Author Topic: Bugs & Crash Reports  (Read 353685 times)

Offline UnholyAngel

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Re: Bugs & Crash Reports
« Reply #960 on: August 31, 2016, 01:29:13 pm »
Huh. If you could provide save pls. That's bizzare.

Eh? The second attachment to my original post is the save game.

Offline ohartenstein23

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Re: Bugs & Crash Reports
« Reply #961 on: August 31, 2016, 02:45:02 pm »
I kinda enjoy the crowded sentences of the pedia articles - it makes it sound like a brainer rambling and being pedantic, quite similar to some people I know in academia.

Offline Arthanor

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Re: Bugs & Crash Reports
« Reply #962 on: August 31, 2016, 04:12:35 pm »
Good point! I don't think the sentence is wrong (except it's coma problem for which I suggested a fix). It's pretty reasonable for a rambling brainer to be convoluted.

I just wanted to say it's indeed not that easy to parse and that's why some may have issues reading it, as reported above. Fixing that is of course optional.

Offline Bartojan

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Re: Bugs & Crash Reports
« Reply #963 on: August 31, 2016, 04:26:41 pm »
Umm... how doesn't it make sense?
Several hundreds of years ago... the isle was ihabited only by stone-age tribes... the origins of country's name come from that period... nowadays it's no longer a land of stone age tribes... it's an important, modern country with low population.
???
Well, I have no problem to understand its meaning (I translated it already), but the sentence looks strange to me. The comma makes it better, as Arthanor suggested.

Offline Solarius Scorch

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Re: Bugs & Crash Reports
« Reply #964 on: August 31, 2016, 04:57:57 pm »
My entire jab was directed at the "coma" which should be "comma", that's what the joke was about. I thought it was a funny typo. :)

Offline Arthanor

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Re: Bugs & Crash Reports
« Reply #965 on: August 31, 2016, 05:12:02 pm »
Ah! See, English being my 2nd language is showing.. I never noticed the different spelling between coma and comma.

Thanks for poking fun at me for it! Now that's a mistake I won't make in more formal settings! :D

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #966 on: September 01, 2016, 01:03:43 am »
This hill map block is bugged, only the small rocks and one log can be targeted with the throwing action, anywhere else leads to a unable to throw there message.

As far as I can say, this is caused by recently added bow fix: https://openxcom.org/forum/index.php/topic,4726.0.html
I've asked karadoc to have a look.

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #967 on: September 01, 2016, 04:11:03 am »
Eh? The second attachment to my original post is the save game.

My apologies. my fault for trying to help on minimal sleep.

Offline Proboscis

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Re: Bugs & Crash Reports
« Reply #968 on: September 03, 2016, 11:40:24 pm »
WORKERs seem to be bugged right now, as when I try to buy one on my updated save, they immediately scroll backwards negatively. It gives me as many as it would take to fill my base's stores, and negative money instead of taking money. If I buy them, it gives me money, too. I seem to recall something similar happening a couple versions ago relating to trying to sell or ship slaves, too, but that seems to be fixed now.

Everything else in the new update works fine though, loving PSI vision. EDIT: PSI vision actually seems to make seduction way stronger because now it can work through walls. Might be unintended, though the only armor I think it really works on is Magical Girl, anyway.
« Last Edit: September 04, 2016, 04:11:54 am by Proboscis »

Offline karadoc

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Re: Bugs & Crash Reports
« Reply #969 on: September 04, 2016, 04:02:15 am »
As far as I can say, this is caused by recently added bow fix: https://openxcom.org/forum/index.php/topic,4726.0.html
I've asked karadoc to have a look.
Ok. I've looked into it, and I've posted my detailed response in the other thread.

The short answer is that it seems to be a problem with the hill itself.

It is not caused by my arc fix, and the discrepancy between how it works with and without the arc fix is actually caused by an unrelated bug (!). I've posted a fix for the newly discovered bug; but the problem of not being able to throw onto that hill will have to be fixed some other way. I think fixing the hill itself would be the easiest way.

Offline xaphias

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Re: Bugs & Crash Reports
« Reply #970 on: September 04, 2016, 09:43:58 pm »
Can't buy workers, the ammount goes to -19 when you try to add some, not sure what causes it,
save included

save is ironmode.

(v .99c fresh install)
« Last Edit: September 04, 2016, 09:45:36 pm by xaphias »

Offline khade

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Re: Bugs & Crash Reports
« Reply #971 on: September 05, 2016, 08:19:27 am »
Looked into the Bootypedia, the topic arcanist rounds is cut off.  Looks like it could fit if the word 'Characteristically' were a bit shorter, though.

Offline Petethegoat

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Re: Bugs & Crash Reports
« Reply #972 on: September 05, 2016, 05:19:16 pm »
Can't buy workers, the ammount goes to -19 when you try to add some, not sure what causes it,
save included

save is ironmode.

(v .99c fresh install)

Had this issue on a non ironmode fresh install. At some point after I first encountered it, it'd go to -17 instead of -19.
Hiring tough girls seemed to increase my workers normally though.

E: also, the Contacts: Merchants bootypedia entry seems to reset to unread very often. Not between multiple visits to the bootypedia at one time, but frequently nonetheless.
« Last Edit: September 05, 2016, 06:37:30 pm by Petethegoat »

Offline xaphias

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Re: Bugs & Crash Reports
« Reply #973 on: September 05, 2016, 10:19:29 pm »
flame arrows, seem to be dependant on flame arrows... and leads to flame arrows?

looks like an impossible research, correct me if I'm wrong

- name: STR_BOW_H_QUIVER_FIRE
    cost: 5
    points: 20
    dependencies:
      - STR_TORCH
      - STR_VIOLENCE
      - STR_BOW_H_QUIVER_FIRE

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #974 on: September 05, 2016, 10:42:58 pm »
Shit, should be BOW_H. Critical game breaking error right there :/