Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4308208 times)

Offline ohartenstein23

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Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« Reply #3960 on: February 06, 2017, 10:48:31 pm »
You need a Plasma Subrifle, which is found on Cruisers and sometimes in Reticulan bases.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« Reply #3961 on: February 06, 2017, 10:56:30 pm »
not that plasma is particularly necessary anymore with gauss ammo manufacture in play.

Offline Cimbri

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Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« Reply #3962 on: February 06, 2017, 11:54:42 pm »
Thanks, and, no, I suppose it isn't, but I'm being dumb and trying to check off every research.

Offline Absalom

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Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« Reply #3963 on: February 07, 2017, 02:29:34 am »
Really the biggest things with the weather system is that you cannot bring spare armour... or even just remove what armor you have.  Nor does fire warm you up, only grog (Don't try this at home)

Offline khade

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Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« Reply #3964 on: February 07, 2017, 04:16:48 am »
Something of note, that might make things harder, but whatever, deserts during the day are burning, at night, they get very very cold.  They have no way to retain the heat.
I just entered a desert combat at night and it's still hot.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« Reply #3965 on: February 07, 2017, 05:08:48 am »
Something of note, that might make things harder, but whatever, deserts during the day are burning, at night, they get very very cold.  They have no way to retain the heat.
I just entered a desert combat at night and it's still hot.

Environment references are tied to the map/tileset. There can be only one set of environmental modifiers per map.

Offline khade

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Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« Reply #3966 on: February 07, 2017, 05:44:56 am »
Can we have not burning desert or barely cold snowy area?

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« Reply #3967 on: February 07, 2017, 09:58:27 am »
Environment references are tied to the map/tileset. There can be only one set of environmental modifiers per map.

Is the tileset independant of time of day, or does the game count a desert at day and desert at night as two different tilesets? I'm assuming it's not the latter, because then it seems like it could easily be changed

Offline legionof1

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Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« Reply #3968 on: February 07, 2017, 10:02:06 am »
Far as i understand lighting is determined entirely separately from the tile set. The two do not interact to my knowledge. 

Offline CrazyMode

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Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« Reply #3969 on: February 07, 2017, 07:43:13 pm »
Mb it's not a valid thread to post, but...
In 0.99F i cant get a apples from mission.
I already have some maps with "trees with red dots".
In past i think it's apple trees, after end, you always get apples like reward if this trees locate on map.
Or i take it wrong, and its just random?

sorry for my eng, not my native

Offline legionof1

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Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« Reply #3970 on: February 07, 2017, 07:54:04 pm »
Unless you see apples on the ground near said trees, apples you will not get. The engine is incapable of spawning interactable objects like apples inside terrain like tress. So loot apples get placed adjacent to the trees. Also the "apple tree" is in fact reused alot in several tilesets.

Offline wolfreal

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Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« Reply #3971 on: February 07, 2017, 08:38:09 pm »
I downloaded the new version, wiped out my last savegame, and start a new one.

First surprise, I know deserts are hot but... The stun damage is not a little exaggerated? The castaway "dress" give a 50% stun damage reduction in hot climate, even with this, my gals can´t stay more than a turn in the wild without passing away. It appears that the damage is exponential, and relative to absolute health. THe first turn, about a quarter of health, the second, pass away. It is interesting and forcing you to have your canteen, but, I ask again, It is not a little exaggerated? Maybe I´m just a whimp P.

« Last Edit: February 07, 2017, 08:41:11 pm by ajnunezr »

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« Reply #3972 on: February 07, 2017, 08:49:48 pm »
@ajnunezr

Yeah, enviro effects are still being balanced.  Feedback like this is helpful.  Thanks

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« Reply #3973 on: February 07, 2017, 08:59:05 pm »
The engine is incapable of spawning interactable objects like apples inside terrain like tress.

That's not really true - apples could be recovered from tiles, like UFO Navigation etc. But it was already coded differently and there was no reason to rewrite it.

Offline legionof1

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Re: [MAIN] XPiratez - 0.99F - 4 Feb - Blood is Life
« Reply #3974 on: February 07, 2017, 09:16:35 pm »
Really? I always thought it was only certain types of objects of which most terrain features where not.

On the subject of "weather" early game missions spawned in cold are potentially game breaking. New players *may* not have the environmental pedia page researched yet and unwittingly put all there gals in the med bay for month+. Even with warning being limited to 6 gals in rags(only starting outfit below 200% line)
is.....difficult. And the no weather warning for "urban" maps compounds the problem.
« Last Edit: February 07, 2017, 09:26:18 pm by legionof1 »