aliens

Author Topic: Re: The X-Com Files - 3.3: Mysteries Ancient And New  (Read 2006301 times)

Offline krautbernd

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Re: The X-Com Files - 1.6: Life Will Never Be The Same
« Reply #3900 on: November 16, 2020, 08:37:56 pm »
Yes, please make it even harder to kill them with conventional weapons :P

Offline Solarius Scorch

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Re: The X-Com Files - 1.6: Life Will Never Be The Same
« Reply #3901 on: November 16, 2020, 08:57:24 pm »
*laughs in Etheric*

Offline krautbernd

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Re: The X-Com Files - 1.6: Life Will Never Be The Same
« Reply #3902 on: November 16, 2020, 11:08:19 pm »
*dies*

*reloads save*

Offline tarkalak

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Re: The X-Com Files - 1.6: Life Will Never Be The Same
« Reply #3903 on: November 17, 2020, 11:30:01 am »
I just unlocked pulse weapons and their chem ammo in my game. I also do not think that it being effective against ethereals would be a bug. It is just something the Ethereals did not expect.

So you are saying that chem ammo is the Spanish Inquisition ammo.

Offline Jimboman

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Re: The X-Com Files - 1.6: Life Will Never Be The Same
« Reply #3904 on: November 17, 2020, 03:51:31 pm »
So you are saying that chem ammo is the Spanish Inquisition ammo.

Solarius is a very naughty boy.

Offline termidor

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Re: The X-Com Files - 1.6: Life Will Never Be The Same
« Reply #3905 on: November 18, 2020, 01:13:05 am »
One quick question,  is there a chance to get extra alenium (?) shards beyond the three you get after researching about them? I'm currently  at April 1999 and I kinda of lost all the shards (two of  then were sold and one was a KIA in a mission I retreat from) so I was wondering if at any point there is the possibility  to get more.

Ps: Is there a reduced chance to trigger terror missions?  Seems  strange that I haven't  gotten one yet.

Offline Solarius Scorch

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Re: The X-Com Files - 1.6: Life Will Never Be The Same
« Reply #3906 on: November 18, 2020, 10:15:21 am »
One quick question,  is there a chance to get extra alenium (?) shards beyond the three you get after researching about them? I'm currently  at April 1999 and I kinda of lost all the shards (two of  then were sold and one was a KIA in a mission I retreat from) so I was wondering if at any point there is the possibility  to get more.

Yes, you can find them in alien bases.

Ps: Is there a reduced chance to trigger terror missions?  Seems  strange that I haven't  gotten one yet.

It's RNG, so sometimes you get a quiet period. There's roughly a 40% chance each month, until month 32, when it becomes a bit more common (including terror subvariants).

Offline Thunderwing280

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Re: The X-Com Files - 1.6: Life Will Never Be The Same
« Reply #3907 on: November 18, 2020, 10:13:27 pm »
Zombie missions continue also after normal monster missions are disabled.

Researching a Tomb Guard lets you research Zombie Consciousness.

Have you researched Zombie Infector?
I have definitely researched an infector, I got that special mission to capture the tomb guardian after I researched the infector. Isn't the next stage to find a Strix? If so what missions do they spawn?

Offline Solarius Scorch

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Re: The X-Com Files - 1.6: Life Will Never Be The Same
« Reply #3908 on: November 19, 2020, 12:36:27 pm »
I have definitely researched an infector, I got that special mission to capture the tomb guardian after I researched the infector. Isn't the next stage to find a Strix? If so what missions do they spawn?

Strixes spawn in Zombie Hives, which start appearing after researching "They Are Breeding!". And "They Are Breeding!" requires an Infector.

Offline mpechura

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Re: The X-Com Files - 1.6: Life Will Never Be The Same
« Reply #3909 on: November 19, 2020, 04:13:30 pm »
Hi fellas
Got meself a situation on hands

So openxcom_xfiles_1.6b is in
C:\Games\X-COM UFO Defense\user\mods\XComFiles

When I run C:\Games\X-COM UFO Defense\OpenXcomEx.exe (Extended-6.7.2-24439bd08-2020-10-24-win64), the game works but I can't see X-Com Files in the list of mods for some reason.


