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Author Topic: Bugs & Crash Reports  (Read 2023411 times)

Offline ontherun

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Re: Bugs & Crash Reports
« Reply #4620 on: January 23, 2025, 01:15:11 pm »
This applies to every other entity that results in manufacturing job. Osiron Security has 50 something topics and every single time you interrogate them you are reminded that you can rob and enslave them. I'm sure you just did not pay attention to it before.

ah allright thanks. N10.2 don't know ifit might be a bug: ground assaultin a local govt excavator, there si a building next to vessel which has not access upstairs. might be annoyng if some unit(s) has it spawn point there

Offline Tamren

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Re: Bugs & Crash Reports
« Reply #4621 on: February 01, 2025, 09:23:44 am »
A lot of the recent changes are about tuning for a longer early game, and postponing bounty hunts is a part of that. Especially with the upcoming(?) small hangars for early game interceptors and ground vehicles. A lot of that is wasted if a player can just push for pirhana's and 30mm cannons by month three. I get that a lot of people who've been sharpening their early game strats for a while are going to feel cheated by the deliberate pacing, but I can't hate it.
I've actually been looking forward to this, it's a bit too easy to just blitz your way through the early ranks just by doing every mission that comes along. This makes a lot of the early game content quickly obsolete and you may not even encounter some of it, in my current campaign I made it to boss rank before even a single fort defence battle, and I only ever saw two couriers total before they stopped spawning.

Offline ontherun

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Re: Bugs & Crash Reports
« Reply #4622 on: February 02, 2025, 12:38:35 am »
A lot of the recent changes are about tuning for a longer early game, and postponing bounty hunts is a part of that. Especially with the upcoming(?) small hangars for early game interceptors and ground vehicles. A lot of that is wasted if a player can just push for pirhana's and 30mm cannons by month three. I get that a lot of people who've been sharpening their early game strats for a while are going to feel cheated by the deliberate pacing, but I can't hate it.

I've actually been looking forward to this, it's a bit too easy to just blitz your way through the early ranks just by doing every mission that comes along. This makes a lot of the early game content quickly obsolete and you may not even encounter some of it, in my current campaign I made it to boss rank before even a single fort defence battle, and I only ever saw two couriers total before they stopped spawning.

Yes, i think that too, hope next update will be...a game changer  ;) ;)
« Last Edit: February 02, 2025, 12:42:30 am by ontherun »

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #4623 on: February 19, 2025, 08:45:32 pm »
Damn, so we can't start bounty hunts until April? And we can only reach Rank: Racketeer (RANK_03) in May? That's like the game saying: Fuck you, you're not allowed to progress no matter how well you're doing. In other words, it's bad game design.

No, that's not the reason. Reason 1: to not separate players into noobz and pros so harshly (the latter knowing to beeline BHs in January, the other not). Reason 2: the early score opportunities got much more abundant due mostly to bandit cars (which interception actually depends on how you're doing, they're not free points like BHs), so there is no reason to pump player's early score so much anymore, it would result in overabundant money and too easy/fast rank progression. Reason 3: Due to all of this and more, I felt the need to prolong the earliest game phase, before you can blow everything off the water with the use of BH prizes.

Offline Delian

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Re: Bugs & Crash Reports
« Reply #4624 on: February 19, 2025, 10:22:50 pm »
No, that's not the reason. Reason 1: to not separate players into noobz and pros so harshly (the latter knowing to beeline BHs in January, the other not). Reason 2: the early score opportunities got much more abundant due mostly to bandit cars (which interception actually depends on how you're doing, they're not free points like BHs), so there is no reason to pump player's early score so much anymore, it would result in overabundant money and too easy/fast rank progression. Reason 3: Due to all of this and more, I felt the need to prolong the earliest game phase, before you can blow everything off the water with the use of BH prizes.

Well, your solution now basically puts everyone into the "noobz" category. Everything's locked behind ranks, and rank progression doesn't scale well with skill. Whether I get 3k or 30k points, both will only increase my rank by 1.
Why did you put ALL the bounty hunting missions behind a single topic if you didn't want people to beeline to it? Wouldn't the problem be solved simply by moving BH's down the tech tree, for instance, behind Captain's Log #1?

Also, what bothers me is that Rank: Rogue unlocks BH missions, and then immediately the next rank requires a BH trophy. This practically guarantees that you can't rank up next month, because the BH missions didn't spawn yet. So I think it would be better if the requirements for Rank: Entrepreneur and Rank: Racketeer were swapped.
« Last Edit: February 19, 2025, 11:01:59 pm by Delian »

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #4625 on: February 20, 2025, 12:40:06 am »
This 'doesn't scale well with skill' is a subset of a different problem, 'you can relatively easily earn much more points that the rank system was designed for due to all the new opportunities' (even with BH moved back).

Weaving the BH ranks into captain ranks system is not a bad idea, but I don't like it since it would put all eggs into a single basket, that is, tie progression in both things to a single metric.

