Man that readiness factor. I was about to succesfully end a very difficult medium ufo that has touched down, with only 3-4 moderate to elite agents lost. Until my remaining squad start to flip out and the remaining two sectoids easily pick them out one by one, resulting in my whole craft with awesome latest technology that also cost loads of dollars being destroyed. Readiness makes the game a lot harder, especially since I can't bring just all of my elite soldiers because half of them have very low psi strength and sectoids easily control them so I have to bring rookies with low readiness. It seems I will eventually have to start yet AGAIN lol.
I advise everyone to erase the gyms from their games btw. Really makes the game a hardcore one, which makes it tons of more fun. I don't like them because rookies just become super soldiers without getting on to the field once, some even surpassing my elite experienced soldiers who have cheated death many times. Though I am only playing in veteran, maybe it will make the game impossible on harder levels.
Nice job, man!
I'm eagerly watching your MOD and waiting for completion when it reaches:
Shogg: 100%
Cult of Apocalypse: 100%
Men in Black: 100%
Black Sun: 100%
[classified]: 100%
If you have not started playing yet, I advise you to start to get used to the mechanics of the mod. There is already an incredible amount of content and most likely you will fully master the mechanics and gameplay at the time those are completed 100%. I have already got my ass kicked twice at the time of the invasion and will probably restart. Though of course it is up to your playing preferences in the end.