Hi Premier!! Welcome to this incredible universe called XPirateZ!!
The new early game is definitely challenging, as you are starting from a very primitive situation and trying to build out from there. Early missions are somewhat dependent upon the whims of Random Number Generation, so a one mission month is not surprising. I believe that if you research down the Survival tree, you can unlock a Scorpion hunt mission that can provide very decent cash and resources. After about month 3 I'd say you should be averaging 3 ground missions per month, and those should allow you to do some slow expansion.
Thanks for the warm welcome!
Indeed, random missions picked up from Month 2 or 3 onwards, and now average maybe 3 or so a month, plus maybe a landed UFO. Besides the scorpion hunts, I've also managed to unlock Warehouse Wars, so I'm slowly getting a wider variety of missions.
And unlike ivan, I say, play blind! Nothing like discovering a new toy or finding out your wasted time on a research or that bad guy wasn't so bad at all, but that other guy... well, you just lost your whole crew.
Well, two different opinions on how to approach research as a newbie, and I see the merit in both. I do like the idea of going in blind, but I think the game could hold the player's hand just a tiny bit more. Let me explain: suppose I have looted a World War Two Machinegun (I'm making this all up, mind you), and now I have "World War Two Machinegun" as an option in my research window. What do I get if I research it? Will I be able to buy it on the Black Market from now on? Or maybe not, because I haven't researched "How to Buy Machineguns on the Black Market" first, which I don't even know exists, since it's not even showing up as an option. Or do I get to manufacture it? Quite possibly not, because I haven't researched "How to Build Our Own Guns" yet, and I haven't done it because, again, I'm not even aware at this point that this research topic exists. It would be great if, for example, the game would somehow say
"Don't bother researching specific looted weapons if you don't have the relevant prerequisite to build them yet, and if you want to get that prerequisite, then maybe you should head down Research Path X"The way I see it, this is sort of an in-character / out-of-character distinction of knowledge, if you'll excuse my pen-and-paper RPg slang.
In character, if I was an actual mutant sky pirate living in an actual gonzo post-apocalyptic word, and I already had some familiarity with flintlock muskets and pistols, and then found a Desert Eagle, I would be probably able to make some reasonable guesses about it: I would probably recognise it's generally a similar technology but much more advanced, and that if I want to make my own in the future, maybe I should start by looking at how to include tiny amounts of gunpowder inside a hollow shot and how to make metal parts so nice and smooth a.k.a. machining technology, and I would be able to get the concept across to my Brainers, so they'll know what direction to research in. This is something the Sky Pirate leader should be able to do.
Out of character, however, as a human playing this computer game, I can't do this (even though my "in-game avatar" could), because the game mechanics get in the way - in other words, I only have a limited list of research topics, and maybe their names are too obscure for me to figure out which one would lead me in this direction, even though I clearly know the direction I want to go in.
Not sure how I would address this. Maybe - in the above case of looted weapons - researching any one of them (within a certain group, like "20th century firearms"), a new research item could appear titled "How to build more guns like the ones we've looted", and researching that would give you a technology report that gives you a general, partial roadmap, like
"OK, we'll need to learn more about Violence, then we should learn about Primitive Firearms, then we should learn about Machining (but we'll probably need to find some equipment to study first), and THEN we'll be able to replicate specific researched weapon types." Or something like that. Basically, some extra in-game information that gives the player a partial insight into the tech tree, representing the in-character ability to say
"Look, I know what I want, let me think about how to progress in that general direction." At least that's my first impression right now.