The capacity of a Cryo Prison is 40 and having only one prison was a limit given by Ethereal_Medic.
Yes but you can combine this with Prison Cells @ 15 each and ive got 2 of those, so 40+30=70 if you're willing to have 3 structures for it. Then again I dont know how big a "large prison" is since I havent researched it yet, sounds like 2x2 and im guessing 80-100 bodies. But now that I know what this is actually concerning I know the courtesans dont actually take up prison space its just the guild hostess that does.
Along with token sinks, Jack also needs some way to earn tokens outside of his missions.
Jack deals in... goods. If there's any specialized kinda goods the player might get their hands on, expensive stuff one step above "consumer goods" then that could be exchanged since it would be a favor to him to provide those things without having to go through the proper channels. Its the equivalent of old money briefcases just with a different spin. And those can be inserted as random loot into places that they might make sense to put - mansions, those hospital buildings on some random map sets, ES missions, Smuggler Millenium Falcon ships, maybe on a Heavy Freighter, and so forth.
Mastercraft weapons parts is a
perfect outlet for that, Jack always deals in the best stuff. They can be very expensive, almost like buying prisoners from the mercinaries... im naming the price for Mastercrafted Weapons Parts at the equivalent of $1,000,000... 100 Jack's tokens would be just about right since that makes it feel like a nice investment to spend the tokens on it, but expensive enough to be very pricey for trying to deck everybody out with custom stuff
(and it feels rather expensive to the wallet to be forking over the cash for 100 tokens too).
He should have probably 3 different sinks to invest in since you get enduring benefits from the other two factions, whereas anything you get from jack is likely to be equipment based and thus static. Ive got this idea based on the Use Drill subject (an item that can become multiple things) about the equivalent of a Cheese/Crackers/Sausage gift box...
He could have Gift Packages of two different sizes (A and B) and each one would have like 5 manufacture processes to open them up and get different items out of them, located probably under Special Project since that category is awful lonely. The smaller one gives items that would be beneficial in the field such as a stack of clips, grenades, armor maybe.
The bigger one provides ship based stuff or materials for the base, large style equipment. These boxes should cost something like 150 and 300 tokens respectively so that way it feels like you're getting a really big meatball for it.
(these could be things that you might be able to buy or manufacture, or in a few cases something that is prohibitive to manufacture or cant be bought at all - but is still something you would likely find attached to a ship in a mission. The price value doesn't have to add up the same between each type of box since the usefulness of them could outweigh their price... how else might someone
buy a treasure chest)
Late game a player no doubt would be selling most of what those boxes provided, but then again some stuff you'd get could be essential components like power armor parts and the like. It is too bad that we cant introduce gambling and have a randomized set of like 40 different configurations of items that each box produced.
I know it is not intended, and surely it is against Dioxine's ideas and the taste of several people on the forum... but I would like to have a very late game mission.
Ive suggested the idea of a Flying Dutchman + Davy Jones type of encounter involving deep ones flying around in a supersized (aqua plastic) battleship that you just cant fight or tractor, and you gotta wait until it lands somewhere. Which could be a 2 stage mission and the ship does not stop spawning until you beat the 2nd stage, and you get a hideout assault penalty if you quit.
(Davy Jones be the right hand squid of T'Leth)
(killin' davy jones might invoke wrath but since the piratez exist above the waves it would take T'Leth a mightly long time to figure out how to track em down)
As for what you'd get for that probably 4-6 hour long playthrough of a mission, a Codex sure could be one thing, except that it would have to be random loot since the Flying Dutchman would impose a infamy penalty while it flies just like secure freight (thus you have to confront it at some point). Infamy penalty because they be bigger pirates than you making you look superfluous, and the governments be willing to pay tribute to Davy Jones instead to keep him from raiding them.
Beeing able to buy stuff that is codex locked. At an insane token price, you can try a few of the items the other codexes offer, to give you a teaser.
That should be a WizBiz token sink since thats what they deal in. And the prices should be insane because those codex locked items are pretty darn rare.