Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4310576 times)

Offline legionof1

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Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2415 on: April 25, 2016, 10:26:16 pm »
Actually a grav drive has minimal impact on the crew. A grav drives speed come from accumulated momentum. If your consistently "falling" towards a point of specific pull you never experience more then the force of the pull. So you keep adding lets say one G worth of momentum. 32 feet per second times seconds traveled. No upper limit in any environment with out substantial drag except C limit. At 1 g constant you get to C in a little under a year.

Offline Devon_v

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Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2416 on: April 26, 2016, 06:25:13 am »
That's what I meant. But a grav drive should also be capable of mulching the crew, so obviously you don't want it at 200G. Acceleration is acceleration.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2417 on: April 26, 2016, 02:49:49 pm »
Not neccesarily. If a grav drive exerts equal force on every molecule of the ship, the crew will experience weighlesness regardless of acceleration.

Offline Galwail

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Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2418 on: April 26, 2016, 04:13:36 pm »
That is one big if. I would find it more realistic, if the grav drive was less perfect. After all it is quite difficult to create homogeneous fields of other types. The ship and its crew would then be subjected to tidal forces, because the grav drive would accelerate different parts of the ship with different forces.

Offline DoktorV

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Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2419 on: April 26, 2016, 08:48:51 pm »
If the grav drive evenly or almost evenly affects the entire volume around the ship, then it would indeed produce microgravity inside it. However, on long voyages your crew would get gravity sickness, assuming the aliens are subject to it. Perhaps the long range ships have spinning sections for the crew, for simulated gravity.

Why are we debating this again?

Offline Galwail

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Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2420 on: April 27, 2016, 11:48:15 am »
I don't know why, but I smelled a pseudo physics sci-fi discussion, so I simply had to chime in...

Offline Rince Wind

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Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2421 on: April 27, 2016, 04:08:07 pm »
Can grenades cook off when they are in fire? Or do some trees explode? I had a fire going in a night mission, wooded snowy map. And I am not sure what exploded, but there were several explosions in the fire. Might have been where enemies dropped, but it was hard to see.

Offline ivandogovich

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Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2422 on: April 27, 2016, 04:48:14 pm »
Can grenades cook off when they are in fire? Or do some trees explode? I had a fire going in a night mission, wooded snowy map. And I am not sure what exploded, but there were several explosions in the fire. Might have been where enemies dropped, but it was hard to see.

The dark forest has reputed explosive effects, but I have never seen it.

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2423 on: April 27, 2016, 05:22:22 pm »
Yeah, but... snow? :o

Offline Rince Wind

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Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2424 on: April 27, 2016, 06:04:53 pm »
It was even in Antactica. :D

Offline legionof1

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Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2425 on: April 27, 2016, 11:33:49 pm »
I have seen the dark forest tileset blow itself up several times now, But ive never seen it with snow.

Offline Hazard

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Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2426 on: April 28, 2016, 01:21:33 pm »
Holy shit do I hate the lofTemps: 85 setting of the Catgirls (and Star Gods I suppose, though I haven't really fought them yet). I get what it's supposed to represent, but in practice it's so aggravatingly gimmicky... Blegh. It would be easy to change, but I don't know how much that would upset the balancing of these units. I guess there's no other way to represent this whole "being hard to hit" thing?

Offline Solarius Scorch

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Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2427 on: April 28, 2016, 01:27:35 pm »
Holy shit do I hate the lofTemps: 85 setting of the Catgirls (and Star Gods I suppose, though I haven't really fought them yet). I get what it's supposed to represent, but in practice it's so aggravatingly gimmicky... Blegh. It would be easy to change, but I don't know how much that would upset the balancing of these units. I guess there's no other way to represent this whole "being hard to hit" thing?

Not without some serious remodelling of battlescape mechanics, especially with the partial invisibility thing.

Offline Dioxine

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Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2428 on: April 28, 2016, 01:39:13 pm »
Don't be a pussy, the cats have only 30 HP and no armor whatsoever :P

Offline legionof1

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Re: [MAIN] XPiratez - 0.98D1 - 22 Apr - Fixed Recovery/Capture
« Reply #2429 on: April 28, 2016, 02:25:33 pm »
And distinct lack of guns most of the time. and x5 from chokeing.