aliens

Author Topic: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)  (Read 78614 times)

Offline The Reaver of Darkness

  • Commander
  • *****
  • Posts: 1478
    • View Profile
Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #120 on: March 24, 2018, 02:22:22 am »
Another way to do it:

OpenXcom is good with having multiple installations. You can easily have a 1.0 installation in a different folder from your nightly installation, and you can simply run the 1.0 to play Awesomeguns. You won't be able to find other mods for that version, but you don't need them since Awesomeguns covers such a wide variety of game features.

Offline anomalou

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #121 on: August 14, 2018, 08:34:36 pm »
This mod is support OXCE+? Or not?
« Last Edit: August 14, 2018, 08:37:02 pm by anomalou »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 10537
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
    • Email
Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #122 on: August 14, 2018, 10:00:14 pm »
This mod is support OXCE+? Or not?

Any mod can by run with OXCE+.

Offline The Reaver of Darkness

  • Commander
  • *****
  • Posts: 1478
    • View Profile
Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #123 on: August 15, 2018, 12:49:50 am »
Any mod can by run with OXCE+.

That's not actually true. This mod uses the 1.0 file system and cannot be run on any recent version, it just crashes. If I fixed what was making it crash, for all I know it'd just crash for a different reason.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 10537
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
    • Email
Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #124 on: August 15, 2018, 04:45:26 pm »
That's not actually true. This mod uses the 1.0 file system and cannot be run on any recent version, it just crashes. If I fixed what was making it crash, for all I know it'd just crash for a different reason.

Well, perhaps I should have clarified that it must be an OpenXCom mod too? :P

Offline anomalou

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #125 on: August 15, 2018, 09:54:21 pm »
That's not actually true. This mod uses the 1.0 file system and cannot be run on any recent version, it just crashes. If I fixed what was making it crash, for all I know it'd just crash for a different reason.
This would be cool if you try fix this mod becouse he really good.

Offline The Reaver of Darkness

  • Commander
  • *****
  • Posts: 1478
    • View Profile
Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #126 on: August 16, 2018, 12:30:11 pm »
Yeah, i'm kinda unhappy that the creator of the mod CanadianBeaver's not coming back the OXC forums by not updating it.
It's actually not out of date, and it has had quite recent support. CanadianBeaver has intentionally built the mod with 1.0 compatibility in mind.

This would be cool if you try fix this mod becouse he really good.
I might try it at some point, but I don't have a concept for how difficult it will be. It might be just a few minutes of changes, or it could be more difficult than rewriting it from scratch. So don't get your hopes up for anything from me.

Offline anomalou

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #127 on: August 17, 2018, 09:02:31 pm »
I might try it at some point, but I don't have a concept for how difficult it will be. It might be just a few minutes of changes, or it could be more difficult than rewriting it from scratch. So don't get your hopes up for anything from me.
No problem. I understand.

Offline CanadianBeaver

  • Colonel
  • ****
  • Posts: 173
    • View Profile
    • AwesomeGuns
    • Email
Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #128 on: November 15, 2018, 08:39:51 pm »
I would like to inform, that the Czech translation has been started. Big thanks to Garrom Orc Shaman!

If you are interested, please check the separated branch: Czech translation. In the near  future all translation will be committed into master branch.

Czech RuleSet

If you have any further questions, please don’t hesitate to contact me.

Awesome Guns website

« Last Edit: November 15, 2018, 08:42:50 pm by CanadianBeaver »

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 7502
    • View Profile
Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #129 on: August 04, 2019, 07:54:53 pm »
Attached is a version compatible with latest OXCE.

Based on Warboy's update for latest OXC nightly, I just added one missing research.

Code: [Select]
  - name: STR_ALIENS_ONLY # unobtainable
    cost: 0
    points: 0
    dependencies:
      - STR_ALIENS_ONLY

Offline CanadianBeaver

  • Colonel
  • ****
  • Posts: 173
    • View Profile
    • AwesomeGuns
    • Email
Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #130 on: August 07, 2019, 12:33:14 am »
For playing the original Awesome Guns modification, you could download the OpenXcom 1.0 from web.archive:

http://web.archive.org/web/20170120202029/http://openxcom.org/downloads-milestones/

or via direct links:
Windows Installer
Windows 32-bit ZIP Archive
Windows 64-bit ZIP Archive

And please, do not forget about extras:
https://openxcom.org/downloads-extras/
« Last Edit: August 07, 2019, 12:46:36 am by CanadianBeaver »

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2334
  • Developer
    • View Profile
    • Email
Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #131 on: August 07, 2019, 01:29:51 am »
please, don't download 1.0, there's a reason it's not available through official sources any more.
if you absolutely must, please don't count on any kind of support.

Offline SIMON

  • Commander
  • *****
  • Posts: 642
    • View Profile
    • Email
Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #132 on: August 09, 2019, 05:08:51 pm »
Just tested out the latest version on the modsite v2.0alpha and it crashes on startup. I was using the latest openxcom extended v5.61 and had no other mods on nor any of the preinstalled mods activated. Unfortunately, I have no save available as the game never starts-see attached

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 7502
    • View Profile
Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #133 on: August 09, 2019, 06:29:01 pm »
Just tested out the latest version on the modsite v2.0alpha and it crashes on startup. I was using the latest openxcom extended v5.61 and had no other mods on nor any of the preinstalled mods activated. Unfortunately, I have no save available as the game never starts-see attached

It works fine for me.

Can you try without the mod? And then enable it again?
« Last Edit: August 09, 2019, 08:32:42 pm by Meridian »

Offline CanadianBeaver

  • Colonel
  • ****
  • Posts: 173
    • View Profile
    • AwesomeGuns
    • Email
Re: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)
« Reply #134 on: August 10, 2019, 01:16:35 am »
Just tested out the latest version on the modsite v2.0alpha and it crashes on startup. I was using the latest openxcom extended v5.61 and had no other mods on nor any of the preinstalled mods activated. Unfortunately, I have no save available as the game never starts-see attached

Looks like you did not install OpenXcom correctly or removed necessary files after installation. Please, check the following folder and copy there all files from installation .zip: ../openxcom/standard/xcom1/Resources/UI/