Well then, I've been playing this for a while, so I would like to voice my thoughts.
First, I must state I used let's say "external help" to speed up my playthrough, because that's like the 5th time I start the game, and I wanted to get over the boring start ASAP. So far I haven't noticed most changes with the Readiness system, other than punishing you for taking too long to finish a mission. AIs and Doges are practically unnaffected, so you can still play it safe around these auxiliary units.
However, there's one thing that while it is not a bug, I think it needs more polish:
The transformations. Right now I unlocked the X-Com Bio-Enhancement, but it says that it requires a Med-Bay. Unfortunately, there's no such building in-game. Rather, it was referring to the
Sick Bay instead. I think the article should be edited to reflect that.
Second issue: Said Sickbay requires you to unlock Healing Gel in order to build it. Perhaps I'm misremembering, but I swear that building didn't have such requirement before. That means the scientist lady who explains the procedure knows about a building you may not have around by the time you unlock the upgrade.
Perhaps you should lock that research topic behind the Sickbay building? It would make perfect sense that you first have to research and build specialized medical facilities in order to know how to use them to improve your troops.
Lastly, the transformation should state somewhere ingame which are the minimal stats in order to use it. It says what it improves, but nothing about the stat requirements to use it.
That's all. The rest is still fun. Now, if only I could have my troops training at the Gym train faster...
Now for the pressing matter. Hobbes has forbidden usage of his terrain resources in any other mod, so I've temporarily removed X-Com Files from the portal until I remove all the content. Don't panic; this is not a big deal. It will take a while, though.
Oh my, is there some "modder drama" going on behind the scenes?
EDIT: Nevermind, it seems so.