Well, I finished my first game yesterday and I feel like pouring some love out.
This mod has probably been my favourite "XCom" experience I've ever had. Certainly it's been the longest, while I can beat the original Xcom and the Firaxis remake in 2 days of serious playing, this one's taken me a month to beat, which isn't a bad thing. Usually I couldn't be bothered playing something for that long but the variety of gameplay that's brought to the table through the research tree keeps the game fresh as you progress from flintlocks and bows to plasma and the really interesting options brought to the table by voodoo magic.
I think my favourite parts of all of it is just how many options you have for building a team with the different armours and enormous amounts of weapons letting you come up with tonnes of compositions. As opposed to the original where it was all heavy plasma and maybe some bombs, smoke grenades and tanks. The team I brought to the final mission had 4 different loadouts, a tank and a bunch of mercenaries, and I'm already forming some ideas as to what I want to do for my team for a second playthrough. After all, I didn't end up using dogs or half the armours/weapons because of how much there was (ayy replay value). I almost want to start again immediately but I want to see what's next to be added in.
Anyway, I just wanted to gush for a moment about what I spent my last month doing. Maybe I'll change my tune when I get off the easiest difficulty so that enemies can take hits and shoot straight, filling my memorial and my frustration higher than it was.
To add some actual input, I think there should be an option to disassemble some of the armours, an example of this being the harbinger armour, as it isn't used in the manufacturing of the final power armour which I can't remember the name of. While the armour isn't made automatically useless, it's 4 power armour parts you can't get back any of to put towards the more advanced stuff.