Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4309606 times)

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [MAIN] XPiratez - 0.99H3 - 4 Dec - 4 Elemelokk'Narrs
« Reply #5040 on: December 04, 2017, 11:51:08 am »
QB mode is not supported. I'm only using it as debug tool. It will crash because it is not painstakingly tailored not to.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11722
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [MAIN] XPiratez - 0.99H3 - 4 Dec - 4 Elemelokk'Narrs
« Reply #5041 on: December 04, 2017, 01:43:08 pm »
Crashes in QB are quite meaningless, since it is possible to make a combination of terrain, craft and enemy faction that isn't possible in the mod. But if it is an actual bug, then looks like it is about terrain not having enough vertical levels for their craft to fit.
« Last Edit: December 04, 2017, 05:20:41 pm by Solarius Scorch »

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 941
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: [MAIN] XPiratez - 0.99H3 - 4 Dec - 4 Elemelokk'Narrs
« Reply #5042 on: December 04, 2017, 05:16:04 pm »
Quote
0.99H3 - 4 Dec 2017

- New Auxilia: Tamed Werewolf

Heck yes! Thx dioxine  8)

Offline XCOMJunkie

  • Sergeant
  • **
  • Posts: 33
    • View Profile
Re: [MAIN] XPiratez - 0.99H3 - 4 Dec - 4 Elemelokk'Narrs
« Reply #5043 on: December 04, 2017, 05:27:54 pm »
Looks great Dioxine!

Offline Multiheaded

  • Sergeant
  • **
  • Posts: 14
    • View Profile
Re: Re: [MAIN] XPiratez - 0.99H3 - 4 Dec - 4 Elemelokk'Narrs
« Reply #5044 on: December 04, 2017, 10:03:44 pm »
Quote
Finished Bounty Hunt Prizes for the 3 basic customers

Does.... does that mean we can get Saya to join yet?  :-X

Offline Sahti Waari

  • Sergeant
  • **
  • Posts: 23
  • Так победим!
    • View Profile
Re: [MAIN] XPiratez - 0.99H3 - 4 Dec - 4 Elemelokk'Narrs
« Reply #5045 on: December 05, 2017, 07:51:05 am »
Hello, Dioxine

Deep thanks for your amazing work! Please remind me how can I donate you? I forgot ^)

Offline Bloax

  • Colonel
  • ****
  • Posts: 322
  • do you want to be any of those things
    • View Profile
Re: [MAIN] XPiratez - 0.99H3 - 4 Dec - 4 Elemelokk'Narrs
« Reply #5046 on: December 05, 2017, 09:02:48 am »
No Donation - No Salvation!

So, want to contribute? Want me to spend more time on expanding the mod, and less on boring day job? Now you can.
All donators will be credited in-game (needs name or nick), on a memorial stone.

Donate directly to salvation machine: PayPal at GSDioxine@gmail.com

WANT TO BE FEATURED IN THE MOD?
Offer is open to any donors, past and future.
You can be featured in a collectible article as an in-game background character, or have a weapon or battery-powered craft named after you.
I don't guarantee that any of these will be flattering.
PM me for details.
It's right there in the NO DONATION - NO SALVATION (pff) thread. :^ )

Offline the Ring Dang Doo

  • Sergeant
  • **
  • Posts: 22
    • View Profile
Re: [MAIN] XPiratez - 0.99H3 - 4 Dec - 4 Elemelokk'Narrs
« Reply #5047 on: December 13, 2017, 12:47:29 am »
The Bootypedia entry for the Master's Cane talks about a hex attack and a melee attack, but when my top-ranking gal carries it the only option I seem to have is "Throw."  What am I missing? How do I work this thing?

Offline legionof1

  • Moderator
  • Commander
  • ***
  • Posts: 1900
  • Bullets go that way. Money comes this way.
    • View Profile
Re: [MAIN] XPiratez - 0.99H3 - 4 Dec - 4 Elemelokk'Narrs
« Reply #5048 on: December 13, 2017, 12:55:45 am »
Master's cane(along with most voodoo based weapons) require voodoo training to use. If the gal in question doesn't have voodoo training you only get generic itme interactions.

Offline the Ring Dang Doo

  • Sergeant
  • **
  • Posts: 22
    • View Profile
Re: [MAIN] XPiratez - 0.99H3 - 4 Dec - 4 Elemelokk'Narrs
« Reply #5049 on: December 13, 2017, 01:00:53 am »
Ah, thanks!

Offline Ragshak

  • Colonel
  • ****
  • Posts: 136
    • View Profile
Re: [MAIN] XPiratez - 0.99H3 - 4 Dec - 4 Elemelokk'Narrs
« Reply #5050 on: December 13, 2017, 08:16:04 pm »
New price of contrabanda. If anyone care update after selling all contraband item.

Offline Ratchet

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: [MAIN] XPiratez - 0.99H3 - 4 Dec - 4 Elemelokk'Narrs
« Reply #5051 on: December 18, 2017, 12:56:24 am »
Sorry if this is explained in the in-game pedia or elsewhere, but I couldn't figure it out.

How do you use the gear like Safety Goggles etc that seem like armor components? The Goggles pedia entry, for example specifies a "gear slot" that they pertain to, but I'll be damned if I can figure out what to slot them into.

Offline BBHood217

  • Commander
  • *****
  • Posts: 540
    • View Profile
Re: [MAIN] XPiratez - 0.99H3 - 4 Dec - 4 Elemelokk'Narrs
« Reply #5052 on: December 18, 2017, 02:00:41 am »
You just simply have them in your inventory and they'll work.  I think the gear slot just indicates that only one of them would work if you were to carry multiple items that use the same gear slot.

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: [MAIN] XPiratez - 0.99H3 - 4 Dec - 4 Elemelokk'Narrs
« Reply #5053 on: December 18, 2017, 06:28:40 am »
New price of contrabanda. If anyone care update after selling all contraband item.
One unit of contraband will make you $20k in one month.  The trade off is 10 space taken up.

Looks like you can make about a million a month if you cram a large vault full of Contraband.  You can get 9 of these in one base, or about 7 if you post a hangar, and radar, etc.  Thats about 7 million a month.  It takes about 11 Million start up cash to get the vault built and the first shipment in. 

No other storage solutions provide better values.  Hiring workers to hold the contraband is mildly profitable, but probably not worth the tedium.

Offline Ratchet

  • Squaddie
  • *
  • Posts: 4
    • View Profile
Re: [MAIN] XPiratez - 0.99H3 - 4 Dec - 4 Elemelokk'Narrs
« Reply #5054 on: December 19, 2017, 03:59:05 pm »
You just simply have them in your inventory and they'll work.  I think the gear slot just indicates that only one of them would work if you were to carry multiple items that use the same gear slot.

Hey thanks!

Okay, next question: how do I get girls out of their cells in the X-Prison mission?

Edit: Ohhhhh. *That's* what pickaxes are for. :)
« Last Edit: December 19, 2017, 04:20:39 pm by Ratchet »