Author Topic: Bugs & Crash Reports  (Read 810599 times)

Offline ivandogovich

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Re: Bugs & Crash Reports
« Reply #900 on: August 11, 2016, 04:37:07 pm »
Always in 0.99.1A the floorob of the armored, stunned and bleeding G.O. has a messed up palette, ry i have only a screenshot, had also a saved game but i accidentally delete it  :'(

If you are having issues with corpses, perhaps you are using the Alt-Corpse Mod. 

If so, perhaps you would be kind enough to report bugs with that mod in its own thread.  Bugfixes get posted there as well, and there is a new version of the Alt-Corpse mod that fixes four bugs that you can download.

Alt-Corpse Thread:
"[Piratez] Alt-Corpse Mod 0.2.99.A.1.a - Update Release"

niculinux

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Re: Bugs & Crash Reports
« Reply #901 on: August 11, 2016, 09:09:37 pm »
thanks ivan, actually i thought it was a xpiratex bug. With the corpse mod never had other problems so far, in the 0.99.1A. :) As i state before, the win .exe keeps crashing (at least 3 times in a few days), a real annoyance. Tihs afternoon for intance here i was doing my first megascorpion hunt, and right after i finish it game crashed! Attached is a save, but then again i think it's mosty an .exe poblem.

Edit: version specification

Edit 2: as for the enemy nelee attack i was targeted that way only by ratmen, they actually seem quite smart and often make ambushes! Was never melee atracked by other enemies, don't know if that may depend also on the layout map, ratmen village has lots of narrow paths and alleys, melee battles there occur quite often.
« Last Edit: August 11, 2016, 10:23:38 pm by niculinux »

Offline Yankes

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Re: Bugs & Crash Reports
« Reply #902 on: August 12, 2016, 12:06:08 am »
Save 1 (peaceful megascorpions): one soldier in the middle of a colony of megascorpion pacifists
Save 2 (peaceful shock troopers): 1 on 1, gal vs. walking grim reaper, which is actually not so deadly :)
Save 3 (debug melee AI): same as Save 2, but also all civilians are dead... whole map has just 1 shock trooper and 1 gal... for easier debugging

(X-PirateZ 0.99a.1 with no mods and latest OXCE+)
This is not bug, simply this Olympic Extended version, all Alien combatants agree to not use melee when fighting each others.
More bloody and less fair play version was uploaded on github :)

Megascorpions do not work because they don't have weapons, in older ruleset that I have they are crated with it and work fine.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #903 on: August 12, 2016, 06:34:20 am »
Megascorpions do not work because they don't have weapons, in older ruleset that I have they are crated with it and work fine.

But they do have a weapon, Yankes. Or does AI don't know how to use your armor-attached weapons?

Code: [Select]
  - type: MEGASCORPION_ARMOR
    spriteSheet: MEGASCORPION.PCK
    spriteInv: MAN_78
    corpseBattle:
      - STR_MEGASCORPION_CORPSE
    frontArmor: 12
    sideArmor: 12
    rearArmor: 12
    underArmor: 8
    drawingRoutine: 4
    recovery:
      morale:
        moraleCurrent: -0.2
        bravery: 0.2
      stun:
        healthCurrent: 0.1
        health: -0.05
    damageModifier:
      - 0.0
      - 0.8
      - 1.0
      - 1.0
      - 0.8
      - 1.0
      - 0.8
      - 1.0
      - 0.6
      - 2.0
    builtInWeapons:
      - AUX_MEGASCORPION_WEAPON
    loftempsSet: [ 2 ]

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #904 on: August 12, 2016, 10:49:14 am »
But they do have a weapon, Yankes. Or does AI don't know how to use your armor-attached weapons?

After applying fix from Yankes, both ShockTroopers and Megascorpions are attacking and killing our gals.
Thanks.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #905 on: August 12, 2016, 10:52:49 am »
Awesome! This means green light for a bugfix/balancing release soon.

