Author Topic: Re: The X-Com Files - 3.2: The Colors of Sin  (Read 1950228 times)

Offline Fomka

  • Colonel
  • ****
  • Posts: 133
    • View Profile
Re: The X-Com Files - 2.5: Silent Run
« Reply #4605 on: June 17, 2022, 10:34:43 pm »
For some reason my OpenXcom can no longer find and run the mod as well as being unable to find my saves, despite it being in the mods folder, I have played it about 3 weeks ago and it worked fine, any suggestions?
Have you mixed archive with mod and unpacked mod in the mods folder?

Offline Thunderwing280

  • Colonel
  • ****
  • Posts: 137
    • View Profile
Re: The X-Com Files - 2.5: Silent Run
« Reply #4606 on: June 18, 2022, 04:13:27 am »
Have you mixed archive with mod and unpacked mod in the mods folder?
No, all the relevant mods are in the mods folder, as shown, as I said it was working a few weeks ago and I made no changes to the folders, also my OXCE version is 7.5.3.:

Offline Mathel

  • Colonel
  • ****
  • Posts: 268
  • Do not mistake Muton for mutton.
    • View Profile
Re: The X-Com Files - 2.5: Silent Run
« Reply #4607 on: June 18, 2022, 09:46:35 am »
Look into "C:/Users/[your user name]/My Documents/My Games/" for OpenXcom folder. It is possible OpenXcom is searching there, even though it shouldn't.
"./User/" exists and windows usually don't distinguish between cases. If OpenXcom is searching in your private folder, you can copy your mods and saves there.

Offline Thunderwing280

  • Colonel
  • ****
  • Posts: 137
    • View Profile
Re: The X-Com Files - 2.5: Silent Run
« Reply #4608 on: June 18, 2022, 04:52:44 pm »
Look into "C:/Users/[your user name]/My Documents/My Games/" for OpenXcom folder. It is possible OpenXcom is searching there, even though it shouldn't.
"./User/" exists and windows usually don't distinguish between cases. If OpenXcom is searching in your private folder, you can copy your mods and saves there.
Just had a look and there isnt an openxcom folder in there, and when I check the game it shows this as the pathway, the same folders i'm using.
I'm just going to try to reinstall the mod and see if it fixes the issue.
Yup it seems to have fixed the issue somehow.
By the way how do you get the 1st turn TU submod to work? Just put it into the Xcomfiles ruleset?
« Last Edit: June 18, 2022, 05:02:33 pm by Thunderwing280 »

Offline Juku121

  • Commander
  • *****
  • Posts: 1566
  • We're all mad here.
    • View Profile
Re: The X-Com Files - 2.5: Silent Run
« Reply #4609 on: June 21, 2022, 05:37:11 am »
By the way how do you get the 1st turn TU submod to work? Just put it into the Xcomfiles ruleset?
Put it in the mods directory next to XCF itself. Possibly edit it to add Starving Poet's changes.

Offline Thunderwing280

  • Colonel
  • ****
  • Posts: 137
    • View Profile
Re: The X-Com Files - 2.5: Silent Run
« Reply #4610 on: June 21, 2022, 07:25:56 pm »
Put it in the mods directory next to XCF itself. Possibly edit it to add Starving Poet's changes.
It shows up to be enabled only when I switch to UFO defence on the mods menu, will it still be enabled?

Offline krautbernd

  • Commander
  • *****
  • Posts: 1116
    • View Profile
Re: The X-Com Files - 2.5: Silent Run
« Reply #4611 on: June 21, 2022, 07:44:09 pm »
It shows up to be enabled only when I switch to UFO defence on the mods menu, will it still be enabled?
You probably need to edit the yml and switch the master to x-com-files.

Offline Thunderwing280

  • Colonel
  • ****
  • Posts: 137
    • View Profile
Re: The X-Com Files - 2.5: Silent Run
« Reply #4612 on: June 22, 2022, 03:43:15 pm »
You probably need to edit the yml and switch the master to x-com-files.
Yup that worked, thank you!

Offline Thunderwing280

  • Colonel
  • ****
  • Posts: 137
    • View Profile
Re: The X-Com Files - 2.5: Silent Run
« Reply #4613 on: June 22, 2022, 03:57:05 pm »
This is definitely a nitpick but the sprite for the sten gun isn't a sten, it's a stirling smg.
Also isn't it odd that the Red Dawn Lad gives you Red Dawn network but the pioneer doesn't?
« Last Edit: June 22, 2022, 05:59:57 pm by Thunderwing280 »

Offline tarkalak

  • Commander
  • *****
  • Posts: 1460
    • View Profile
Re: The X-Com Files - 2.5: Silent Run
« Reply #4614 on: June 22, 2022, 06:45:14 pm »
This is definitely a nitpick but the sprite for the sten gun isn't a sten, it's a stirling smg.
Also isn't it odd that the Red Dawn Lad gives you Red Dawn network but the pioneer doesn't?

Can you get a Pioneer without a Lad?

Network unlocks the missions with Pioneers if I recall correctly.

