Not sure about the cryptid not got one of them yet.
I'm not sure where you live that ROUS and blood-sucking bats are
not cryptids to you.
But feel the rats and bats are better than you think. Though may just be a subjective thing
Possibly.
Bats start off quite weak but can fly.
I feel flying is kinda wasted on the bats. It allows them to scout a bit better, but the big problem with scouting is attracting fire. And bats just
die to bullets. OTOH, you don't want to fly your bat into the thick of things, and getting to stragglers is rarely helped by flying.
You can train them up and they are actually quite strong at picking off stragglers once you get their melee accuracy up and health.
Well, okay, maybe I underestimated them a little. Possibly because I play with CQB requiring TU (and consider the vanilla version a dirty cheat
), which means they're not quite as invulnerable in melee.
Still, it means the bat is one failed CQB roll away from dying, since even at max HP (30) they
might take a weak bullet and live. A TU drain would work well to complement that.
They are insanely hard to hit in melee...
Hmm, true. So against melee-only enemies they're actually pretty OK. Then again, that's mostly cryptids and zombies. Pretty much anything that's an actual fight slings lead at you, in quantity.
They start with a weak bite but their attack is based off strength meaning getting their strength up can make them hurt as it's power bonus is 5*strength. Which I may be wrong with how I think its calculated so correct me if I'm wrong but a rat at 10 strength would have an attack of 5+(5*10) so 55 Which would be 15 more than the dogs bite. Get 20 strength on a rat and your looking at an attack of 105 meaning a highly trained rat can be quite powerful.
Sadly, a rat will never get that kind of strength. They max out at 2, which means the best they can hope for is 6 strengh from maxing their experience roll at 6. And that requires risking them in battle before they train to 2 strength. Typically, a rat will have 2-4 strength, and 2 is rather common due to training.
They do get armor piercing bite
and the ability to gnaw armour to bits, so in theory they might still be worth something. Sadly, having a rat try gnawing through armour tends to result in a dead rat. I guess if you have a large transport and constantly breed new rats, you can play ratmeister and send a few rats in as kamikazes every now and then.
The only real niche rats have is their stealth and ability to see through walls.