Author Topic: Bugs & Crash Reports  (Read 389688 times)

Offline Vansi

  • Captain
  • ***
  • Posts: 86
    • View Profile
Re: Bugs & Crash Reports
« Reply #2655 on: August 25, 2018, 09:48:56 pm »
Pachyderm suffers the same problem as Zepplin. There is elevator between passanger cabin and pilot cabin and right under that elevator there is no solid deck, but hole in the hull. In normal missions it is not a problem, but in orbital mission Disruptive Transmissions I start in Pachyderm on level 13 and enemy is on platforms on level 5. In first turn when I move around passanger cabin gals are taking reaction fire from outside.

Savefile attached. 

Offline Dioxine

  • Moderator
  • Commander
  • ***
  • Posts: 5263
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #2656 on: August 27, 2018, 11:18:14 am »
It is impossible to plug, since it's bottom level. So it stays that way.

Offline Abyss

  • Colonel
  • ****
  • Posts: 159
    • View Profile
Re: Bugs & Crash Reports
« Reply #2657 on: August 28, 2018, 10:22:07 pm »
Got a bug after taking off to Cydonia. The explosion of a crew (which is somehow got bugged from 8 gals to 1 gal) after the first step in the Zubrin vessel. 
The save file is attached. The version is 99J5.

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1757
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: Bugs & Crash Reports
« Reply #2658 on: August 28, 2018, 11:07:27 pm »
Not a bug, this is a feature of Zubrin.  You can go to mars much earlier than with a more powerful ship, but you randomly get between 1 and 8 of the gals you sent for the mission.

Offline Dioxine

  • Moderator
  • Commander
  • ***
  • Posts: 5263
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #2659 on: August 29, 2018, 12:47:33 am »
Next time read the fine print. Did you really think that getting to Cydonia was easy? :)

Offline BBHood217

  • Commander
  • *****
  • Posts: 581
    • View Profile
Re: Bugs & Crash Reports
« Reply #2660 on: August 29, 2018, 03:56:02 am »
Take it from someone who still managed to beat Cydonia in a Zubrin despite being one gal short: Keep going for the Conqueror.

Offline incas

  • Sergeant
  • **
  • Posts: 15
    • View Profile
Re: Bugs & Crash Reports
« Reply #2661 on: August 29, 2018, 01:35:30 pm »
I researched Poison tech and when I click "Begin Produce" on poison arrows I get a CTD.  (I don't have animal poisons in stock)

Code: [Select]
[29-08-2018_12-30-14] [FATAL] A fatal error has occurred: Item STR_BOW_H_QUIVER_POISON_XXX not found
Haven't studied the thread, if you already know of this bug disregard.

Offline cc

  • Colonel
  • ****
  • Posts: 244
    • View Profile
Re: Bugs & Crash Reports
« Reply #2662 on: August 29, 2018, 06:28:26 pm »
I researched Poison tech and when I click "Begin Produce" on poison arrows I get a CTD.  (I don't have animal poisons in stock)

Find   - name: STR_BOW_H_QUIVER_POISON_XXX
in piratez.Rul, add lines:
Code: [Select]
    producedItems:
      STR_BOW_H_QUIVER_POISON: 10

Offline Ridаn

  • Colonel
  • ****
  • Posts: 286
    • View Profile
Re: Bugs & Crash Reports
« Reply #2663 on: September 01, 2018, 09:26:47 pm »
Any idea on whats making Pinky Demon immune to Neural Whip? Invisible one isnt affected either.

Offline legionof1

  • Commander
  • *****
  • Posts: 1483
  • Bullets go that way. Money comes this way.
    • View Profile
Re: Bugs & Crash Reports
« Reply #2664 on: September 01, 2018, 10:47:29 pm »
the whip is a 2d100 roll so it possible to do no damage, but it is rather unlikely to happen that many time in a row.

Played with the save and yeah mister pink there seems immune, and he shouldn't be. Can't figure out a reason why with my limited skills.

