Hi,
made for the alpha chryssalid idea,
https://openxcom.org/forum/index.php/topic,4788.0.html (totally not a randomfuck), but maybe useful for others as well.
Maybe alternative invisibility mechanics for Catgirls?
You can now define attribute "activeCamouflage" on enemy armor, which will make them less visible.
Examples:
Positive numbers:
"activeCamouflage: 7" makes the enemy visible from distance of 7 tiles or less.
Negative numbers:
"activeCamouflage: -10" makes the enemy visible from distance, which is 10 tiles less than usual (for given time of day and given attacker's armor)
There is also a mechanic to counter this effect.
You can define an attribute "predatorVision" on friendly armor, which will make camouflaged enemies more visible.
Example:
"activeCamouflage: -5" and "predatorVision: 5" will cancel each other.
Active camouflage cannot decrease the visibility below 1 tile and predator vision cannot increase the visibility beyond normal range (it is only supposed to counter the camouflage effect).
M.
PS: activeCamouflage doesn't work on units under Xcom control (incl. mind-controlled enemies)... I don't want people to cripple AI even more... enemies and neutrals have unimpaired vision.EDIT: Since 2016-11-05"activeCamouflage" is replaced by "camouflageAtDay" and "camouflageAtDark"
"predatorVision" is replaced by "antiCamouflageAtDay" and"antiCamouflageAtDark"
the AtDay and AtDark variants are applied together with "visibilityAtDay" and "visibilityAtDark" respectively