I've mentioned this with the colt, recommended giving colt a +10/25 armor but solair wouldn't have it. I think its a little too powerful too early, i agree. Honestly, I even think this should apply to magnums, they are an absolute STAPLE early on since they deal the highest damage till explosives / alien alloy ammo for rifles. I get they are powerful guns, but flat / rounded rounds are ALWAYS less efficient against armor than rifle rounds : kevlar for instance can stop small caliber pistols, but don't do crap against rifle rounds or blades : because the wider round has more opportunity to bounce rather than poke through. Granted, slugs and 44s may force through them / cause lethal blunt force trauma, but the kevlar will do more than it would for a rifle round. And even level 3a body armor in real life is rated for 44 magnums, so I think something really could be done. Not like a 10% extra armor would make a huge difference, even at 30 armor, its only 3 extra armor points, and 25 would still make them effective against all but really tough armor.
The corpse is WAD, its basically an analog for paying off officials to make the person show as ""missing"" while the weight is an analog for council investigators at your base nagging and slowing down your operations, till you pay up.
Hey solair, any chance we could get a pistol and sniper variety of the magma industries cannon?
maybe a pistol which drains energy to fires because its so damn hard on the wrist, or inflicts a little morale damage (my damn wrist is bruised after 1 shot jeez!) but fires light cannon rounds, with a high dependence on strength for any semblance of accuracy?
The idea of an uber heavy, crazy badass "pistol" to replace the workhorse magnum would be pretty sweet, even if it was unwieldy as fuck. And with only 4 shots, it would be a pretty niche weapon... Though honestly it would give an (imo) needed item to late game xcom agents : a backup weapon which is potent, and multi purpose. And I imagine it would be very good for "hunts".
Also, I think it would be neat for missions in cults which interact with civilians : maybe an underground fight ring for lotus (to acquire gambling funds, and get recruits, and gain fame from martial arts prowess), dagon holding a cult complex to convert wayward souls, red dawn moving stuff on a military base / forcing a bio lab to work on storm, and exalt doing the same with a tech company to produce psiclone. I know the cults are technically done, but this would be good to 1, diversify the lore for the cults, and 2, make missions which have a bit more difficult arrangements...don't want to accidentally shoot a scientist or bigwig whos caught up working with a cult, after all. I think it might be a good idea to mix them up half and half between the small hideouts which seem rather generic, and would certainly make things interesting... And could allow for research opportunities