@ Meridian: The outcome is not reasonably determined by the player's actions. This applies squarely to the Psi mechanic; your recourse against it is very limited until fairly late, and even then Star Gods en masse are annoying to deal with purely because of Psi abuse; not because of the AI's quality or anything that could be construed as something you materially influence or that respects your decisions.
This is pure semantics, because the key word is 'reasonably'. Unless the game is chess, you can always argue that
some outcome is not determined by player's actions, hence the game has fake difficulty. IMO this doesn't apply here, since it'd mean 'psi will fuck you up no matter what you do'. I've already laid down the ways to minimize the threat and I will not repeat myself.
Also, 'fix the AI'. Hahahahaha. Take it or leave it. I'm in a project that has plans to develop an advanced AI algorithm. Sure it could be implemented in Piratez or any other game. It would cost around $500k - send a check my way and you will (probably) have an AI that doesn't only look, but does indeed live up to your wild expectations.