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Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4308518 times)

Offline Ragshak

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Re: [MAIN] XPiratez - 0.99H3 - 4 Dec - 4 Elemelokk'Narrs
« Reply #5055 on: December 19, 2017, 06:43:11 pm »
ivandogovich: The problem is that I have bought them for 900k+ each and had to sold them after an update for pennies :) That was only an information for others because it wasnt listed in changelog.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99I4 - 26 Dec - Spirit of Christmas
« Reply #5056 on: December 27, 2017, 12:54:40 am »
New version is up, Merry Christmas!

Offline LuigiWhatif

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Re: [MAIN] XPiratez - 0.99I4 - 26 Dec - Spirit of Christmas
« Reply #5057 on: December 27, 2017, 01:31:04 am »
Can I transfer a supermutant mode save over like normal or do I need to do something different?

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99I4 - 26 Dec - Spirit of Christmas
« Reply #5058 on: December 27, 2017, 02:23:06 am »
There shouldn't be any problem, nothing was deleted. Just like usual, don't do it in battlescape. :)

Offline HT

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Re: [MAIN] XPiratez - 0.99I4 - 26 Dec - Spirit of Christmas
« Reply #5059 on: December 27, 2017, 04:30:20 pm »
Oh my, another update, these days? Don't you have something better to do, people?  ;)

Anyway, it's a new one that finally includes an intro, at long last! Cool one, if a bit long.

Who knows, seeing that getting an intro was something I saw as impossible, perhaps the day that this mod reaches the 1.0 status is viable? After all, we did get Duke Nukem Forever*, so nothing is impossible!  :)


More seriously: Has anyone tried if these new weapons are viable? Is the Anchor worth the use once you have a Hand strong enough to lift it, for example?

Speaking of lifting, I noticed that most of the new weapons belong to X-Files' updates.Will we get a Surfing Board as an available weapon at some point?  :D

* I mean the good one, not the cashgrab shit Gearbox did. In other words, this: http://www.moddb.com/mods/duke-nukem-forever

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99I4 - 26 Dec - Spirit of Christmas
« Reply #5060 on: December 28, 2017, 11:29:22 am »
The new anchor rolls 50-150% and does concussive damage.
It scales with twice your strength value so it's designed for a strong and fast-moving gal.
The aimed-shot rolls with 50-150% as well giving you a very devastating tool to break walls or 6-tile ranged weapon with very high damage.
Due to the damage type it can be useful to bypass piercing/cutting resistant foes.

It's selling point is the huge damage it can provide. Even tanks shouldn't see much of a chance to survive multiple melee-swings.
Just watch out for explosions.

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99I4 - 26 Dec - Spirit of Christmas
« Reply #5061 on: December 28, 2017, 04:44:13 pm »
Are we ever gonna get aquariums?  Or at least examinations for the mutant fish and crab?

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5062 on: December 28, 2017, 05:01:56 pm »
With no real aquatic life to speak of as of now, it'd be a waste of effort. When the underwater arc is going to be expanded, then sure.

Offline Cristao

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5063 on: December 29, 2017, 08:38:15 pm »
It has been a while. I think it is a good time to restart another XPiratez. I have forgotten so much about this game.

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5064 on: January 08, 2018, 11:49:14 am »
Taking several Assault Shotgun with you (with daze-ammo) against MegaPol is a very efficient way to train reactions and firing skill.
The daze ammo can't hurt them and with a decent piercing-protection armor (Heavy Suit / Guardian Suit) you can facetank their weaponry for 0 dmg as well.

Just watch out for melee baton-swings and bring at least some sort of weapon to actually kill/stun them.
A zapper or electric lasso is efficient even against MegaPol Enforcers!

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5065 on: January 08, 2018, 12:08:45 pm »
Zappers are neat, I just wish that self-charging laspistols (needed to make zappers) weren't so rare.

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5066 on: January 08, 2018, 01:55:42 pm »
Zappers are neat, I just wish that self-charging laspistols (needed to make zappers) weren't so rare.

Because Zappers are like Tazogun's on drugs I'm totally fine with having a limited supply of those.
Encourages to use lassos, neural-whips and other sources of 'ranged-stun' weaponry rather than out-ruling the whole competition.

Offline Martin

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5067 on: January 08, 2018, 06:13:12 pm »
Zappers are neat, I just wish that self-charging laspistols (needed to make zappers) weren't so rare.

Self charging nuclear lasers are implied to be lost technology. The ones you get are most likely priceless relics passed from father to son for generations. ;)

Offline BBHood217

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5068 on: January 09, 2018, 03:49:08 am »
And yet when you gain the ability to make your own nuclear lasers, you still can't make the laspistols.  I suppose the rationalization is why bother when you can make scorchies instead?  Well, maybe because you can't make zappers out of scorchies; or better yet, an upgraded zapper out of scorchies.  Yeah, why isn't that a thing?

Offline Ethereal_Medic

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Re: [MAIN] XPiratez - 0.99I1 - 26 Dec - Spirit of Christmas
« Reply #5069 on: January 09, 2018, 09:45:29 am »
At one point, even a 9-tile electric stungun can't handle everything. For the sake of diversity I'm against a 'buffed up' version and instead just have another approach with a different kind of tool.