Going with this line of argumentation, the best weapon is the Uzi at point blank. So many bullets mean so much damage per turn, right?
No, because the uzi does not have the accuracy to compete. If it had 70% Aim to snap it could contend, but it doesn't, so the uzi is almost useless beyond point blank and you know it.
Besides didn't I write
accurate a few times? Don't try to dismiss my point, because you never considered it yourself. The projected damage of the Uzi in snap beats the hunting rifle if and only if all shots had a reasonable chance at hitting. But because shooting and dealing damage are two separate events such that both must be successful, the Uzi is a turd by comparison.
Look, what is better when facing an alien: one that has better DPS (even if accuracy is accounted for), or one that can drop the enemy before they drop you?
The two are synonymous. Bad guys get turned into dead guys by taking damage which in turn relies on two separate events that cannot be separated.
Can does not imply reliably. Which is why the hunting rifle is better. It is more accurate when aimed at range with a feature that gives it additional chances to kill bad guys and based on numbers does the same damage as the Nitro rifle half the time.
Look, I'm not saying Nitro is better. I'm just saying it's different. If it suits your style better, by all means, use it. But some people will prefer the Nitro. That's how it's supposed to be.
You tried to and then could not come up with a suitable response to refute my argument and then tried to strawman me with an UZI?
This sounds like an episode of supernatural.... We need scarecrows ,SOL!
If you want to see all of my data, I can and will provide it to you.
Can you write a bit louder? I'm not sure you were heard across all the boards.
Yes, as knuckle dragging Southern Burgergarian... I assure you, I can ALWAYS be louder.
OK, what numbers do you have in mind?
50 base and .25 multiplier. Snap at 45% TUs with 75% ACC. Aimed at 80%TUs with 120% accuracy. Increase mag by 1 for a total of 4 shots. Mag weight to 5
Still preserves the nature of the beast. Improves the accuracy to make it more usable while aimed and ups the initial probable damage without blowing the top off it so it still equals the same eventually, but is better initially. Mag plus one gives 1 additional shot for the 6 turn average.
Bring it up with Warboy, or Julian Gollop. I'm sure they'll be responsive to your constructive criticism of the core game mechanics. Just use enough expletives so they know it is serious business.
Honestly, I've explained how the mechanics work already. Do I need to explain it again?
No, because the damage formula from the first game was changed to the second because they saw how ridiculous it was, then it was bugged (broken). That's what I was implying, but the joke didn't come across very well...
Blame my lack of education, redneck inbreeding or obesity.
Because: UFO: 0-200% for firearms
TFTD: 50-150% for firearms
and I can't blame Julian because he fixed his mistake... and what would Warboy say??
Warboy would say something like "It's a mechanic of the original game. We are not here to change anything related to the core of the original gameplay".
No, the company is called Arasaka and has always been:
Those Shogunate posers are standing on the graves of TRUE innovators whose same-sound name and reputation was usurped for their shriveled Philip K. Dick that is doomed to fail. ARISAKA! Where's the Black Lace?
Yes, but what are you trying to say? Is it good? Bad?
It is not bad at all, but doesn't reflect what it is.... a semi-auto high precision insturment tweaked by a megacorp to smash.
here is what I suggest...
A3K
Snap @ 32% TUs and 80% ACC
AIM @ 60% TUs and 125% ACC
Leave the magsize alone....
But increase damage to 33 and leave the multipler at .20
now to cut the nuts off the Hunting rifle!
HR
Snap at 35% TUs and ACC at 70%
Aimed at 60% TUs and ACC of 115
Decrease damage to 30
Take it easy,
-HH