It works like a grenade and it grows on you (I think to you backpack).
Yes, you carry this somewhere on you ( I think it might even work in the agent's hands, but backpack is indeed the usual place; I myself have added a dedicated vest slot for it).
Although I'm not sure it really
grows on you, in any sense.
![Tongue :P](https://openxcom.org/forum/Smileys/default/tongue.gif)
I've never bothered with Carapace plate myself, but the spidersilk vests are pretty nice earlier on. Maybe you can make a grenade magnet by adding carapace to something like the heavy tac suits, IDK.
I managed to get promotion 3 with cyberweb portal being taken, the cyberweb "bases" are not so bad!
Yeah, I was thinking of the extradimensional missions when I wrote 'too hard'. My bad.
![Embarrassed :-[](https://openxcom.org/forum/Smileys/default/embarrassed.gif)
BTW, does psi defense (on armor) where it does the calculations for psi skill*stuff*stuff, ... does this reduce damage by psi damage such as from ghosts? Or does it only defend against psi attacks like panicking and mind control ?
Yep, as psavola said.
To expand, 'Psi defence' is not really a stat, it's a replacement
formula for vanilla's PST + PSK/5.
It doesn't work on psi damage, since the latter is basically just the name of a damage type. Some enemies might have both better psi defence and high psi resistance, but this is done manually.