Author Topic: Re: The X-Com Files - 3.4: Daggers for Hire  (Read 2430057 times)

Offline Solarius Scorch

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Re: The X-Com Files - 3.4: Daggers for Hire
« Reply #6240 on: October 07, 2024, 03:52:00 pm »
But that was not my main point; the main point of my comment was that space 50 requirement seemed inconsistent with the other, even bigger crafts, which require less space.

You're right, I streamlined this aspect. Thanks!

Offline coorta88

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Re: The X-Com Files - 3.4: Daggers for Hire
« Reply #6241 on: October 11, 2024, 09:01:37 am »
Are there any plans regarding Jarheads? Currently last missions and research are about Jarhead factories, but there are still unanswered questions about who/what was producing Jarheads and for what reason ?

Offline Solarius Scorch

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Re: The X-Com Files - 3.4: Daggers for Hire
« Reply #6242 on: October 12, 2024, 11:35:57 am »
Are there any plans regarding Jarheads? Currently last missions and research are about Jarhead factories, but there are still unanswered questions about who/what was producing Jarheads and for what reason ?

I'd like to expand on that. Jarheads are basically T'leth tech, like Gillmen, except lower tech and outsourced to the surface.

I've been meaning to add more missions and lore here, but had no inspiration. Ideas welcome :)

Offline coorta88

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Re: The X-Com Files - 3.4: Daggers for Hire
« Reply #6243 on: October 12, 2024, 04:07:13 pm »
I'd like to expand on that. Jarheads are basically T'leth tech, like Gillmen, except lower tech and outsourced to the surface.

I've been meaning to add more missions and lore here, but had no inspiration. Ideas welcome :)

Well it is not an easy thing but I will try and think of something.

Warning spoilers below for motivations of aliens, other factions and tleth

Spoiler:
To start with we must first define what are goals of Tleth aliens. As it is present in this mod, it is probably total conqest of earth, eradiction of all opposition, and extermination of mankind which is different from goals of other major factions -
1/etraterrestial aliens - want to probably take control of earth via combination of demonstrations of military superiority and diplomacy as it seems that earth and its population has some value for them and they do not want to see earth destroyed and its population eradicated
2/space nazis - want to probably either directly take control over earth via military means to force changes they desire or (even if defeated) at least force such evolution human military and society , that humans will be able to seize their "destiny" as masters of solar system
3/reptoids - want to enslave humanity and take control over earth
4/cyberweb - probably want to take control over earth as well, but not sure about that with their mad scientistcs vibe.

With goals defined we should check about how Tleth wants to achieve its goal.

To me it seems that they want to achieve it via old fashioned military conquest, but at the start of game in 1997 they are far from being ready for such massive undertaking. So they are biding their time, creating various footsoldiers for their future conquests, using chaos of various cults, factions, other major factions to snatch "valuable genetic material" for their experiments, perform recon of their future opposition on earth and offer support to madmen from Cult of Dgaon, who if succesful would hand entire earth on platter to their alien masters.

Jarhead or biomechanical humanoid body housing human brain is similar in essence to another alien creation - biodrone, which is small mechanical flying saucer housing human/alien brain, but their function is completely different. Biodrone is light assault unit and "guard dog" of various alien installations while jarheads are basically secret agents, whose goal should be to infiltrate important locations, gather intel and assasinate key personel.

If you want Jarheads to be creation of Tleth technology (and not for example secret men in black or syndicate assasins - which in my opinion is a better fit) in missions with Jarhead factory should be at least some cultists technical personal operating such facility - maybe remnants of cult of Dagon, who despite majority of its organistion being destroyed continue to serve their allien masters, supplemented by aquatioids.

Jarhead terror missions should probably be replaced by something similar to reptoid assasination missions as it does not make much sense to deploy jarheads as shock troopers (which they are not), when they are perfect infiltration and assasination agents. Such mission should be covert operation with your agents starting in city mansion, which is surrounded by jarheads with few jarheads already present directly in mansion.

