Really Sol? Really? Don't act like kid who thinks that his way it's only right way. You can write abo preferable options to choose but don't force them on people. I like instant grenades, know their advantages and i try not to abuse them. If you are so concerned about cheating you should remove granades and explosives entirely becouse you can cheat with that option turned off to. If someone want to cheat he will find the way anyway beside it's single player game ffs. Let everyone decide for themselves how they want to play. Freedom of choiceâ„¢
I basically agree with everything you wrote (except the "kid" part), but...
... instant grenades should never have been a user option, they should have been a mod.
We have 99.998% of game mechanics in rulesets and 0.002% in user options... and the only reason is (as far as I can understand) that these options were done very very long ago... before modding was so prominent. If you look at any younger built-in vanilla "tweaks" (e.g. unlimited waypoints, tftd damage, alien pick up weapons, and so on...), they are all done as optional mods, not as user options.
If instant grenades were done this way, we wouldn't be having this discussion...
... I mean there is no difference between "instant grenades and non-instant grenades" vs. "sectoids with 30 hp and sectoids with 60 hp".
And nobody complains that they can't change sectoid's hp via user options...
That said, I'm sure Solarius will be adding (if not added already) instant grenades to his mod... similar to let's say "Black Powder Bombs" in PirateZ... but to balance them out, addition of instant effect will most probably result in removal of some other feature; for example smaller range.
PS: Even the vanilla devs said (multiple times) there are too many user options... and I wouldn't be surprised, if they were all removed in the future and replaced by ruleset... so that we can finally have only real user options in user options... and move all game mechanics to where they belong.