New OXCE+ version is up.
2018-07-14
- Fixed message priority (two-handed vs underwater weapons)
- Fixed medikits training melee by default (trains nothing now)
- Bughunt mode turned off by default (after 999 turns by default)
- Added ability to spray multiple shots between multiple waypoints:
https://openxcom.org/forum/index.php/topic,6423.0.html - Fixed two-handed accuracy penalty for special weapons using empty hands
- Rank sprites are now moddable per soldier type
- Soldier rank gets reduced to highest possible when undergoing a transformation
- Soldier transformations without a producedSoldierType default to keeping the type the same
- Fixed live soldier transformation projects with transfer time > 0
- Custom weapon reload sounds
From vanilla:
- Added option to choose between GM.CAT and MIDI files when setting up the game's music format
- Unhardcoded the logic determining whether an alien can be captured alive.
- Fixed multiple falling units behaviour
Download:
https://openxcom.org/forum/index.php/topic,5258.0.htmlitems:
- type: STR_HEAVY_GAUSS
sprayWaypoints: 3 # default 0
soldiers:
- type: STR_SOLDIER
rankSprite: xxx # default 42 # basebits.pck
rankBattleSprite: xxx # default 20 # smoke.pck
items:
- type: STR_PISTOL
reloadSound: 4 # default 17
- type: STR_RIFLE
reloadSound: [4, 12, 22]
units:
- type: STR_BLUE_CYBERDISC
specab: 1
capturable: false # default TRUE!!