Author Topic: [FULL MOD] Awesome Guns (an awesome modification of the OpenXcom game)  (Read 90787 times)

Offline yergnoor

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Yes, with the compatibility patch the latest version of the mod on OXCE 7.9 runs fine. Although the log gives quite a lot of warnings [WARN].
That time I checked the work of the mod without the patch, because I understood what was written as a request to check whether the mod itself in the new version was adapted to work with OXCE.
If I had to check with the patch, I must have misunderstood because of the Google translation. In this case, I apologize.

Offline Meridian

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Yeah, he fixed the issue, but never published it.

His website, the mod portal and github releases still point to "2.0 alpha", instead of "2.0".
And the first post on this forum points to "1.6" as final release.

Offline yergnoor

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It would be great if somebody can check the currently AwesomeGuns mod on latest OpenXcom: https://github.com/CanadianBeaver/AwesomeGuns/releases/tag/2.0
I got the mod from this link, does it point to the alpha version?
If so, is there a correct link to the mod with the fixes?

Offline Meridian

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That link points to 2.0-alpha from May 24th 2020.

There is no link to the mod with fixes yet...

Offline CanadianBeaver

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That link points to 2.0-alpha from May 24th 2020.

There is no link to the mod with fixes yet...

If you know how to fix it, please feel free to create a pull request on github.

Offline Meridian

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Sorry, I have never made a release on github before, can't help.

Offline CanadianBeaver

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I got the mod from this link, does it point to the alpha version?
If so, is there a correct link to the mod with the fixes?

Can you try this link:
https://github.com/CanadianBeaver/AwesomeGuns/releases/tag/2.1

Offline yergnoor

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Can you try this link:
https://github.com/CanadianBeaver/AwesomeGuns/releases/tag/2.1
I confirm that this version of the mod runs fine on OXCE 7.9 at the standard mod error checking level (oxceModValidationLevel: 2), even without using Meridian's compatibility patch.
Although there are a number of warnings in the log, they are apparently not dangerous enough to prevent starting.
Spoiler:
[02-05-2023_07-02-11]   [ERROR]   Crossing the prime meridian in mission zones requires a different syntax, region: STR_SOUTH_ATLANTIC, zone: 1, area: 6, lonMin: 359.82, lonMax: 0.95

[02-05-2023_07-02-12]   [WARN]   Image Resources/Bayraktar/floorob_B_CORPSE.png (from lodepng) has incorrect transparent color index 1 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/BIGOBS03.gif (from SDL) has incorrect transparent color index 4 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/SuperRifle.gif (from SDL) has incorrect transparent color index 255 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/Bayraktar/bigob_B_CORPSE.png (from lodepng) has incorrect transparent color index 13 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/AlienGrenadeRifle.gif (from SDL) has incorrect transparent color index 255 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/StunGrenade.gif (from SDL) has incorrect transparent color index 255 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/PlasmaGrenade.gif (from SDL) has incorrect transparent color index 255 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/RifleGrenade.gif (from SDL) has incorrect transparent color index 255 (instead of 0).
[02-05-2023_07-02-12]   [WARN]   Image Resources/AcidGrenade.gif (from SDL) has incorrect transparent color index 255 (instead of 0).


[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 2
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 3
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 4
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 5
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 6
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 7
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 8
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 9
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 10
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 11
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 12
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_ARCTIC, zone: 3, area: 13
[02-05-2023_07-02-50]   [WARN]   Mixed area types (point vs non-point), region: STR_PACIFIC, zone: 3, area: 2


[02-05-2023_07-02-52]   [WARN]   Image Resources/AwesomeGuns/Weapons/LASER/Bigob4.gif (from SDL) has incorrect transparent color index 255 (instead of 0).

Offline kolyano

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Hello, thank you very much for the mod, I'm very pleased with it. Can you add night vision devices?