Ultimately threat of Jarheads should be ended via underwater mission, in which you destroy main control center, which controls actions of jarheads globally combined with destruction of tasoth factory, which should force Tleth aliens to end majority of their (current) plans
regarding surface to concetrate on their bare survival.

Offline Barghum

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Re: The X-Com Files - 3.4: Daggers for Hire
« Reply #6244 on: October 12, 2024, 08:29:39 pm »
Response to coorta88's quite well written post (an unholy amount of spoilers below)

Spoiler:
Quote
4/Cyberweb - probably want to take control over earth as well, but not sure about that with their mad scientists vibe.
I always saw them as simple unhinged scientists whom value technological advancement over all else
and when said technological advancement led them to dimension X they chose to align themselves with the dimension X aliens (man we need a way to say that that does not take 84 years) in exchange for the technology needed to build the battleship they use.

Quote
Jarhead terror missions should probably be replaced by something similar to reptoid assasination missions as it does not make much sense to deploy jarheads as shock troopers (which they are not)
unless this is either a test of their combat ability, a strategic error, or they made a shock troop variant.

but that's all I have to say

Offline coorta88

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Re: The X-Com Files - 3.4: Daggers for Hire
« Reply #6245 on: October 13, 2024, 05:32:32 pm »
Are there any plan regarding somewhat comical looking X-com tanks (they basically look somewhat similar to children toys) ? Would it not be possible for X-com tanks to look like MAGMA tanks ?

Offline Solarius Scorch

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Re: The X-Com Files - 3.4: Daggers for Hire
« Reply #6246 on: October 14, 2024, 01:35:02 pm »
@coorta88 and @Barghum: Thanks for the feedback, I'll add some more lore at least to clear things up.

Are there any plan regarding somewhat comical looking X-com tanks (they basically look somewhat similar to children toys) ? Would it not be possible for X-com tanks to look like MAGMA tanks ?

I don't think they look like toys, they are in line with X-Com graphics in general. If anything, M.A.G.M.A. tanks are pushing it, they're a bit too blocky compared to most things in the game.

Anyway, I don't foresee replacing X-Com tanks with anything, since other designs (like M.A.G.M.A.) does not allow for rotating turret - positioning issues.

EDIT: made another mission with Jarheads.
« Last Edit: October 16, 2024, 04:54:37 pm by Solarius Scorch »

Offline Raptor29a

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Re: The X-Com Files - 3.4: Daggers for Hire
« Reply #6247 on: October 22, 2024, 04:37:02 am »
Spoiler:
I always saw them as simple unhinged scientists whom value technological advancement over all else
and when said technological advancement led them to dimension X they chose to align themselves with the dimension X aliens (man we need a way to say that that does not take 84 years) in exchange for the technology needed to build the battleship they use.
I played a lot of Xcom Apocalypse and my thoughts on the matter

Spoiler:
Late game xcom apocalypse, it is revealed that the aliens of Dimension X were invaded by Microniods from another Dimension. The creators of the game intended for there to be other worlds/Dimensions that needed to be freed (possibly spin off games). The Sectiods hid their earth Doomsday device in deep space of Dimension X (Xcom Interceptor). It's how Sectiods end up in the food chamber. Anyways, there is nothing known in myth and lore about the pre-microniod alien race. It's possible the Cyberweb cyborgs are from another Dimension and they helped the Dimension X aliens advance. It's a big open area for storyline. All I do know is that in Xcom Apocalypse the company Cyberweb is responsible for Sensient AI Andriods. (almost like reverse engineered Jarheads)
« Last Edit: October 22, 2024, 04:50:23 am by Raptor29a »

Offline Mathel

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Re: The X-Com Files - 3.4: Daggers for Hire
« Reply #6248 on: November 02, 2024, 10:01:29 am »
I saw a Tomb Guardian pick up a Proximity Grenade and throw it back at my people. I was both surprised and impressed.

