aliens

Author Topic: Bugs & Crash Reports  (Read 1918870 times)

Offline ontherun

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Re: Bugs & Crash Reports
« Reply #4620 on: January 23, 2025, 01:15:11 pm »
This applies to every other entity that results in manufacturing job. Osiron Security has 50 something topics and every single time you interrogate them you are reminded that you can rob and enslave them. I'm sure you just did not pay attention to it before.

ah allright thanks. N10.2 don't know ifit might be a bug: ground assaultin a local govt excavator, there si a building next to vessel which has not access upstairs. might be annoyng if some unit(s) has it spawn point there

Offline Tamren

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Re: Bugs & Crash Reports
« Reply #4621 on: February 01, 2025, 09:23:44 am »
A lot of the recent changes are about tuning for a longer early game, and postponing bounty hunts is a part of that. Especially with the upcoming(?) small hangars for early game interceptors and ground vehicles. A lot of that is wasted if a player can just push for pirhana's and 30mm cannons by month three. I get that a lot of people who've been sharpening their early game strats for a while are going to feel cheated by the deliberate pacing, but I can't hate it.
I've actually been looking forward to this, it's a bit too easy to just blitz your way through the early ranks just by doing every mission that comes along. This makes a lot of the early game content quickly obsolete and you may not even encounter some of it, in my current campaign I made it to boss rank before even a single fort defence battle, and I only ever saw two couriers total before they stopped spawning.

Offline ontherun

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Re: Bugs & Crash Reports
« Reply #4622 on: February 02, 2025, 12:38:35 am »
A lot of the recent changes are about tuning for a longer early game, and postponing bounty hunts is a part of that. Especially with the upcoming(?) small hangars for early game interceptors and ground vehicles. A lot of that is wasted if a player can just push for pirhana's and 30mm cannons by month three. I get that a lot of people who've been sharpening their early game strats for a while are going to feel cheated by the deliberate pacing, but I can't hate it.

I've actually been looking forward to this, it's a bit too easy to just blitz your way through the early ranks just by doing every mission that comes along. This makes a lot of the early game content quickly obsolete and you may not even encounter some of it, in my current campaign I made it to boss rank before even a single fort defence battle, and I only ever saw two couriers total before they stopped spawning.

Yes, i think that too, hope next update will be...a game changer  ;) ;)
« Last Edit: February 02, 2025, 12:42:30 am by ontherun »

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #4623 on: February 19, 2025, 08:45:32 pm »
Damn, so we can't start bounty hunts until April? And we can only reach Rank: Racketeer (RANK_03) in May? That's like the game saying: Fuck you, you're not allowed to progress no matter how well you're doing. In other words, it's bad game design.

No, that's not the reason. Reason 1: to not separate players into noobz and pros so harshly (the latter knowing to beeline BHs in January, the other not). Reason 2: the early score opportunities got much more abundant due mostly to bandit cars (which interception actually depends on how you're doing, they're not free points like BHs), so there is no reason to pump player's early score so much anymore, it would result in overabundant money and too easy/fast rank progression. Reason 3: Due to all of this and more, I felt the need to prolong the earliest game phase, before you can blow everything off the water with the use of BH prizes.

Offline Delian

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Re: Bugs & Crash Reports
« Reply #4624 on: February 19, 2025, 10:22:50 pm »
No, that's not the reason. Reason 1: to not separate players into noobz and pros so harshly (the latter knowing to beeline BHs in January, the other not). Reason 2: the early score opportunities got much more abundant due mostly to bandit cars (which interception actually depends on how you're doing, they're not free points like BHs), so there is no reason to pump player's early score so much anymore, it would result in overabundant money and too easy/fast rank progression. Reason 3: Due to all of this and more, I felt the need to prolong the earliest game phase, before you can blow everything off the water with the use of BH prizes.

Well, your solution now basically puts everyone into the "noobz" category. Everything's locked behind ranks, and rank progression doesn't scale well with skill. Whether I get 3k or 30k points, both will only increase my rank by 1.
Why did you put ALL the bounty hunting missions behind a single topic if you didn't want people to beeline to it? Wouldn't the problem be solved simply by moving BH's down the tech tree, for instance, behind Captain's Log #1?

Also, what bothers me is that Rank: Rogue unlocks BH missions, and then immediately the next rank requires a BH trophy. This practically guarantees that you can't rank up next month, because the BH missions didn't spawn yet. So I think it would be better if the requirements for Rank: Entrepreneur and Rank: Racketeer were swapped.
« Last Edit: February 19, 2025, 11:01:59 pm by Delian »

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #4625 on: February 20, 2025, 12:40:06 am »
This 'doesn't scale well with skill' is a subset of a different problem, 'you can relatively easily earn much more points that the rank system was designed for due to all the new opportunities' (even with BH moved back).

Weaving the BH ranks into captain ranks system is not a bad idea, but I don't like it since it would put all eggs into a single basket, that is, tie progression in both things to a single metric.

The Racketeer requirement is indeed intended to postpone the rank by one more month, although perhaps the solution is too heavy handed. The key unlock is Rank 2 anyway for Car Thieves, so perhaps alternative change can be undertaken: to move BH's to Rank 1.
« Last Edit: February 20, 2025, 12:42:21 am by Dioxine »

Offline ontherun

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Re: Bugs & Crash Reports
« Reply #4626 on: February 20, 2025, 04:39:14 pm »
This 'doesn't scale well with skill' is a subset of a different problem, 'you can relatively easily earn much more points that the rank system was designed for due to all the new opportunities' (even with BH moved back).

Weaving the BH ranks into captain ranks system is not a bad idea, but I don't like it since it would put all eggs into a single basket, that is, tie progression in both things to a single metric.

The Racketeer requirement is indeed intended to postpone the rank by one more month, although perhaps the solution is too heavy handed. The key unlock is Rank 2 anyway for Car Thieves, so perhaps alternative change can be undertaken: to move BH's to Rank 1.

This is not the place where discuss more deeply (since it is a bug report dedicated thread) but i think there might me two possibilities:

1) unlock is Rank 2 anyway for Car Thieves, along with the bounty missions, in that case add some more early missions (3/4) to  provide for the bh missions

2) to move BH's to Rank 1

again, i think both would be fine.  :)

Offline Delian

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Re: Bugs & Crash Reports
« Reply #4627 on: February 21, 2025, 03:23:01 pm »
The craft RACER has
    weaponStrings: [STR_CRAFT_WEAPON_FIXED, STR_CRAFT_WEAPON_GROUND_TWO, STR_CRAFT_SYS_GTX]
but then it has
    weaponTypes: [[5],[5]]
So 3 weapon strings, but only 2 weapon slots (neither of which is GEAR SYS). Are the strings wrong, or is the GEAR SYS weapon slot missing?

In VES_CRASHPLANE you can fly in through the side walls on the right side.

SEK-SCOUT generates 1 Plastasteel on every mission. Is this intended?
« Last Edit: Today at 09:15:42 pm by Delian »