Hi there!
I created an account to salute you for this wonderful mod!(and to have some questions anwered, actually
)
First of all, the praise. I didn't expect this to be as enjoyable as it turned out to be
I'm usually pretty skeptical when it comes to full conversion mods, as they more often than not turn out to be too bloated and too ambitious for what the game engine can offer.
I tried out Piratez!, and while I was deeply impressed with what has been achieved with it on the technical side, its bloat-factor soured it for me(this, and that it's slightly too silly in its oversll tone for me).
Your mod however, won me over with its great mission variety, and the corresponding variety in the mission dynamics. There seems to be alyways a new challenge around the corner, which I cannot praise enough. Also, you have managed to create unprecedented atmosphere for some of the missions.
A Blood Moon mission which I played just recently comes to mind. It was a true survival horror experience in a XCOM game with plenty of "shitshitshitshitshit"-moments. Pure Gold, hats off, Sir!
+1 for the implementation of some of the best of Mark Morgan's work. Overall, the selection of tunes is great, and adds a lot to the flavor of the mod.
Now off to my questions and remarks about the balancing.
I'm playing a Superhuman campaign, and currently I'm in Aug'98. So far things have been going well, I'd say. I have a good roster of Agents, and I was able to bring 2 real labs online in April, so that I'm sporting 65 Scientists now who tear through the research tree.
I successfully assaulted 3 Cultist Bases with the exception of the Black Lotus, which brings me to
Question 1: I hate these stupid Ninjas. I tried an assault on a Base which was just in reach of my Dragonfly. It started off well, until the first panic wave kicked in among the Lotus, when I suddenly lost half of my team to these damn assassins within 2 turns. Since I had no clue how many more of them were on the map, I cut my losses and bailed.
So, do I *have* to thwart all these cults to progress the game? Because I really don't have a lot of desire to try this again, at least not before I have access to Proxies which I can spam around.
The invasion is around the corner, and I don't want to be stalled in terms of crucial tech.
Question 2: Related to the question above, what is my window of opportunity for eliminating these cults? Do I better do this before Jan'99 or can I wait a bit longer?
Question 3: Surf Time/Ski Resorts. Are these missions important? I find them to be extremely unfair, with questionable value. I did one Surf Time mission, and it required a true save/reload fest to survive it, which I despise. But, since I couldn't bail I saw no other chance.
I got a live Osiron Goon out of that mission, so I'm wondering whether doing another one these would bear any meaningful yields for me.
Otherwise, I'd just ignore them.
Question 4: Facilities like the Intel Center, the BioLab and the HQ. Compared to real Labs those seem to have lost their relevance. Do I need to still run them, or can I swap them out for regular Labs?
Now off to some remarks and observations.
- The risk/reward ratio for the missions seems to be rather off at times. Resolving a piss easy Madman Rampage can easily yield more than 500pts on the scoreboard. Now compare that to the first Dossier mission I got yesterday, which involved "Meridian the Hunter". Freakishly hard, 2 dead Agents and the rest battered badly. I got 50ish points for that, and a fancy Plasma weapon I won't be able to research before I have another 30 of them in my stores.
That was pretty underwhelming to say the least.
- I know, I'm in an absolute minority here regarding the following, but I mention it anyway. I'm not a fan of the idea to bring in just about every real world Assault Rifle, MG, Pistol, and SMG. It works for Jagged Alliance, but here I'm just facing an abundance of weapons with laughable differences clogging up the inventory screens.
I prefer every weapon/item introduced into the game to be distinct(FMP did a great job with that). Half a dozen 5.56mm ARs don't fit that bill. But that's just me, and I know that's not gonna change.
I have more on my mind, but this post is already long enough. Again, thank you for this great effort!