Author Topic: Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks  (Read 842804 times)

Offline Stoddard

  • Colonel
  • ****
  • Posts: 448
  • in a fey mood
    • View Profile
    • Linux builds & stuff
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6840 on: March 20, 2019, 01:39:09 am »
Favourite quote from FM 23-90:

Quote
2. In case of a hangfire, kick the cannon several times to dislodge the round.

Offline legionof1

  • Commander
  • *****
  • Posts: 1313
  • Bullets go that way. Money comes this way.
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6841 on: March 20, 2019, 03:19:55 am »
Funny, but not wrong, usually mortars hang fire cause the round gets wedged in the tube with debris and fails to reach the firing pin at the base.


Offline nicedayright

  • Squaddie
  • *
  • Posts: 8
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6842 on: March 21, 2019, 02:04:02 am »
A little surprised none of the comic book options unlock boxing glove arrows.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 8240
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6843 on: March 21, 2019, 11:55:27 am »
A little surprised none of the comic book options unlock boxing glove arrows.


You mean something like this guy and his arrows for any occasion?



To be honest, he would fit the Slave Soldiers path.
« Last Edit: March 21, 2019, 04:08:30 pm by Meridian »

Offline Zharkov

  • Colonel
  • ****
  • Posts: 387
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6844 on: March 21, 2019, 04:00:34 pm »


You mean something like this guy and his arrows for any occasion?



To be honest, he would fit the Slave Soldiers path.

I never noticed, that his bow was so dysfunctional. He will fucking hurt himself with this thing.
« Last Edit: March 21, 2019, 04:08:11 pm by Meridian »

Offline Dakkdakk

  • Captain
  • ***
  • Posts: 81
  • Dirty, dangerous, and kinda sexy
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6845 on: March 21, 2019, 10:35:11 pm »
The new she-ra cartoon has terrible and boring designs all around. The new She-Ra herself is pretty much the antithesis of the gals in xpiratez.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 8240
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6846 on: March 21, 2019, 10:38:03 pm »
The new she-ra cartoon has terrible and boring designs all around. The new She-Ra herself is pretty much the antithesis of the gals in xpiratez.

Yeah, she's more like 63'd Thor.
I like her new design though, it's relatively sensible...

Offline LytaRyta

  • Colonel
  • ****
  • Posts: 184
  • Lisbeth ;p
    • View Profile
    • svetmightandmagic.cz
Re: Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6847 on: March 21, 2019, 11:02:12 pm »
She~Ra

https://www.google.com/search?client=firefox-b-d&q=She-Ra


Michael Straczinsky as creator? ? :o :S o.O

Joseph-Mich.Straczinski, as also creator, /producer "serious" Babylon5 sci-fi series?


(yu know, -it just doesnt "fitĀ“ smthng such "childish anime show as She-Ra, - to him..

Offline Dioxine

  • Moderator
  • Commander
  • ***
  • Posts: 5120
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6848 on: March 21, 2019, 11:12:56 pm »
However, I see the mechanics of recent OXCE builds, where certain actions can add some TUs to other units. And (I'm sure I'm not the first one) I was thinking if this can be implemented so the gal firing the weapon can have enough TUs to fire and reload in one turn, if a gal standing next to her (let's call her the loader) gives the TUs by an action to the gal holding the mortar. The plan is the shell that the loader gal is holding has the special properties of giving TUs with an action (say, with a melee or firing), by the amount required to reload the mortar from the ground. Then the loader gal throws the round at the feet of the mortar gal.

+TU items have been in Piratez for ages, man...

Offline Alex_D

  • Colonel
  • ****
  • Posts: 221
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6849 on: Today at 01:34:28 am »
+TU items have been in Piratez for ages, man...

Yes, I know. I was referring to those builds.

So, is there a chance for the proposed (or similar) mechanics for assisted reloading of large weapons, to be consider for future implementation into the mod ?

Offline HumanTraitor

  • Colonel
  • ****
  • Posts: 221
    • View Profile
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6850 on: Today at 12:48:39 pm »


You mean something like this guy and his arrows for any occasion?


Wow, when did cartoons become so bad-looking?

As for Piratez, are Poisoned and Fire Arrows capable of being used with Combat Bows and higher tiers, or not yet?

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 8240
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [MAIN] XPiratez - J12 - 24 Feb - Wetworks
« Reply #6851 on: Today at 03:28:49 pm »
Wow, when did cartoons become so bad-looking?

Flash animation seems to be in fashion. And it is often cheaper.

As for Piratez, are Poisoned and Fire Arrows capable of being used with Combat Bows and higher tiers, or not yet?

They're hunting bow only, and I  don't think it's "yet" - I am not aware of such plans for other bows.