work into this mod, Nord