Offline Yankes

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Re: Bugs & Crash Reports
« Reply #906 on: August 12, 2016, 06:57:29 pm »
But they do have a weapon, Yankes. Or does AI don't know how to use your armor-attached weapons?

Code: [Select]
  - type: MEGASCORPION_ARMOR
    spriteSheet: MEGASCORPION.PCK
    spriteInv: MAN_78
    corpseBattle:
      - STR_MEGASCORPION_CORPSE
    frontArmor: 12
    sideArmor: 12
    rearArmor: 12
    underArmor: 8
    drawingRoutine: 4
    recovery:
      morale:
        moraleCurrent: -0.2
        bravery: 0.2
      stun:
        healthCurrent: 0.1
        health: -0.05
    damageModifier:
      - 0.0
      - 0.8
      - 1.0
      - 1.0
      - 0.8
      - 1.0
      - 0.8
      - 1.0
      - 0.6
      - 2.0
    builtInWeapons:
      - AUX_MEGASCORPION_WEAPON
    loftempsSet: [ 2 ]
I said that I used old rulesets where scorpoins used terror weapon that made incompatible with that save. I realize that after some time after posting.

Offline clownagent

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Re: Bugs & Crash Reports
« Reply #907 on: August 13, 2016, 04:55:32 am »
Attached Save: Game crashes, when you kill the last two megascorpions.

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #908 on: August 13, 2016, 10:09:43 am »
Attached Save: Game crashes, when you kill the last two megascorpions.

It's the commendations crash.
Download the new EXE, it has a workaround for it.

Offline Breki

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Re: Bugs & Crash Reports
« Reply #909 on: August 13, 2016, 11:22:14 pm »
Hi there, thanks for the wonderful mod. I'm having some crashing problems. When finishing a mission (or aborting) the game crashes with an error code saying 0xc0000005. This has happened in 3 missions in this playthrough so far and each time I've loaded the geoscape autosave and not redone the mission. I've tried looking for solutions but can't find any. Can anyone help?

Attached is the save which can duplicate the crash by aborting the mission.

Logs are in .zip

Thank you

Offline Arthanor

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Re: Bugs & Crash Reports
« Reply #910 on: August 13, 2016, 11:32:28 pm »
Same commendation crash as before. Don't people read the thread before reporting?

Update to the new EXE provided by Meridian which has a fix, or find all the:

Code: [Select]
murdererWeapon: ""
murdererWeaponAmmo: ""

and fill them with proper information (ie put STR_HAMMER or whatever weapon you used to kill that unit between the quotation marks).

But it's probably worth it to update to Meridian's new executable and get all the new goodies too!

Offline Breki

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Re: Bugs & Crash Reports
« Reply #911 on: August 13, 2016, 11:33:54 pm »
Thank you Arthanor. Where can I download this new .exe?

edit:

Whoops found it. Thanks again. I'll be more thorough in my reading next time :)
« Last Edit: August 13, 2016, 11:37:40 pm by Breki »

Offline UnholyAngel

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Re: Bugs & Crash Reports
« Reply #912 on: August 17, 2016, 07:59:54 pm »
I got crash, upon completing a gifts of love mission, it seems very similar to the previously reported commendations issue, but I am using the 2016-08-11-OpenXcomExPlus32 version of the exe, which should have the work around, I think?

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #913 on: August 17, 2016, 08:06:58 pm »
No it doesn't, since it's a core engine problem I unwittingly discovered: Thou Shall Not Spawn Dead Bodies. Wait for the new release.

niculinux

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Re: Bugs & Crash Reports
« Reply #914 on: August 17, 2016, 08:09:46 pm »
Seems the problem needs some more investigation because it's the same crashed occourred in my sperimentation with version 0.2.4 of xcom files mod by Solarius Scorch. Probably related to windows 10, seems that linux users are immune to that crash, since there are no report similar to that.

Maps with lakes need some double check too because minutes ago i watched one of my opponents walking on the waters, while player can't. Maybe it's an occasional/rare bug :(

Edit: forum advised be someone else has posted before, sry the redundance
« Last Edit: August 17, 2016, 08:11:44 pm by niculinux »