The Racketeer requirement is indeed intended to postpone the rank by one more month, although perhaps the solution is too heavy handed. The key unlock is Rank 2 anyway for Car Thieves, so perhaps alternative change can be undertaken: to move BH's to Rank 1.
« Last Edit: February 20, 2025, 12:42:21 am by Dioxine »

Offline ontherun

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Re: Bugs & Crash Reports
« Reply #4626 on: February 20, 2025, 04:39:14 pm »
This 'doesn't scale well with skill' is a subset of a different problem, 'you can relatively easily earn much more points that the rank system was designed for due to all the new opportunities' (even with BH moved back).

Weaving the BH ranks into captain ranks system is not a bad idea, but I don't like it since it would put all eggs into a single basket, that is, tie progression in both things to a single metric.

The Racketeer requirement is indeed intended to postpone the rank by one more month, although perhaps the solution is too heavy handed. The key unlock is Rank 2 anyway for Car Thieves, so perhaps alternative change can be undertaken: to move BH's to Rank 1.

This is not the place where discuss more deeply (since it is a bug report dedicated thread) but i think there might me two possibilities:

1) unlock is Rank 2 anyway for Car Thieves, along with the bounty missions, in that case add some more early missions (3/4) to  provide for the bh missions

2) to move BH's to Rank 1

again, i think both would be fine.  :)

Offline Delian

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Re: Bugs & Crash Reports
« Reply #4627 on: February 21, 2025, 03:23:01 pm »
The craft RACER has
    weaponStrings: [STR_CRAFT_WEAPON_FIXED, STR_CRAFT_WEAPON_GROUND_TWO, STR_CRAFT_SYS_GTX]
but then it has
    weaponTypes: [[5],[5]]
So 3 weapon strings, but only 2 weapon slots (neither of which is GEAR SYS). Are the strings wrong, or is the GEAR SYS weapon slot missing?

In VES_CRASHPLANE you can fly in through the side walls on the right side.

SEK-SCOUT generates 1 Plastasteel on every mission. Is this intended?
« Last Edit: March 12, 2025, 09:15:42 pm by Delian »

Offline ontherun

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Re: Bugs & Crash Reports
« Reply #4628 on: March 25, 2025, 09:13:35 am »
The craft RACER has
    weaponStrings: [STR_CRAFT_WEAPON_FIXED, STR_CRAFT_WEAPON_GROUND_TWO, STR_CRAFT_SYS_GTX]
but then it has
    weaponTypes: [[5],[5]]
So 3 weapon strings, but only 2 weapon slots (neither of which is GEAR SYS). Are the strings wrong, or is the GEAR SYS weapon slot missing?

In VES_CRASHPLANE you can fly in through the side walls on the right side.

SEK-SCOUT generates 1 Plastasteel on every mission. Is this intended?

Hoefully it might got fixed in the N11 (relased 22 march 2025). might someone confirm?

In the meantime, fired up N11 and got a missing string in research related to "STR_TECH_BASE_DONE. See 'shot attached

Offline Vick

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Re: Bugs & Crash Reports
« Reply #4629 on: March 28, 2025, 09:56:45 pm »
My first crash with this mod.

When I enter to a underwater mission and exit the vehicle to discover enemies, every time the game crash, it tells me that it can't find the sprite of hallucinoid.pck

I tried using a previous save to load some variant of the map ... I still have the crash
I tried reinstalling piratez... still crash
I have tried reinstalling XCOM and DEEP and it still crashes.
I loaded the game with the v.N10.0.2... working without problems.


Offline shinr

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Re: Bugs & Crash Reports
« Reply #4630 on: March 30, 2025, 07:11:53 pm »
My first crash with this mod.

There is a new update today that fixes your issue.

Offline ontherun

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Re: Bugs & Crash Reports
« Reply #4631 on: April 07, 2025, 10:12:18 am »
There is a new update today that fixes your issue.


Yes,it's the N10.1.0 update but as for research there is a small bug regarding a str string missin in the ruleset files regarding "STR_LOC_REDHOUSE_DONE", shot attached
« Last Edit: April 07, 2025, 11:21:35 am by ontherun »

Offline mvp7

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Re: Bugs & Crash Reports
« Reply #4632 on: April 07, 2025, 04:38:24 pm »
Hello, I already mentioned my performance issue in the release thread but thought I'd move it here:

For me, the N11.1.0 geoscape is running way slower than N11.0.2, Harmony on OXCE 8.1.0, or any other OpenXcom mod I have ever played (unfortunately I couldn't find OXCE 8.1.1 to test). I don't know what the FPS is but it feels like I have gone from the usual capped 100 to somewhere around 30. I have checked both version several time one after the other to make sure I'm not imagining things and the difference is night and day.

I'm using 100 hz 1440p display, I have Ryzen 7 78003dx CPU and RTX 4070 Ti Super GPU, and I'm running Windows 11. It's a desktop and the game is definitely running on my main GPU. The OpenXcom/OXCE framerate limits and/or OpenGL vsync settings have no influence on my issue.

