Not sure it was a good idea... the weird behaviour reported was much, much rarer and not even 10% as annoying due to being obvious, not hidden like the bow bug is.
Should I wait till it's fixed? Or release the game with re-crappified bows?
The problem is, it might have side effects we don't know about.
I tried debugging it, but it will take some time until I understand all different scenarios... and even more to test them.
Unless karadoc fixes it soon, I'd recommend releasing the version with re-crappified bows.
EDIT: also what does STR_FULL_NIGHT_VISION option do?
With option ON... it is the original behavior by Stoddard (global night vision across the map),
with option OFF... the night vision is only applied around your units... if something is not in their night vision range, it will remain dark.
I left the option for people to play with initially... but I will most likely remove the option and leave the OFF option only... to me it seems a lot better and more intuitive.