Author Topic: Re: [MAIN] XPiratez - N7 16-Dec-2023 Flying Tiger, Hidden Tentacle  (Read 3577197 times)

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2850 on: July 19, 2016, 09:53:59 am »
Must be that soylent diet, maybe they're too poor to afford meat? ;)

Offline doctor medic

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2851 on: July 19, 2016, 11:22:57 am »
Was the ability to disable ship weapons in interception a openxcom addition or was it meridians magic?

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2852 on: July 19, 2016, 03:26:33 pm »
Was the ability to disable ship weapons in interception a openxcom addition or was it meridians magic?

OpenXcom.
https://www.ufopaedia.org/index.php/Differences_to_X-COM_(OpenXcom)

Offline doctor medic

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2853 on: July 19, 2016, 03:44:04 pm »
Has anyone managed to down a drop ship without blowing all three hellerioum engines in the middle?

Offline Foxhound634

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2854 on: July 19, 2016, 08:39:04 pm »
Xcom2 already has animations for kidnapping civilians! Unfortunately we'd need more muscular female models. Everyone in Xcom2 is hella skinny, even the guys got downgraded from the last game.

There's also the fact that the xcom2 looks just like xcom...which looks like stylized shit imo...

Offline Roxis231

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2855 on: July 20, 2016, 02:47:06 am »
For those who are interested My Alternate Graphics Mod has been updated.

Now you can view the alternate armours in the Bootypedia - though they still need better text.

Also the Mod Portal is working again - I've uploaded a copy there.

Offline Disposable Guardsman

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2856 on: July 20, 2016, 08:08:09 am »
Who are these escaped lunatics I'm paying 18 grand a month to?

Offline Star_Treasure

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2857 on: July 20, 2016, 08:16:29 am »
Pilots I believe.

Offline Roxis231

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2858 on: July 20, 2016, 08:18:52 am »
Actually its your starting Gals - the six you get when you start a new game - I believe.

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2859 on: July 20, 2016, 03:05:04 pm »
Yup, its your starting gals.  ;)  They are a little cheaper than the standard hand because they don't come with Adventurer gear, iirc.  They also make the early days of penny pinching just that little bit easier.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2860 on: July 20, 2016, 03:17:59 pm »
They're cheaper beause they're not mercenaries you hire, but your original gang.

Offline Devon_v

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2861 on: July 20, 2016, 06:42:13 pm »
Must be that soylent diet, maybe they're too poor to afford meat? ;)
You winky that, but several characters in game imply that that's exactly what ADVENT Burgers are. :)

Offline Dioxine

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2862 on: July 20, 2016, 07:00:38 pm »
You mean burgers with BRUSSELS? :)

Offline Disposable Guardsman

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2863 on: July 21, 2016, 03:20:22 am »
I gotta say, the thing with spacesuits really screwed me over. Instead of a kill team of Blitz Gals supported by heavy armour and psionic artillery, I got an army of unarmoured slowpokes and some heavies. Would it at least be possible to make their original armour return during the second phase of the assault?

Offline doctor medic

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Re: [MAIN] XPiratez - 0.99 - 7 Jun - First Impressions
« Reply #2864 on: July 21, 2016, 11:32:31 am »
I gotta say, the thing with spacesuits really screwed me over. Instead of a kill team of Blitz Gals supported by heavy armour and psionic artillery, I got an army of unarmoured slowpokes and some heavies. Would it at least be possible to make their original armour return during the second phase of the assault?
Im sure that this is beyond the capabilites of the engine.