Author Topic: Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool  (Read 1089053 times)

Offline legionof1

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Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« Reply #7350 on: November 14, 2019, 07:02:58 am »
chorts, are still not fully implemented, sometimes dio works ahead on certain things. So the pedia page exists, but it think that mostly it.

Offline BBHood217

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Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« Reply #7351 on: November 14, 2019, 11:16:28 am »
There is mention of the chort being able to shapeshift, but it seems all there is for now is the basic form that can use weapons and has a ton of energy and health (that regenerates too).  I wonder if the other forms will be like alternate chort armor or something.

I've also noticed that hunter killers have stopped exploding and mostly crash now when shot down.  Is it because they now try to flee when they're losing?  They actually stop hunter killing if they manage to get away, turning back into regular "minding their own business" craft that always crash.

Offline Mathel

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Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« Reply #7352 on: November 14, 2019, 06:42:17 pm »
So this is it. On 21st May 2605, the Solar Governor took 3 shots from X-Plasma in his frontal lobe and died.

Final thoughts:
Great mod. Especially the beginning and midgame, where from a small group of fugitives, you become a force even the Stargods have to fear.

Unfortunately, there are a few things I am not all that happy with.
The bosses of big factions are quite rare. I had to buy my second Provost and Guildmaster (for Interrogation), which meant waiting for having enough money.
And the fuel for Conqueror feels too expensive. I calculated how much it would cost to buy all the capsules and it was just shy of 775M$. With only buying the elerium, the cost drops to 252.5 M$ and 1 250 000 RuntHours (52083 RuntDays, 142,7 RuntYears)(To make them in 1 year, at least 143 runts have to work on them).

Sure, it makes sense that the mightiest vessel is expensive, but it just felt too much.

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« Reply #7353 on: November 14, 2019, 06:51:33 pm »
Going to mars is the ultimate goal forcing the ultimate price and also sacrificing your campaign.
You beat the game sqaure and fair in 5years 5month 20days.

Yes enemy VIP are rare but also guarded very well and hard to take down without killing them.
The option to "buy" them is extremely valuable to sidestep spawn-RNG.

You can create INFINITE money from thin-air so some million cash is disposable. Only a matter of TIME to get the required amount.

Offline BBHood217

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Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« Reply #7354 on: November 15, 2019, 01:02:24 am »
Looking at the enemy craft's analysis page, a lot of hunter killers (but not all of them) have the "flee when losing" behavior.  The ninja seeker is not one of them, so chances are still good that the few you ever fight still blow up and never crash.  Thank god for Saya at least.

Offline Iazo

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Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« Reply #7355 on: November 15, 2019, 01:46:06 pm »
They are fast but not particularily fast. You can intercept them with a faster craft while they are chasing the bait and smoke them.