Offline LouisdeFuines

  • Commander
  • *****
  • Posts: 589
    • View Profile
Re: Bugs & Crash Reports
« Reply #2665 on: September 02, 2018, 01:43:38 am »
I got a problem with the secret base missions. In 90 % of the cases they don`t spawn any base.

In the changelog of 99J6 there is talk about fixes for spawning of the bases. But I don`t know, if the fix corresponds to the same problem.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 5853
  • Aaand we're back!
    • View Profile
    • My Wiki
Re: Bugs & Crash Reports
« Reply #2666 on: September 02, 2018, 10:37:24 am »
I got a problem with the secret base missions. In 90 % of the cases they don`t spawn any base.

In the changelog of 99J6 there is talk about fixes for spawning of the bases. But I don`t know, if the fix corresponds to the same problem.

The STR_ALIEN_BASE mission is not flagged as alien base mission (objective: 2) and is missing other attributes too.
Currently it is just a normal ufo fly by mission.

Offline cc

  • Colonel
  • ****
  • Posts: 244
    • View Profile
Re: Bugs & Crash Reports
« Reply #2667 on: September 02, 2018, 12:57:37 pm »
The STR_ALIEN_BASE mission is not flagged as alien base mission (objective: 2) and is missing other attributes too.
To make it spawn bases, it should look like this, right?

Spoiler:
Code: [Select]
  - type: STR_ALIEN_BASE
    points: 200
    objective: 2
    siteType: STR_ALIEN_BASE_ASSAULT
    spawnZone: 4
    raceWeights:
      0:
          STR_SECTOID_NONCOM: 50
          STR_FLOATER_NONCOM: 50
      6:
          STR_SECTOID_NONCOM: 30
          STR_FLOATER_NONCOM: 30
          STR_SNAKEMAN: 30
          STR_MUTON: 10
      12:
          STR_SECTOID: 15
          STR_SECTOID_TERROR: 15
          STR_FLOATER: 15
          STR_FLOATER_TERROR: 15
          STR_SNAKEMAN: 20
          STR_MUTON: 15
      16:
          STR_SECTOID: 30
          STR_FLOATER: 30
          STR_SNAKEMAN: 20
          STR_MUTON: 20
      24:
          STR_SECTOID: 25
          STR_FLOATER: 25
          STR_SNAKEMAN: 15
          STR_MUTON: 35
    waves:
      - ufo: STR_VESSEL_HEAVY_GUNSHIP
        interruptPercentage: 20
        count: 1
        trajectory: P1
        timer: 13500
      - ufo: STR_VESSEL_HEAVY_GUNSHIP
        count: 1
        trajectory: P5
        timer: 15000
      - ufo: STR_VESSEL_FRIGATE
        count: 1
        trajectory: P5
        timer: 60
      - ufo: STR_VESSEL_FRIGATE
        count: 2
        trajectory: P5
        timer: 60
      - ufo: STR_BATTLESHIP
        count: 1
        trajectory: P6
        timer: 60

Trajectory P6 is the default, so it does still have a landing in mission zone 4.



Some research seems to have been scrambled:
STR_VESSEL_GOVT_CRUISER (Govt Fusion Cruiser) is no longer obtainable.
STR_MISSION_GOVT_PATROL (Govt Business) has been removed from the research section, though the mission and Bootypedia entries still exist.
« Last Edit: September 02, 2018, 04:28:50 pm by cc »

Offline Dioxine

  • Moderator
  • Commander
  • ***
  • Posts: 5263
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #2668 on: September 02, 2018, 08:18:41 pm »
Ah right I deleted the mission so it no longer carries over that data from the vanilla files. Thx.

As for the previous fixes, they were about something completely different (alien base maps).

Offline LouisdeFuines

  • Commander
  • *****
  • Posts: 589
    • View Profile
Re: Bugs & Crash Reports
« Reply #2669 on: September 02, 2018, 11:25:41 pm »
It seems, the pedia entry for the persuadotron 2000 has vanished. At least in J5. In the changelog for J6 nothing about that is mentioned.
You can read the entry for the "prize persuadotron", but not the item itself.