In the X-Com files tab there's Cyrilic Name and Dark Geoscope but not X-Com files themselves.

Has X-Com Files been loaded? How do I find out?

Also, is it possible to stretch the main game menu window? It's just too smal even at 640x480.
The screenshots you see above is the actual screen size I get in the main menu. The game itself stretches fine.

Thanks

Max



« Last Edit: November 19, 2020, 04:24:20 pm by mpechura »

Offline nicedayright

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Re: The X-Com Files - 1.6: Life Will Never Be The Same
« Reply #3910 on: November 19, 2020, 05:19:17 pm »
So your file path looks like C:\Games\X-COM UFO Defense\user\mods\XComFiles\openxcom_xfiles_1.6b, doesn't it?

Extract the zip directly into the mods folder instead.


Should end up looking like this:
« Last Edit: November 19, 2020, 05:24:54 pm by nicedayright »

Offline nicedayright

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Re: The X-Com Files - 1.6: Life Will Never Be The Same
« Reply #3911 on: November 19, 2020, 06:20:47 pm »
Also, Oh, you've added in reaction melee, that's great, thanks.

What I get for not reading the patch notes I guess.

Offline mpechura

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Re: The X-Com Files - 1.6: Life Will Never Be The Same
« Reply #3912 on: November 19, 2020, 06:28:12 pm »
So your file path looks like C:\Games\X-COM UFO Defense\user\mods\XComFiles\openxcom_xfiles_1.6b, doesn't it?

Extract the zip directly into the mods folder instead.


Should end up looking like this:

I've actually extracted that zip.
It has 3 mods, really.
1.  DarkGeoscape
2. XCF Cyrillic Names
3. XComFiles

1 and 2 load. They are in the list of mods.
3 doesn't load. At least it doesn't appear in mods.

So I don't know if it must. Maybe it has. I just don't see it.
How to find out?

The game starts. Geoscape is there. Can you see from Geoscape? Is it in battles you see it? What's the difference exactly between classic and x-files in the way that battles play out?

Also, should I change resolution to 1920x1080 or leave it at 640x480?

« Last Edit: November 19, 2020, 06:30:06 pm by mpechura »

Offline mpechura

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Re: The X-Com Files - 1.6: Life Will Never Be The Same
« Reply #3913 on: November 19, 2020, 06:38:22 pm »
You know what I think?
I don't have a problem.

It just that x-com files doesn't appear on the list of mods anymore.

When I look at my options.cfg, I get:
mods:
  - active: true
    id: x-com-files
  - active: false
    id: xcom1
  - active: true
    id: Aliens_Pick_Up_Weapons

Wonder what this xcom1 is. In the folder, there are my saves.

File attached.
« Last Edit: November 19, 2020, 06:40:42 pm by mpechura »

Offline tarkalak

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Re: The X-Com Files - 1.6: Life Will Never Be The Same
« Reply #3914 on: November 19, 2020, 09:12:09 pm »
Ahem ... [points at picture below]

Do you see it now?

X-Com Files is a Master mod, so it appears as an option along X-COM and TFTD in the drop down menu I circled below.

What you see on your own picture is exactly what you should see when it is activated. Try starting a game and check if you have 6 agents, the date is December 1996, there is a facility called "X-Com Headquarters" and a public car in one of the Hangars.

In case that isn't your problem, sorry for being a smart ass, I couldn't resist.  ::)

xcom1 is the Original 1993 game X-COM:UFO Defense/UFO:Enemy Unknown.

If you still don't get it try checking the Folders tab in Options, it should point to where you have put the files.

Cyrillic names will show names in Cyrillic so you shouldn't use it if you don't know Russian, Bulgarian or another Cyrillic language. Unless you want unreadable names or want to learn such a language.
« Last Edit: November 19, 2020, 09:18:55 pm by tarkalak »