Always in 0.99.1A the floorob of the armored, stunned and bleeding G.O. has a messed up palette, ry i have only a screenshot, had also a saved game but i accidentally delete it
Save 1 (peaceful megascorpions): one soldier in the middle of a colony of megascorpion pacifistsSave 2 (peaceful shock troopers): 1 on 1, gal vs. walking grim reaper, which is actually not so deadly Save 3 (debug melee AI): same as Save 2, but also all civilians are dead... whole map has just 1 shock trooper and 1 gal... for easier debugging(X-PirateZ 0.99a.1 with no mods and latest OXCE+)
Megascorpions do not work because they don't have weapons, in older ruleset that I have they are crated with it and work fine.
- type: MEGASCORPION_ARMOR spriteSheet: MEGASCORPION.PCK spriteInv: MAN_78 corpseBattle: - STR_MEGASCORPION_CORPSE frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 drawingRoutine: 4 recovery: morale: moraleCurrent: -0.2 bravery: 0.2 stun: healthCurrent: 0.1 health: -0.05 damageModifier: - 0.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 0.8 - 1.0 - 0.6 - 2.0 builtInWeapons: - AUX_MEGASCORPION_WEAPON loftempsSet: [ 2 ]
But they do have a weapon, Yankes. Or does AI don't know how to use your armor-attached weapons?
But they do have a weapon, Yankes. Or does AI don't know how to use your armor-attached weapons?Code: [Select] - type: MEGASCORPION_ARMOR spriteSheet: MEGASCORPION.PCK spriteInv: MAN_78 corpseBattle: - STR_MEGASCORPION_CORPSE frontArmor: 12 sideArmor: 12 rearArmor: 12 underArmor: 8 drawingRoutine: 4 recovery: morale: moraleCurrent: -0.2 bravery: 0.2 stun: healthCurrent: 0.1 health: -0.05 damageModifier: - 0.0 - 0.8 - 1.0 - 1.0 - 0.8 - 1.0 - 0.8 - 1.0 - 0.6 - 2.0 builtInWeapons: - AUX_MEGASCORPION_WEAPON loftempsSet: [ 2 ]
Attached Save: Game crashes, when you kill the last two megascorpions.
murdererWeapon: ""murdererWeaponAmmo: ""