I just found out a nasty thing about CQC... friendly fire.
I was arresting an exalt suspect, who had an ax, and I had 3 dudes outside the warehouse, another with a sporting rifle on watch
2 guys with pistols and tazers, another with a shotgun. Gambled on overwatch being enough to protect me
Guy runs up, and overwatch fires once hes in melee range, and he pushes the agents pistol over to shoot the other agent in the gut, and another bullet into the ceiling. Another guy shot him, incapping him. The agent who got shot survived, I was just glad it wasn't a shotgun blast, because that would of been a mess! Also, is there a way to drastically lower accuracy of thrown off shots? Seems a little odd shots always go straight up or to the side, when a violent melee should make it extremely unpredictable...
Both survived obviously, but this gave me a nasty idea for black lotus : what about giving warriors, or even ninjas, some sort of drugged smoke bombs? Something to lower reactions, lower energy on hit, and deal stun damage. Obviously far less smoke than a traditional smoke grenade, but enough to blind someone on a direct hit, and impeed their next turn. Then they would have an opportunity to attack, and would fit with the trickery nature of them.
On another note, I had an idea for opening up more obscure quests : maybe a contact for a group is ID'd (a police officer, politician, gang member, ect) and verified for being aware of a case, but uncooperative, and xcom is sent in to nab them? Would be interesting for opening up stuff with hybrids or other groups
Also, using the sniper code, is it possible to give high level red dawn mortars to fire? I think it would be interesting to have a mortar guy with a backup pistol (but can AI have a 2 handed weapon, and a backup gun?) firing shells with poor accuracy with a spotter giving information over radio. And it would fit the militaristic tactics of the group.