Author Topic: [WIP][TOTAL CONVERSION] UFO: Alien Takeover  (Read 3710 times)

Offline Cooper

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[WIP][TOTAL CONVERSION] UFO: Alien Takeover
« on: January 17, 2024, 09:39:04 pm »
Creating a new topic for my mod as the old one got super messy!

UFO: Alien Takeover is a total conversion mod for OpenXCom that adds tons of new content, like items, weapons, aliens, missions, music, tactics, UFOs, terrains, and a fresh storyline. It increases the difficulty while mostly staying true to the spirit of the original game.

The mod starts with intense close combat and gradually brings in longer-range weapons as you progress. Resources are very limited, and the aliens are building an outpost that's impossible to defeat, reflecting the crazy struggle of ordinary humans against powerful aliens. The mod makes the game longer, and pushes players to make smart, strategic decisions. The tough difficulty shows just how powerful the aliens are, making every victory feel truly earned.

Research mechanics have been completely overhauled, with new topics like "Explore Nearby Cities" and "Basic Weapon Training".

The mod is quite close to being complete. End game could probably need more balancing, but it should be pretty decent now. It is 100% playable and have been tested a lot for bugs.

Read the readme-file before playing.

Download and see more pictures in the mod portal: https://mod.io/g/openxcom/m/ufo-alien-takeover!
« Last Edit: December 30, 2024, 09:53:48 am by Cooper »

Offline Cooper

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Re: [WIP][TOTAL CONVERSION] UFO: Alien Takeover
« Reply #1 on: January 17, 2024, 09:39:27 pm »
Old changelogs can be found here. If the link does not work, search for "UFO: Alien Takeover (old tread)" and go to page 5.

See the mod portal for more recent changelogs
« Last Edit: December 30, 2024, 10:31:28 am by Cooper »

Offline efrenespartano

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Re: [WIP][TOTAL CONVERSION] UFO: Alien Takeover
« Reply #2 on: January 18, 2024, 12:39:28 pm »
Hey! Congrats for the new release! I remember playing your mod years ago, it gave me a Falling Skies vibe.

I wish you great success!

Offline Cooper

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Re: [WIP][TOTAL CONVERSION] UFO: Alien Takeover
« Reply #3 on: January 19, 2024, 10:09:44 pm »
Thanks!  :D

I've been working with the mod again for a while now actually, and it has come sooo long since back when you played it. Was pretty unfinished back then, and the end game was not even playable. If you are interested you can see the changelog here: https://openxcom.org/forum/index.php/topic,4163.msg150527.html#msg150527
« Last Edit: May 07, 2024, 12:47:40 am by Cooper »

Offline Cooper

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Re: [WIP][TOTAL CONVERSION] UFO: Alien Takeover
« Reply #4 on: November 22, 2024, 11:57:18 pm »
Improved UFO tile graphics 8)
« Last Edit: December 26, 2024, 11:17:13 am by Cooper »

Offline Cooper

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Re: [WIP][TOTAL CONVERSION] UFO: Alien Takeover
« Reply #5 on: December 28, 2024, 06:42:28 pm »
Some recent updates.

Picture 1: Big story overhaul

Picture 2: Lots of upgrades, one of them being a better looking Alien Settlement underground

Picture 3: OXCE is now required

Offline Meridian

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Re: [WIP][TOTAL CONVERSION] UFO: Alien Takeover
« Reply #6 on: December 30, 2024, 02:05:50 pm »
in `AlienMissions_UAT.rul`
there are 4 instances of `timer: -1`

timer doesn't support negative numbers... this needs to be fixed for OXCE 8.0 compatibility