Author Topic: Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics  (Read 958640 times)

Offline ajnunezr

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Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« Reply #7050 on: July 14, 2019, 05:32:13 pm »
On Jack Sparrow, necropirates are kinda hard for the beginning crew. I tend to ignore them. Even with the help of the civi castaways.

Offline ajnunezr

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Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« Reply #7051 on: July 14, 2019, 05:46:51 pm »
OTH. I can see that the ravenclaw Robe is not possible to get if you get the male touch path. I think there should be another way to get it with this path.

Offline mercy

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Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« Reply #7052 on: July 15, 2019, 12:45:10 am »
Skyranger lost too with full, albeit mediocre squad on Superman/Ironman. Shot down a medium sized Academy ship and they were many bastards skedaddling around, plus the drones sealed our fate. My last Gal was desperately picking up new minibombs in the back of the Skyranger, when she was repeatedly stun-batoned from behind.  Didn't even see, who it was..

I think from now on there is just no sense packing a ship full of mediocre junk Hands.  I need to put together a team of 70% quality and 30% expendable troops. 
« Last Edit: July 15, 2019, 12:47:00 am by mercy »

Offline ajnunezr

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Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« Reply #7053 on: July 15, 2019, 12:49:40 am »
Skyranger is a flight coffin, even more in Xpiratez. I only use it with for training troops in easy missions in middle game when you have decent armor.

OR, with some armored that can absorb the first turn reaction fire.
« Last Edit: July 15, 2019, 12:59:35 am by ajnunezr »

Offline mercy

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Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« Reply #7054 on: July 15, 2019, 10:14:14 am »
I'm surprised Dioxine didn't include Improved Skyranger with the side doors as well. That was amazing, when I tried it out years ago! This old Skyranger with the 'One Exit Death-Tube' is truly a coffin, you named it right!

However: I remembered the Bootypedia having a very attractive, gritty style.  Depicting a primal, vicious world, where death awaits anybody with open arms.  Dioxine had achieved one of the best writings in the gaming industry, political caricatures alluding to our crazy world, I think. So a 'One Exit Death-Tube' Skyranger matches the cruel world of XPiratez perfectly. Danger awaits everywhere you step and if you are ignorant and don't think and use junk vehicles, you deserve your fate: The stupid idiots die in XPiratez!
« Last Edit: July 15, 2019, 02:51:56 pm by mercy »

Offline ajnunezr

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Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« Reply #7055 on: July 15, 2019, 05:33:34 pm »
Dioxine had achieved one of the best writings in the gaming industry

The writing in mods on OXC is high quality in general, and yes, I think also that Xpiratez is outstanding in that aspect.

The stupid idiots die in XPiratez!

Yeah, I know, i die everytime  ;D
« Last Edit: July 15, 2019, 05:36:44 pm by ajnunezr »

Offline mercy

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Re: Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« Reply #7056 on: July 15, 2019, 11:51:21 pm »
Superman ironman:
A full implement, 13 members of Hands on Bikes was wiped out by Humanists happily engaging in a Mutant Progrom. It was a nice surprise that as the first turn started I was lazily & conveniently preparing for a massive Mini Cannon carpet bombardment, to exterminate the roaches, but to my astonishment: the Nazis decimated my people with rockets shot from launchers right in the middle of the bikes in the first turn..   :-Ooo  :D
I didn't mean it too much. Even the highest skilled biker Hand was mediocre by my new, selected-quality Freaks Standards. Also the Australia base still had primitive weapons, muskets, one shotgun, pistols.  So they were no match for the Nazis, who were expertly wielding assault rifles, nazi machineguns and launchers.
« Last Edit: July 15, 2019, 11:53:08 pm by mercy »

Offline mercy

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Re: Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« Reply #7057 on: July 16, 2019, 01:09:08 am »
(Superhuman ironman)
With a lightly equipped convoy, two heroic named-dogs and a bitey reaper I hit the 24-turn Humanist mission, where they are fortified in that thick walled, multi-story prison complex.  The two convoy APCs started in a corner and unfortunately blocked the reaper so it couldn't get out to fight. The dogs were grenaded & shot down, but one managed to kill a Nazi. My best, picked Warriors put up a heroic fight, but alas, they were lightly equipped and were massacred by the Nazis who just kept pouring out of the buildings. My only Mini Cannoneer on top of one APC was sniper-shot by a Military Police wielding an assault rifle.
In the end, only the reaper remained. I waited a couple turns, until an idiot Nazi showed up and started clobbering the reaper in melee. He died fast. :D :D :D
It was an amazing moment, when turn 24 arrived and my only remaining bitey reaper dutifully climbed into an APC and the mission is now slowly coming back to base with the remaining equipment.  The two "Ghost Ships" these APCs will be surely haunted in the future!  :D :D
« Last Edit: July 16, 2019, 01:11:36 am by mercy »

Offline Iazo

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Re: [MAIN] XPiratez - J5 - 11 Jun - Applied Chromatics
« Reply #7058 on: July 16, 2019, 11:50:12 am »
While superhuman ironman is doable, and even doable without any losses, you have to know what you're doing.

The necropirate raid requires luck and risk management, bikes are an EXTREMELY bad ship, especially on JS, ESPECIALLY on a pogrom, and the humanist armory requires strong weapons, personal armor, good melee skils and/or lots of camping. Also convoy bad.