Author Topic: Bugs & Crash Reports  (Read 1749595 times)

Offline ivandogovich

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Re: Bugs & Crash Reports
« Reply #480 on: May 01, 2016, 08:06:36 am »
Quick Heads up: Found another sneaky bug in the Alt-Corpses mod:  (Merc commando corpse displayed as Academy medic)

Corrected entry for Merc Commando (Lines 404 - 406)
Code: [Select]
  - type: STR_MERC_1_CORPSE_BATTLE
    bigSprite: 115531 
    bigSpriteAlt: 120531

Offline Bartojan

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Re: Bugs & Crash Reports
« Reply #481 on: May 01, 2016, 12:45:46 pm »
Double entries in Piratez_lang.rul (94E):
Code: [Select]
STR_SHADOWS
STR_SILACOID_TERRORIST
STR_SILACOID
STR_RIFLE_CLIP_PS

Offline a0kribu

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Re: Bugs & Crash Reports
« Reply #482 on: May 01, 2016, 12:58:38 pm »
Completely insane TU cost on craft ground on this tileset.

As you can see from the following picture:
https://imgur.com/tX3Gz7B

Every mission I get on this tileset has the move cost on the tiles under Xcom and UFO craft 8 TU-s.
It gets old real fast if you need 170 time units to get from the Battleship edge to the Battleship elevator if you wish to leave TUs for overwatch. :(

Offline new_civilian

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Re: Bugs & Crash Reports
« Reply #483 on: May 01, 2016, 01:13:47 pm »
Completely insane TU cost on craft ground on this tileset.

As you can see from the following picture:
https://imgur.com/tX3Gz7B

Every mission I get on this tileset has the move cost on the tiles under Xcom and UFO craft 8 TU-s.
It gets old real fast if you need 170 time units to get from the Battleship edge to the Battleship elevator if you wish to leave TUs for overwatch. :(

Had that, too, but first I thought it was a feature (difficult terrain etc.). Now I am no longer sure as I realized that the mountain tiles on said terrain do NOT have the same high TU numbers....  :-\

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #484 on: May 01, 2016, 01:24:03 pm »
I could fix it but meh, it's more interesting that way. Mountain tiles do not have it since it adds nothing to the challenge while being tedious.

Offline a0kribu

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Re: Bugs & Crash Reports
« Reply #485 on: May 01, 2016, 01:26:06 pm »
And it would be even more interesting and less immersion breaking if it were consistent across the entire map. :)

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #486 on: May 01, 2016, 01:31:42 pm »
Maybe it would, maybe it wouldn't (imagine checking every f*kken cave with increased move cost). The gist is, fixing this stuff requires a few hours of work. I'll rather use my time doing something I care about.

Offline a0kribu

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Re: Bugs & Crash Reports
« Reply #487 on: May 01, 2016, 01:45:55 pm »
Thank you for your awesome and voluntary work on this project. I will forgive you *one time* for not caring.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #488 on: May 01, 2016, 02:09:37 pm »
Oh I don't care about a million of other things too. Else I would never have gotten past version 0.1. To explain, these maps aren't my work, so tweaking them is difficult. I could disable them but is such a thing enough to cut down on variety?

Offline new_civilian

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Re: Bugs & Crash Reports
« Reply #489 on: May 01, 2016, 05:13:33 pm »
Just 2 minor bug reports here: I got a CTD when trying to (foolishly) intercept this UFO,
Normally I would haven not even tried to do so, but I clicked the wrong button...  :)

Then there are 2 buggy alien base maps.
IIRC hellrazor fixed them and there should be newer versions available (see pics)
The first is missing the walls, you can see the brown backdrop partially
The second has walls inside the ground, a bar of something poking out of the ground and other bugs.

Oh I don't care about a million of other things too. Else I would never have gotten past version 0.1. To explain, these maps aren't my work, so tweaking them is difficult. I could disable them but is such a thing enough to cut down on variety?

Now that I played several missions on that terrain I actually like it.
« Last Edit: May 01, 2016, 05:20:37 pm by new_civilian »

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #490 on: May 01, 2016, 05:52:23 pm »
Thanks for the heads up. I'm not fixing the UBASE yet since it's temporary.

Offline new_civilian

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Re: Bugs & Crash Reports
« Reply #491 on: May 01, 2016, 06:02:35 pm »
Thanks for the heads up. I'm not fixing the UBASE yet since it's temporary.

Spoiler:
The Xops alien base looks so awesome, maybe Xops gives you permission to use it?  ;)

Offline Arthanor

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Re: Bugs & Crash Reports
« Reply #492 on: May 01, 2016, 09:10:56 pm »
I don't know if I am the only one suffering from this, but my interception icons are messed up. The little drawing of my craft fills with red much faster than my craft actually gets damaged, which makes interceptions very difficult to gauge.

Online Meridian

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Re: Bugs & Crash Reports
« Reply #493 on: May 01, 2016, 09:15:28 pm »
I don't know if I am the only one suffering from this, but my interception icons are messed up. The little drawing of my craft fills with red much faster than my craft actually gets damaged, which makes interceptions very difficult to gauge.

I get that bug also relatively often... but can't reproduce it.
It's OXCE thing for a looong time now...

Offline greattuna

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Re: Bugs & Crash Reports
« Reply #494 on: May 01, 2016, 11:52:51 pm »
Something tells that I shouldn't receive 235 howitzer shells upon ending of combat. I only fired one shell out of 8 and one machine gun burst.

I don't know if I am the only one suffering from this, but my interception icons are messed up. The little drawing of my craft fills with red much faster than my craft actually gets damaged, which makes interceptions very difficult to gauge.

Also second this. I only recently got it, and it made me terrified because I thought my craft got destroyed.