Offline Thunderwing280

  • Colonel
  • ****
  • Posts: 137
    • View Profile
Re: The X-Com Files - 2.5: Silent Run
« Reply #4615 on: June 22, 2022, 06:56:01 pm »
Can you get a Pioneer without a Lad?

Network unlocks the missions with Pioneers if I recall correctly.
Well you can capture pioneers at safehouses and at least according to the tech tree viewer they don't unlock the Network.
Also I've been getting Church of Dagon missions in South America, is that intended?
« Last Edit: June 22, 2022, 09:48:17 pm by Thunderwing280 »

Offline Juku121

  • Commander
  • *****
  • Posts: 1566
  • We're all mad here.
    • View Profile
Re: The X-Com Files - 2.5: Silent Run
« Reply #4616 on: June 22, 2022, 09:54:03 pm »
stirling
Really? :P

Can you get a Pioneer without a Lad?
Only if you shoot all the Lads, I think. Hideouts have both Lads and Pioneers.
« Last Edit: June 22, 2022, 09:55:43 pm by Juku121 »

Offline Thunderwing280

  • Colonel
  • ****
  • Posts: 137
    • View Profile
Re: The X-Com Files - 2.5: Silent Run
« Reply #4617 on: June 23, 2022, 04:40:51 am »
Really? :P
Hey man, I can't correct all my spelling errors, some are bound to slip through.  :P

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • ***
  • Posts: 11408
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: The X-Com Files - 2.5: Silent Run
« Reply #4618 on: June 24, 2022, 12:06:05 pm »
Eh, if I was a gangbanger with 45 health and these RD dudes promised me another 5HP for swallowing their highly suspicious steroid cocktail that has a confirmed fatality rate, I'd be a little suspicious. :-\

Low leve RD recruits are used to drink funny stuff all the time!
...actually, high level ones probably even more so.

I also thought these Pioneers were ex-Soviet-block soldiers who had not 'proven' themselves to Red Dawn, yet, and thus didn't have access to Storm.

First of all, not the Storm, but proper RD serum which is for the most part safe and efficient to use.
And even the lowliest gangers have access to it, so forbidding Pioneers from using it would make little sense. They're sort of junior officers, past the testing phase.

This is definitely a nitpick but the sprite for the sten gun isn't a sten, it's a stirling smg.

Are you sure? Nobody pointed out anything like this in years.

Also isn't it odd that the Red Dawn Lad gives you Red Dawn network but the pioneer doesn't?

The Pioneer should appear only after you discover their Network, but over the years something probably changed; I'll patch it just in case.

Also I've been getting Church of Dagon missions in South America, is that intended?

Yeah, although they are mostly active in Europe, they operate in the entire Atlantic (and possibly beyond).


Offline Juku121

  • Commander
  • *****
  • Posts: 1566
  • We're all mad here.
    • View Profile
Re: The X-Com Files - 2.5: Silent Run
« Reply #4619 on: June 24, 2022, 02:08:44 pm »
Low leve RD recruits are used to drink funny stuff all the time!
...
proper RD serum
I mean, it's more about the risk/reward ration. A random gopnik is at best familiar with Storm, not the RD serum. And even if the end result is demonstrated beforehand, it's just 45HP -> 50HP. Training and dieting (and regular steroids :D ) can give +10-20HP, as evidenced by the stats of civilians (and military 'civilians'). X-Com Bio-Enhancement does give +15, and Red Ops vs regular military is also about +15, so maybe the higher ranks do get a better serum.

But the point is, it's not a lot of reward for joining a suspiciously military gang that might not be a gang after all. It might be political, and your typical gopnik knows very well that you avoid becoming political.

But my biggest gripe is that this +5HP translates to about zero difference in gameplay. Your tactics for taking down a buff RD guy are the exact same as against a not-so-buff Dagonite or farmer. EXALT goons, MiB agents, Osiron, etc with their light armour are actually a bit different from a plain non-pathetic human. RD toughs sadly are not.

...forbidding Pioneers from using it would make little sense. They're sort of junior officers, past the testing phase.
If you say so. As long as they were weak and there was nothing to contradict that in the Ufopedia description (being an assistant can also be a test!), I could very well think that they were cannon-fodder-in-training. In fact, they were depicted as ensign/junior lieutenant types, and we all know how these fellas are. :D

Come to think of it, where are the guys who're still in the testing phase? A little strange that they are not fielded anywhere.

Are you sure? Nobody pointed out anything like this in years.
"Nobody bothered to correct me" is not an argument. You really need to familiarise yourself with how iconic firearms look if you're going to make a 'gun porn' mod.

But, okay: Sten, Sterling. Note the barrel shroud.

Now, the Sten gun did come in a few different marks. The above is the most popular and iconic one, Mark II. Mark III did look a lot more like the bigob. But none of them had that exact kind of perforated barrel shroud (though Mark III came close and some others could have somewhat similar sound suppressors).

The Pioneer should appear only after you discover their Network, but over the years something probably changed...
Cult Suppression missions also have both Lads and Pioneers. They're kind of a 'failure to Network' thing, though. And even then both Lads and Pioneers appear in them. I don't know of a single mission that only has Lads.