I initially updated from N11.0.2 to N11.1.0, then I did a fresh install of N11.1.0 and the same performance reduction is evident as soon as I start placing the initial base (which, I assume, means the issue happens even before any geoscape scripts start running). I have tried changing the geoscape scale (1x is laggy in both versions but 3x is only laggy in N11.1.0), I have tried OpenGL, Non-OpenGL, and disabled shaders. I have fiddled around with the CPU affinities to make sure that's not the issue.

The only obvious difference (other than the FPS drop itself) that I can notice between the two versions, is that N11.0.2 is using 10-17% of my GPU while N11.1.0 in the same situation is using only 5-7%. I suspect that is what's bottlenecking the N11.1.0 performance but I have no idea what is causing it.

edit. GPU driver update and trying various settings in the NVIDIA control panel has no effect either.
« Last Edit: April 09, 2025, 12:43:59 am by mvp7 »

Offline eharper256

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Re: Bugs & Crash Reports
« Reply #4633 on: April 08, 2025, 11:08:39 pm »
Me: Just unlocked LC-Aqua Ammo, finally excited to have underwater Light Cannon action as a replacement for the aging Air Muskets on Peasants who are too weak to use Heavy Slugthrowers and Kraken Cannon in Underwater fights.

Gets removed from inventory on start of underwater mission despite being loaded with LC-Aqua. >:( >:( >:(

Obviously, I went and edited Piratez.rul, added STR_BAT_CAT_UNDERWATER to STR_HEAVY_CANNON to fix it, but this seems like a slight oversight. :P

Offline Jaedar

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Re: Bugs & Crash Reports
« Reply #4634 on: April 20, 2025, 01:55:36 pm »
https://i.imgur.com/HutUc5G.png trying to assault a t'leth base. Seems to happen consistently with the attached save, launching metallo at either of the two t'leth bases.

Log file contents
[20-04-2025_12-43-42]   [WARN]   Image Resources/CraftWeapons/MachinegunH_Base.png (from lodepng) has incorrect transparent color index 255 (instead of 0).
[20-04-2025_12-48-43]   [INFO]   MCD USOENTRY object 6 has invalid DieMCD: 47
[20-04-2025_12-48-43]   [FATAL]   A fatal error has occurred: Map generator encountered an error: Craft (MapBlock: VENTURA) could not be placed on the map. You may try turning on 'save scumming' to work around this issue.
[20-04-2025_12-48-44]   [FATAL]   0x7ff6bd3075f0 OpenXcom::CrossPlatform::stackTrace(void*)
[20-04-2025_12-48-44]   [FATAL]   0x7ff6bd308dd0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[20-04-2025_12-48-44]   [FATAL]   0x7ff6bd0904a0 exceptionLogger()
[20-04-2025_12-48-44]   [FATAL]   0x7ff6bda74880 MPEGaction::MPEGaction()
[20-04-2025_12-48-44]   [FATAL]   0x7ff6bdcd8106 OpenXcom::YAML::YamlErrorHandler::s_error(char const*, unsigned long long, c4::yml::Location, void*)
[20-04-2025_12-48-44]   [FATAL]   0x7ff6bdcd50a0 OpenXcom::RawData::operator=(OpenXcom::RawData&&)::{lambda(void*)#1}::_FUN(void*)
[20-04-2025_12-48-44]   [FATAL]   0x7ff6bd226620 OpenXcom::BattlescapeGenerator::generateMap(std::vector<OpenXcom::MapScript*, std::allocator<OpenXcom::MapScript*> > const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, OpenXcom::RuleStartingCondition const*)
[20-04-2025_12-48-44]   [FATAL]   0x7ff6bd22c490 OpenXcom::BattlescapeGenerator::run()
[20-04-2025_12-48-44]   [FATAL]   0x7ff6bd470020 OpenXcom::ConfirmLandingState::btnYesClick(OpenXcom::Action*)
[20-04-2025_12-48-44]   [FATAL]   0x7ff6bd32eff0 OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)
[20-04-2025_12-48-44]   [FATAL]   0x7ff6bd43a910 OpenXcom::State::handle(OpenXcom::Action*)
[20-04-2025_12-48-44]   [FATAL]   0x7ff6bd324df0 OpenXcom::Game::run()
[20-04-2025_12-48-44]   [FATAL]   0x7ff6bd0905b0 SDL_main
[20-04-2025_12-48-44]   [FATAL]   0x7ff6bd8c4430 console_main
[20-04-2025_12-48-44]   [FATAL]   0x7ff6bd8c4570 WinMain
[20-04-2025_12-48-44]   [FATAL]   ??
[20-04-2025_12-48-44]   [FATAL]   ??
[20-04-2025_12-48-44]   [FATAL]   0x7ffda6c07360 BaseThreadInitThunk
[20-04-2025_12-48-44]   [FATAL]   0x7ffda805cc70 RtlUserThreadStart