Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4311042 times)

Offline Arthanor

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2835 on: July 15, 2016, 09:28:50 pm »
Where did this idea come from, and why is it so prevalent?  You can cover an entire map in electro flares, leaving a puddle of shadow for your troops to hide in.  The entire mission becomes a breezy-easy shooting gallery, with all the enemies illuminated for the brief seconds they exist before they're torn apart by reaction fire.  Night missions are easier and faster than day missions.

Well, if you play on terrain bowling ball, yeah, sure, you can camp in your little shadow and snipe everyone in their bright light, but with terrain that often doesn't work. It's probably doable with a bunch of gals in flying armors, but I prefer other armors. Also, eventually you'll have to approach that UFO and playing "pickup the flare so I stay in the dark" is a very boring game, much like "playing fetch with flares while advancing in the shade".

Add the fact that sniping loadouts aren't particularly suited to breaching and that I prefer mid/close ranged combat, which, in the shade means stumbling on stumps or even trees and makes pathing and getting a LoF when you don't see the terrain. Having a "safe radius" of light around the gals to be able to play commando style and seeing something, and having variations in light levels with different armors are an improvement over the previous situation for sure.

Offline karadoc

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2836 on: July 16, 2016, 02:54:57 am »
Recently my rough strategy is to play night missions to try to take advantage of the shadows - but if it turns out that I'm facing an enemy with good night vision, or the terrain is difficult, or I'm just getting sick of darkness - then I throw out a light crystal to turn it into a day mission. Sometimes I'll just drop the light crystal at the start of my turn, and pick it up at the end to try to get the best of both worlds.

Light crystals aren't easy to come by though...

Offline Drasnighta

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2837 on: July 16, 2016, 07:42:37 am »
Is "Light Crystal" some sort of slang for "Chinese Dragon"?

Because that's what I use in those circumstances.....  :D

Offline legionof1

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2838 on: July 17, 2016, 04:58:58 am »
Light crystals are rare super flares only high level stargods have them. Neat thing about them is that they ignore terrain. So light a cave from the other side of a hill.

Offline Drasnighta

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2839 on: July 17, 2016, 08:42:15 am »
Never Found 'em...

...


Quite Possibly because, y'know, of the way I light the terrain....  As I stated above :D

Offline doctor medic

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2840 on: July 17, 2016, 12:50:50 pm »
I made a minor "plasma" recolor to the weapon clip and details from the hydra lasser and i would like to see what you think about it,however i never made any uploads for anything and i wonder how i would be able to show the image here.

Offline Disposable Guardsman

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2841 on: July 18, 2016, 03:36:47 am »
Speaking of...Chinese Dragon?

Offline doctor medic

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2842 on: July 18, 2016, 09:57:57 am »
Speaking of...Chinese Dragon?
The missile that levels 2 entire blocks?You better make some research before using that in a pogrom

Offline DracoGriffin

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2843 on: July 18, 2016, 04:10:03 pm »
An X-Com Enemy Unknown mod for XCOM2? https://steamcommunity.com/sharedfiles/filedetails/?id=722131988

Well Dioxine, I'll be waiting for the glorious X-PirateZ2 3D release now. :P

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2844 on: July 18, 2016, 04:26:44 pm »
Well Dioxine, I'll be waiting for the glorious X-PirateZ2 3D release now. :P

Send me over 20 slaves versed in Unreal Engine + $200k for their food, shelter and PCs, and you got it :P I will even pay you back with interest within 2 years or so :) I can send you a hostage to prove my word, you only need to feed him & treat him good!
« Last Edit: July 18, 2016, 04:31:02 pm by Dioxine »

Offline Drasnighta

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2845 on: July 18, 2016, 04:38:45 pm »
https://www.youtube.com/watch?v=L8voV8mV3Zk

Mayor: "Dr. Wernstrom, can you save my city?"
Wernstrom: "Of course, but it'll cost you. First I'll need tenure."
Mayor: "Done."
Wernstrom: "And a big research grant."
Mayor: "You got it!"
Wernstrom: "Also, access to a lab and five graduate students...at least three of them Chinese."
Mayor: "Did...all right, done. What's your plan?"
Wernstrom: "What plan? I'm set for life. Au revoir, suckers!"
Leela: "That rat! Do something!"
Mayor: "I wish I could, but he's got tenure."

Offline Meridian

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2846 on: July 18, 2016, 05:12:29 pm »
There's a new PirateZ streamer on Twitch btw.: https://www.twitch.tv/gaudium007

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2847 on: July 18, 2016, 06:42:25 pm »
Wernstrom: "What plan? I'm set for life. Au revoir, suckers!"

That's where the hostage part comes in, sadly forgotten by modern business :) Also a tenure is last thing I want!
« Last Edit: July 18, 2016, 06:48:47 pm by Dioxine »

Offline doctor medic

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2848 on: July 18, 2016, 07:14:51 pm »
Now i can see myself using some lesser weapons a bit more often now that we dont have basicaly unlimited chemicals

Offline Star_Treasure

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2849 on: July 19, 2016, 04:45:16 am »
Xcom2 already has animations for kidnapping civilians! Unfortunately we'd need more muscular female models. Everyone in Xcom2 is hella skinny, even the guys got downgraded from the last game.