A high-level vanilla changelog from January 2016 to November 2016 can be found here: https://openxcom.org/forum/index.php/topic,2915.msg75701.html#msg75701
Check if you're using any of the features that were changed.
Awesome, thank you. Seems like the mod is updated enough.
Finally, here’s version 0.1 of my strange little mod! Maybe its not so small, but its definitively a bit weird, especially in early game.
What is UFO: Alien Takeover?
UFO: Alien Takeover is a mod for openXCom that I have been working on for over a year on my free time. It adds a new storyline, new weapons, items, aliens, missions, UFOs, terrains, music and more. A lot of the vanilla stuff is also removed, but the game is still a lot longer and larger than vanilla x-com.
Warnings-The mod is far from completed, so expect some bugs and unfinished stuff (especially ufopaedia articles and some graphics). However it should be possible to play trough the whole mod from start to finish. End game is still very unbalanced, but early and mid game should be fine. (You might want to wait until the mod is more completed)
-The mod is pretty difficult and the two hardest difficulties are not really recommended unless you are insane. Its recommended to use the easiest difficulty unless you are a x-com veteran.
-The music is a bit messed up. Not sure if its because of my computer/installation or something else. Let me know if you experience problems and I’ll fix it ASAP.
! IMPORTANT !
Options that MUST be turned on/off:
-Aggressive retaliation: NO
-Storage limits for recovered items: YES
-UFO extender accuracy: YES
-Alien weapon self-destruction: YES
Other highly recommended options for this mod:
-Autosave: YES (in case of bugs/crashes)
-Live alien sale: NO
-Instant grenades: NO
-Alternate movement methods: YES
-Alien bleeding: YES
It is not recommended to combine this mod with other mods, unless you know what you are doing.
How to installSimply copy the folder inside the zip file to OpenXCom's /mods folder. Then go to Options --> Mods and select "UFO: Alien Takeover"
CLICK HERE TO DOWNLOADHints-In the first few missions you don’t have any good weapons. Use smoke and stay in groups of at least 3 people to survive.
Credits for included modsThis should be a complete list, but please let me know if something is missing!
Cirix, Luke83 - Alien Inventory Mod
Civilian - Tranquilizer device & KiryuKai (Laser Cannon & Guided Laser Cannon sprites)
Choasshade & Bloax - Plasma Shotgun
Clownagent - Grav module
Dioxine - Flamethrower, shovel & ax
Duke Falcon & Noel Buddy - Alien graphics for Altoids, Probe, Pincher, Venomtoad, Belcher, Aerial, Strider, Armored Floater + some Ufopedia images
Emong & Solarius Scorch - Alien Hybrid Soldiers
Fatrat - Elerium Bomb
Hellrazor, Civilian, Chaosshade - Civilian medi-kit & Ultimate Medi Kit sprites
Ivan Dogovich - Improved HandObs
Jackstraw2323 - Stims
Luke83 - Chryssalid Elder sprites
Mari - All the awesome music
MickTheMage - Raven
pWWWa - Plasma Melee Weapons (Plasma Blade & Plasma Sword)
Ran - Fusion Torch
Redv - AWACS Aircraft
Robin - Armored vest, Gazer, Waspite, Anthropod
Robin & Ryskeliini - Combat armor graphics
Rockfish - Plasma Cannon sprites
Solarius Scorch - Gauss mod (Gauss & Rail weapons, GFX by GrandSirThebus), Alien Armoury Expanded (4 new UFOs & 4 new alien weapons), Shambler and Spikeboar alien sprites
Solarius Scorch & Civilian - Recycled Alien Collection (Chtonite, Reptoid, Cerebreal) & Skymarshall
Solarius Scorch & Dioxine - Dart Rifle
Trollworkout - Weapons Melee Tech (ripper, grinder & auto-axe), Chemical Thrower & Toxi-Suit
Tyran_nick - Stormrider, Skyrider
Warboy1982 - Combat knife
Warboy1982 & Dioxine - Shotgun sprites
License informationFor the stuff I have made myself – Copyleft: you have the right to freely use, modify, copy, and share on the condition that these rights be granted to all subsequent users or owners. For for non-commercial purposes only. (I would however appreciate if you let me know if you use something, because its fun to see other people use my stuff in their mods

)
For other included mods: Ask the creator of the mod. You might also find license information for these mods on
www.openxcom.com. If you want to use something and don’t know who created it, just ask
