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Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4314235 times)

Offline Boltgun

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Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« Reply #3135 on: August 18, 2016, 05:00:07 pm »
Congrats Meridian for getting a named weapon. Now I'll use scatter and shotguns more, a lot more.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« Reply #3136 on: August 18, 2016, 05:09:38 pm »
Congrats Meridian for getting a named weapon. Now I'll use scatter and shotguns more, a lot more.

No congrats needed, you can have the same, provided you have enough Dolaros to burn, sailor ;)

Online Meridian

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Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« Reply #3137 on: August 18, 2016, 05:22:44 pm »
Congrats Meridian for getting a named weapon. Now I'll use scatter and shotguns more, a lot more.

Thank you :) I was supposed to be a named rotting corpse somewhere in the mansion basement first, but this is much kewl-er  8)
And this way I don't crash the game  ;D

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« Reply #3138 on: August 18, 2016, 07:41:08 pm »
Crazy Hair Human Mage Battlesprites attached.  He also has hints of the symbol on the pocket, etc.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« Reply #3139 on: August 18, 2016, 07:50:10 pm »
I'll keep that, but I prefer the sprite with the hat and shades - looks more dignified, as he should.

Offline Surrealistik

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Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« Reply #3140 on: August 18, 2016, 09:46:27 pm »
Goddamn, I should have kept quiet about the Ghost Dagger.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« Reply #3141 on: August 18, 2016, 09:52:50 pm »
Bah, the changes to Supply Ship deploys would hurt more, if you weren't already bloated on them :)

Offline Surrealistik

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Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« Reply #3142 on: August 18, 2016, 09:55:24 pm »
What was the turn count decreased to?

Mind that my clear times were substantially hampered by not having the Bonerventura; they have improved significantly with the Prospector due to the extra action economy.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« Reply #3143 on: August 18, 2016, 10:07:12 pm »
By not much, 2 turns or so. It's just noticeably less Gauss in loot, and no more Baby Nukes for easily-scared GOs. No radical changes, no, but less reward for what I think is the same risk.

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« Reply #3144 on: August 19, 2016, 01:22:49 am »
Major updates include:
- Crafts need pilots now, and pilots contribute bonuses to craft performance (OMG it's like living in a dream, first dreamt up in 1994!); code by Meridian

This made me think: Would it be possible to allow your crafts to be shot down and become rescue missions, rather than just getting destroyed in the air?

niculinux

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Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« Reply #3145 on: August 19, 2016, 01:29:30 am »
This made me think: Would it be possible to allow your crafts to be shot down and become rescue missions, rather than just getting destroyed in the air?

As ststed in Solar's wishlist; interesting, but i'd see it in other mods centered on the xcom; since the pirates are just criminals tahr din't xare each other, asude from sheer utilitarism. Sab but true? :(

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« Reply #3146 on: August 19, 2016, 09:10:15 am »
As ststed in Solar's wishlist; interesting, but i'd see it in other mods centered on the xcom; since the pirates are just criminals tahr din't xare each other, asude from sheer utilitarism. Sab but true? :(

That depends on the player. You cad :)

niculinux

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Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« Reply #3147 on: August 19, 2016, 11:43:00 am »
That depends on the player. You cad :)

Just empathizing with the game plot :D

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« Reply #3148 on: August 19, 2016, 12:23:52 pm »
If it was dependant on me, I'd always try to rescue the pilots. But any good game should allow you to act evil and/or stupid if you wish so; otherwise it's just high-and-mighty, righteous railroading.

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Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« Reply #3149 on: August 19, 2016, 04:49:12 pm »
If it was dependant on me, I'd always try to rescue the pilots. But any good game should allow you to act evil and/or stupid if you wish so; otherwise it's just high-and-mighty, righteous railroading.

Right, but from a bunch of pirates who make a living on "protection" and loot, i'd expect only evil. But this is judt a game, so woukd be a nice option  :)