Author Topic: Bugs & Crash Reports  (Read 1754637 times)

Offline lopendrik

  • Squaddie
  • *
  • Posts: 2
    • View Profile
Re: Bugs & Crash Reports
« Reply #4275 on: January 01, 2023, 01:01:17 pm »
Yeah, I've got a N3 version. Thanks for the tip!

Offline zombieguy223

  • Captain
  • ***
  • Posts: 58
    • View Profile
Re: Bugs & Crash Reports
« Reply #4276 on: January 06, 2023, 05:11:25 pm »
Playing on N3.1.3
Building the Thunderbird causes a crash due to the fixed Megachaingun being improperly defined in Piratez.rul. It's defined as "fixedWeapons: [STR_UAC_MEGACHAINGUN]" when it should be "fixedWeapons: [STR_UAC_MEGACHAINGUN_UC]".

The Thunderbird also seems to have a resource file improperly assigned in Piratez_Resources.rul. "- type: INTICON.PCK" has "Resources/Planes/Thunderbird_Dogfight.gif" assigned for both 232 and 243, which results in the minimised dogfight icon looking weird (no background). I think 232 should be "Resources/Planes/Thunderbird_Minimised.gif" instead, that gets it looking correct for me at least.

It does not appear possible to unlock the researches "STR_TRADERS_COM_KNOWHOW" (GUILDMASTER'S SECRETS), "STR_ACADEMY_COM_KNOWHOW" (ACADEMY PROVOST'S SECRETS) and "STR_MUTANT_ALLIANCE_LORE" in the game due to bugs in Piratez.rul. The Mutant Alliance Lore has needItem set to True which seems to prevent it from unlocking.

Much belated edit (28/01/23):
Realised I should put the instructions on how to fix the Provost and Guildmaster bugs here so people can find it more easily.
Spoiler:
If you are deep enough into the lategame for VIP interrogations and don't want to wait for a patch, here's how to fix it.

Get your favorite text editor and open up (starting from your OpenXCOM folder) user\mods\Piratez\Ruleset\Piratez.rul

To fix the academy provost, look for an entry that looks like this:
  - name: STR_SECTOID_COMMANDER
    cost: 35
    points: 100
    needItem: true
    destroyItem: true

To the getOneFreeProtected section, add the following lines:
      STR_INTERROGATION:
        - STR_ACADEMY_COM_KNOWHOW

For the guldmaster:

Look for this:

  - name: STR_GUILD_COMMANDER
    cost: 35
    points: 100
    needItem: true
    destroyItem: true

This one doesn't have a getOneFreeProtected section, so you need to add one yourself. Just below
    getOneFree:
      - STR_FISTY
Add this:
    getOneFreeProtected:
      STR_INTERROGATION:
        - STR_TRADERS_COM_KNOWHOW

Careful with editing that file, make a backup first, don't use any tab-indentations, only spaces. If you tamper with it improperly, OpenXCOM will give you an error message if you start it.

And in case you're wondering why the academy provost is called Sectoid Commander in code, let's just say this mod used to be a palette swap that just replaced X-Com weapons with pirate-y counterparts. It's come a long way since, but some of internal references still call academicians sectoids, traders floaters and church snakemen.
« Last Edit: January 28, 2023, 05:47:21 pm by zombieguy223 »

Offline Mathel

  • Colonel
  • ****
  • Posts: 326
  • Do not mistake Muton for mutton.
    • View Profile
Re: Bugs & Crash Reports
« Reply #4277 on: January 08, 2023, 03:34:17 pm »
When Skyranger-1 arrives into the Ninja Outpost, game crashes with segfault.

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9099
    • View Profile
Re: Bugs & Crash Reports
« Reply #4278 on: January 08, 2023, 04:05:34 pm »
When Skyranger-1 arrives into the Ninja Outpost, game crashes with segfault.

It doesn't crash for me (oxce 7.8, piratez N3.1.3).
Can someone reproduce?

Offline Mathel

  • Colonel
  • ****
  • Posts: 326
  • Do not mistake Muton for mutton.
    • View Profile
Re: Bugs & Crash Reports
« Reply #4279 on: January 08, 2023, 04:44:21 pm »
It doesn't crash for me (oxce 7.8, piratez N3.1.3).
Can someone reproduce?

Updating from N3.1 to N3.1.3 fixed it. Thanks.

Offline nicedayright

  • Captain
  • ***
  • Posts: 93
    • View Profile
Re: Bugs & Crash Reports
« Reply #4280 on: January 15, 2023, 08:42:18 pm »
The cabbage are *highly* explosive. Shoot one and find out.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5458
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #4281 on: January 16, 2023, 04:57:53 pm »
Yes they are highly explosive - on this special Hellerium-rich map. Problem?

Offline nicedayright

  • Captain
  • ***
  • Posts: 93
    • View Profile
Re: Bugs & Crash Reports
« Reply #4282 on: January 16, 2023, 07:24:43 pm »
See, I *was* half sure it was a feature I just hadn't seen yet, but *somebody* told me to submit a bug report.