Offline mercy

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Re: The X-Com Files - 3.4: Daggers for Hire
« Reply #6249 on: November 03, 2024, 03:58:33 pm »
I saw a Tomb Guardian pick up a Proximity Grenade and throw it back at my people. I was both surprised and impressed.
Raiders should be able to:
1. pick up weapons and fire them at your team
2. Pick up grenades or stones and throw them at you
3. STEAL YOUR RIDE!!!!
They board your Skyranger, etc.. kill the pilot/guards and steal it!!
Now you have to radio in to base so they can send a rescue ship.  Or else your Team is stranded until you get a new ship built!
4. Then OpenXCOM regularly - weekly, etc.. - calculates how many wild beasts / monsters attack you, evaluate your ammo and thus gradually your stranded team can & will perish.
« Last Edit: November 03, 2024, 04:00:49 pm by mercy »

Offline nicedayright

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Re: The X-Com Files - 3.4: Daggers for Hire
« Reply #6250 on: November 04, 2024, 02:08:18 am »
That uh... seriously strains the limitations of the engine and also sounds like a huge ball-ache.

Offline Akamashi

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Re: The X-Com Files - 3.4: Daggers for Hire
« Reply #6251 on: November 10, 2024, 09:55:50 pm »
I just finished a strange illogical mission. The office of the league representatives.



The mission is espionage, without weapons and armor. All enemies are armed with firearms. I killed everyone, got a +400 rating. For the fact that there were corpses, I received a -1000 rating. Did the corpses have to be dismembered right in the middle of the mission? Something is wrong here.
« Last Edit: November 11, 2024, 08:12:02 am by Akamashi »

Offline NuclearStudent

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Re: The X-Com Files - 3.4: Daggers for Hire
« Reply #6252 on: November 12, 2024, 05:02:27 am »
Pardon me if I am out of touch, but did anything change about smoke? The last time I played was six months ago, and I have now updated OpenX and XFiles. On my first EXALT outpost mission, I found myself constantly shot up while in smoke and unable to see the enemy. I don't remember this being at all the case before.

Nothing is listed in the Xfiles changelog either. I don't know if the engine changed, or if I just forgot how things really were.

edit: yeah I think I just forgot how brutal sniper/spotter mechanics are and how smoke is counterproductive against it
« Last Edit: November 12, 2024, 05:20:26 am by NuclearStudent »

Offline NuclearStudent

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Re: The X-Com Files - 3.4: Daggers for Hire
« Reply #6253 on: November 12, 2024, 05:04:54 am »
I just finished a strange illogical mission. The office of the league representatives.



The mission is espionage, without weapons and armor. All enemies are armed with firearms. I killed everyone, got a +400 rating. For the fact that there were corpses, I received a -1000 rating. Did the corpses have to be dismembered right in the middle of the mission? Something is wrong here.

There are a number of missions like this, where you are being sent to silence civilians. The shady governments you are working for want the alien threat to be covered up, but they don't like it if you kill civilians to keep their secrets. 

...I think you can use the flare gun to dispose of bodies and cover up what you did, but don't quote me on that.

Offline psavola

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Re: The X-Com Files - 3.4: Daggers for Hire
« Reply #6254 on: November 12, 2024, 06:37:29 am »
Pardon me if I am out of touch, but did anything change about smoke? The last time I played was six months ago, and I have now updated OpenX and XFiles. On my first EXALT outpost mission, I found myself constantly shot up while in smoke and unable to see the enemy. I don't remember this being at all the case before.

Nothing is listed in the Xfiles changelog either. I don't know if the engine changed, or if I just forgot how things really were.

edit: yeah I think I just forgot how brutal sniper/spotter mechanics are and how smoke is counterproductive against it

Around OXCE 7.9.20 or so smoke and darkness effects started stacking. This will not help at all with spotter/sniper. But otherwise it is much easier to hide within smoke and darkness, so that for example the BL assasins will not find you and you uncover them by dog/rat scanners. Nowadays even if the enemy unit walks one or two squares away it might not be able able to see you.