Sorry for the late reply. I guess a save file is not needed anymore since you have by now ruled out that the issue is actually a bug?
Yes, it's fixed already and will be available in the next version.
P.S. Just a few words regarding my opinion on this project:
Basically, the QoL improvements is all I'm after. OXCE+ seems to do a fairly good job on this, though I wish some features were customizable without the use of mods (like the bug hunt mode, for example).
Also, the changelog seems to feature a lot of changes which seem like they modify the game mechanics compared to OpenXcom. For example: "Alien bases can now scan for xcom craft and generate hunt missions". How do I know if this is just a modding option that is NOT enabled by default or a new feature built into the base game? I'd really like to have an experience as close to the "vanilla" game as possible (except the bugs, of course) but with additional QoL. OXCE+ goes much further than OXC in terms of the latter, but if it also makes changes to the actual gameplay, it would be nice to know what exactly it changes.
Thank you very much
Most features are customizable via mods (including bases hunting for your craft), because I wanted to keep things vanilla... just like you.
99.9% of game-mechanics-features are optional and without mods, OXCE+ is practically identical in mechanics as OXC.
The only changed mechanic I can think of in OXCE+ is throwing accuracy training... you can't train throwing accuracy just by throwing junk like flares around... throwing accuracy is trained only if you actually hit an enemy, e.g. with a grenade.
Everything else is (should be) vanilla.
A few (less than 5) changes were inherited from OXCE, you can find them somewhere on the forum, but they are also very small... the only one I remember is that enemies panic a bit less in large groups... which will not affect your vanilla experience, because there are no large groups in vanilla anyway.
By far the biggest non-vanilla experience is between xcom1994 and OpenXcom... OXCE and OXCE+ (without mods) are negligible in comparison.
More info:
https://openxcom.org/forum/index.php/topic,5251.0.html