Offline mikKoi

  • Sergeant
  • **
  • Posts: 46
  • That's raider country!
    • View Profile
Re: Bugs & Crash Reports
« Reply #4283 on: January 17, 2023, 05:41:36 pm »
Hi. Tiny (x2) mapblock ‘bug’ found! Secret backrooms in URBAN_WASTE were not very well hidden after all. Some tile destruction was needed to get the VIP pass, but left me worried about those poor AI dudes, because handy humane tricks aren't known to them and therefore not very fair. :-\

Also, if passable, I think that room would be good for fighting scenes of many kinds:

Offline Cat123

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: Bugs & Crash Reports
« Reply #4284 on: February 02, 2023, 10:30:31 am »
Playing on N3

OpenXcom has crashed: Map generator encountered an error: map block XBR_110 is not defined in terrain XBASE.

Code: [Select]
[02-02-2023_14-22-46] [INFO] OpenXcom Version: Extended 7.8 (v2022-10-29)
[02-02-2023_14-22-46] [INFO] Platform: Windows 64 bit
[02-02-2023_14-22-46] [INFO] Data folder is:
[02-02-2023_14-22-46] [INFO] Data search is:
[02-02-2023_14-22-46] [INFO] - C:/Users/User/Documents/OpenXcom/
[02-02-2023_14-22-46] [INFO] - C:/Games/X-Piratez N3/
[02-02-2023_14-22-46] [INFO] User folder is: C:/Games/X-Piratez N3/user/
[02-02-2023_14-22-46] [INFO] Config folder is: C:/Games/X-Piratez N3/user/
[02-02-2023_14-22-46] [INFO] Options loaded successfully.

Code: [Select]
[02-02-2023_14-22-47] [INFO] Loading data...
[02-02-2023_14-22-47] [INFO] Scanning standard mods in ''...
[02-02-2023_14-22-47] [INFO] Scanning user mods in 'C:/Games/X-Piratez N3/user/'...
[02-02-2023_14-22-47] [INFO] Active mods:
[02-02-2023_14-22-47] [INFO] - piratez vv.N3 OXCE 7.8
[02-02-2023_14-22-47] [INFO] - OAK-RU v8.2 23-OCT-2022
[02-02-2023_14-22-47] [INFO] - piratezCitiesLore v0.336
[02-02-2023_14-22-48] [INFO] Loading begins...
[02-02-2023_14-22-54] [INFO] Lazy loading: 1
[02-02-2023_14-22-56] [INFO] Loading ended.
[02-02-2023_14-22-57] [INFO] Data loaded successfully.
[02-02-2023_14-22-58] [INFO] OpenXcom started successfully!

Code: [Select]
[02-02-2023_14-23-10] [FATAL] A fatal error has occurred: Map generator encountered an error: map block XBR_110 is not defined in terrain XBASE.
[02-02-2023_14-23-10] [FATAL] 0x51d970 OpenXcom::BattlescapeGenerator::generateBaseMap()
[02-02-2023_14-23-10] [FATAL] 0x522dd0 OpenXcom::BattlescapeGenerator::generateMap(std::vector<OpenXcom::MapScript*, std::allocator<OpenXcom::MapScript*> > const*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, OpenXcom::RuleStartingCondition const*)
[02-02-2023_14-23-10] [FATAL] 0x527880 OpenXcom::BattlescapeGenerator::run()
[02-02-2023_14-23-10] [FATAL] 0x6ee3d0 OpenXcom::GeoscapeState::handleBaseDefense(OpenXcom::Base*, OpenXcom::Ufo*)
[02-02-2023_14-23-10] [FATAL] 0x6f2a50 OpenXcom::GeoscapeState::time5Seconds()
« Last Edit: February 02, 2023, 11:04:29 am by Meridian »

Offline Cat123

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: Bugs & Crash Reports
« Reply #4285 on: February 02, 2023, 11:24:13 am »
crashes after 5 seconds. after research
« Last Edit: February 02, 2023, 11:25:59 am by Cat123 »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11728
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs & Crash Reports
« Reply #4286 on: February 02, 2023, 02:05:45 pm »
Playing on N3

OpenXcom has crashed: Map generator encountered an error: map block XBR_110 is not defined in terrain XBASE.

I see this entry in Piratez.rul, line 71046.

Are you on v.N3.1.3?

crashes after 5 seconds. after research

Doesn't crash for me, but it might be caused by your extra mods which I don't use.

Offline Cat123

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: Bugs & Crash Reports
« Reply #4287 on: February 02, 2023, 02:36:30 pm »
no N3 (X-Piratez N3)

Is version 3.1 already out?
did not see
« Last Edit: February 02, 2023, 03:27:05 pm by Solarius Scorch »

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11728
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs & Crash Reports
« Reply #4288 on: February 02, 2023, 03:27:36 pm »
N3.1.3 was released 24.12.2022...

Online Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9099
    • View Profile
Re: Bugs & Crash Reports
« Reply #4289 on: February 02, 2023, 03:53:01 pm »
N3.1.3 was released 24.12.2022...

To be honest there was no post about it here on the forum.

And the 2 main download places say "Latest Download Link (N3 20-Dec-2022 Clear Skies)" and "[MAIN] XPiratez - v.N3 20-Dec-2022 Clear Skies".

I wouldn't strictly call that "released".

PS: also it doesn't help that version N3.1.3 still says only N3 in the metadata.yml and on the start screen